Sal | Jan 27, 2007 11:44 pm |
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Subject: [MM] MMs M.A.X 1.33 Do you guys have the same game version? Sound off? Anything weird happend? Is the client installed on both computers? |
ThiagoLG | Jan 29, 2007 3:35 am |
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Subject: [MM] MMs M.A.X 1.33 yes the 2 have the same version. Sound off too. it initiates the game and it informs the message in the screen speaking that the connection was lost. yes I installed client novel in the 2 you in accordance with scheme in the local net the tutorial one ... We need to work on of the version the Michael Mönch (MMs M.A.X) because for me it was the revolution of MAX, even taking off bugs hehe the game is in the way. The grafics are better, resolutions of screen better as for example 1024x768 among others. It is therefore my interest, this game it is very good, he was optimum of strategy for me. I am student of computer sciences in my college here, and finished to study the Paschal language, giving entered now in C. As I do not have experience rank for you bugs to develop a version here clone of MAX and with these new qualities, excellent environment windows, sound sdl of very good quality, and graphs, beyond the importance of universal connection TCP/IP that in the world of the Internet helps to play this beautiful game in the distance. I am thankful all and we go to continue in project MM, I am here for being the first beta test of the following versions. They will count on me! Thanks ThiagoLG |
ThiagoLG | Jan 29, 2007 6:13 pm |
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Subject: [MM] MMs M.A.X 1.33 Sal, how to extract the original sounds files in MAX ? |
Sal | Jan 29, 2007 7:11 pm |
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Subject: [MM] MMs M.A.X 1.33 hey, good to see you continue the Project. The music background files are just wave files. Rename the *.MSC files into *.WAV and you can optional renencode them into mp3´s |
ThiagoLG | Jan 31, 2007 5:31 am |
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Subject: [MM] MMs M.A.X 1.33 Hi all. Necessary to place limits in these codes of upgrade. Not to exist one radar of 100 of vision (the max is 40 in real M.A.X) and nor one missile of 60 of vision ( the max is 24 in real M.A.X), therefore with this code is infinite, and wants to impose limits, [ in 11 case (org==11) ] is range it (distance) (red line in atack) and the initial price is of 8… so that it has the initial value more does not exist end! // Berechnet den Preis für ein Upgrade aus: int CalcPrice(int value,int org){ int tmp,t; if(org==1)tmp=720; else if(org==2)tmp=79; else if(org==3)tmp=61; else if(org==4)tmp=54; else if(org==5)tmp=48; else if(org==6)tmp=35; else if(org==7)tmp=31; else if(org==8)tmp=27; else if(org==9)tmp=23; else if(org==10)tmp=18; else if(org==11)tmp=8; else if(org==12)tmp=8; else if(org==13)tmp=7; else if(org>=14&&org<=20)tmp=5; else if(org>=21&&org<=26)tmp=3; else if(org>=27&&org<=32)tmp=2; else if(org>=33)tmp=1; while(org<value){ t=org*0.2; if(t==0)t++; org+=t; tmp*=2; } return tmp; } //end of parcial code please help to impose limits Thanks ThiagoLG |
ThiagoLG | Feb 03, 2007 7:55 am |
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Subject: [MM] MMs M.A.X 1.33 Hey help this ! ![]() |
Sal | Feb 03, 2007 2:13 pm |
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Subject: [MM] MMs M.A.X 1.33 I am not a coder, sorry. If you want it done, you have to do it yourself I guess. Thats why this project freezed some time ago, no one works on it sadly. |
Rocky | Feb 28, 2007 12:46 am |
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Subject: [MM] MMs M.A.X 1.33 my english is not very good, but i will try max ist my favourit game, is the best tactic-game ever! only the bugs are a very big problem, in all case when i've played with friends, the save were destructed after the 200-250 round, with mm-max i hope the game is playable, also on the inet so guys, take it on ![]() i hope so some will it make the work, i will help to find the bugs, i'm unfurtunally not a coder ![]() |
Sal | Mar 04, 2007 8:13 pm |
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Subject: [MM] MMs M.A.X 1.33 Welcome to the boards! Its nice to see still Fans playing MAX, lets hope we get a FIX for MAX soon ( like an IPX packet injector by duke ) For MM´s Max , we need to wait for a coder who pick ups the project. After 11 years after release, our hope never died so far ![]() Have a nice staying here Rocky! Where are you from btw? |
Rocky | Mar 05, 2007 12:12 pm |
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Subject: [MM] MMs M.A.X 1.33 mh, i think, a fix only for ipx it doesn't help, because the biggest problem is that after a few hundret rounds you became at 100% the matrix-like-errors, so my last hope to play max in multiplayer is mm's max, why didn't duke work at this? the original max will have a patch, and not only for ipx! i will test in the next days mm's max at multiplayer, i have testet it just a little bit and i think, the biggest matrix-like-errors aren't there, so it will be better to rework at this one i know someone who is a good progammer, he can also borland-programming (i hope enough) and he will watch, when something doesn't go and when he find time, but he isn't a professional coder, so it will only help for little problems i'm from Südtirol - italy, so i my motherlanguage is german, and i hope my english is readable ![]() so at least, i've found a bug in mm max: you instruct only ONE "pionier" to build like path's, when you instruct a other one, the first will only build at examble one connector i didn't found bugs, that make the game not playable, so my hope doesn't die another question, what ist with beko? have he didn't found a new work? i've read, that when he's reallife it's going bether he will watch for mm's max and mm doesn't return? so, ich denk ich schreib mal deutsch weiter, im forum ist eh momentan bissl n mischmasch ![]() ![]() hab mir ne funnymap gemacht: http://rapidshare.com/files/19502674/map.rar ist zwar recht billig, aber ich fand felsen und so schon immer nur lästig ![]() |