shaktazuki Aug 21, 2008 3:33 am
Subject: File types and explanations, game rules

Do you guys have a description of all the filetypes used by MAX?

Do you also have a description of all the unit statistics, and the game rules?

Thanks!

shaktazuki Aug 22, 2008 1:12 am
Subject: Re: File types and explanations, game rules

Also, I would dearly like to know what each of these files is in max.res - where would I begin?

Spooky Aug 22, 2008 7:58 am
Subject: Re: File types and explanations, game rules

Hi, in the Max.res are ofcourse all the bitmaps of the units and buildings. We extracted them by making a tool. You can find information about this in the older Threads !?
maybe it is in here...
http://www.sal4.de/new/max/somemaxtools_gc.zip

some unit Infos are here...
http://maxthegame.de/...=Einheiten

..but nothing in english ;-)

shaktazuki Aug 22, 2008 8:07 am
Subject: Re: File types and explanations, game rules

I got the tool - max.res is full of files with no extensions. I tried renaming some with a ".bmp" extension, but they were not valid bitmaps.

Unfortunately, the only other language I speak is Spanish Disappointed

Artlav Aug 22, 2008 9:06 am
Subject: Re: File types and explanations, game rules

You can download a graphics converter here: http://alcr.zaural.net/maxgraphconv.rar
It takes care of most of max.res's files, others are either almost irrelevant of text data.

Example - tips and help_eng contains text, clanatrb contains clans information, soundvol - sound info, and the most important one - Attribs contains unit parameters.

beko Aug 22, 2008 3:26 pm
Subject: Re: File types and explanations, game rules

> Do you guys have a description of all the filetypes used by MAX?

MAX makes only use of known formats that are explained perfectly well on various documentation websites. Even FLC (we had a lot of fun with that the last days..). The only interesting thing is the max.res container file. There are some tools that allow you to extract important data the others already pointed out. Text isn't scrambled anyway. The unit details and values can be found in the manual as well (and in our wiki (aged) on german). I'm not sure what you mean when you talk about game rules. Perhaps you mean the way the AI acts. For this you should talk with "mague". He disassembled some source of the demo that contained debug informations.

shaktazuki Aug 22, 2008 6:22 pm
Subject: Re: File types and explanations, game rules

I didn't know what maxgconv did, so I hadn't used it, but now I do! Thanks!

As for game rules, I meant the progression of upgrades by method (gold, research), the order units act during a turn - like who fires first, and that sort of thing - how mining station resource allocation works, how unit cost varies by speed of production, how the game handled pathfinding, and stuff like that.

shaktazuki Aug 22, 2008 9:39 pm
Subject: Re: File types and explanations, game rules

I'd like to be able to contribute, perhaps write a function or two, but I don't speak German, and I'm using VC9 on an XP machine Disappointed

beko Aug 22, 2008 10:11 pm
Subject: Re: File types and explanations, game rules

As for that.. Artlav set up a build environment that might be interesting for you. "Diff" is avabile as .EXE also and Tortoise SVN works IDE-independent. There are at least 4 people I know about that can help you setting up your own environment Smiling

shaktazuki Aug 23, 2008 3:55 am
Subject: Re: File types and explanations, game rules

Well, if you know who can help me to build the project in VC9, I'd like to try.