shaktazuki Aug 25, 2008 2:08 am
Subject: Re: File types and explanations, game rules

Ok, I dumped all three SDL dlls in each directory and now it doesn't give me the error, but neither does anything else really happen - it seems to start and quit simultaneously. Perhaps this is because I don't have the content files where the executable is expecting them. Where should I put max.res, or what files go where? Also, I actually have the original game, so I don't have the music as ogg.

Eiko Aug 25, 2008 10:23 am
Subject: Re: File types and explanations, game rules

you can download the release 0.2.0 and use the resinstaller in the packed. It will convert and copy all needed data from the original max.

you could also setup a second project for the resinstaller and compile it by your self. that would be usefull, if the resinstaller gets updated.

shaktazuki Aug 25, 2008 8:32 pm
Subject: Re: File types and explanations, game rules

Ok, I'm up and running with the most recent source.

If anyone's interested, I stripped all the null-terminated strings out of maxrun.exe - here it is.
Attachments:
maxrun.txt (Filesize: 114.96 KB)

shaktazuki Aug 27, 2008 6:59 am
Subject: Re: File types and explanations, game rules

Ok, just a dumb question, but why convert the music files to .ogg, since you can play them as wav?

Eiko Aug 27, 2008 10:36 am
Subject: Re: File types and explanations, game rules

just because is saves 170 MB disc space, which would otherwise be wasted for nothing Wink

shaktazuki Aug 28, 2008 7:11 am
Subject: Re: File types and explanations, game rules

That didn't help me, since I have a full installation!

Anyways, what's the SVN link for the reinstaller?

shaktazuki Aug 28, 2008 11:00 am
Subject: Re: File types and explanations, game rules

AFXRES.H error fixed: http://www.koders.com/...FA73B.aspx

yikes.

You guys need to include the maxr.ico and maxr.bmp files in the svn too!

beko Aug 28, 2008 4:53 pm
Subject: Re: File types and explanations, game rules

Those files are in the SVN:

svn://maxthegame.dyndns.org/MAX/game/maxr.ico
svn://maxthegame.dyndns.org/MAX/game/maxr.bmp

And they will not be listed at the source directory since this stuff is a.) platform dependend and b.) game data as in graphics that are not source related.

shaktazuki Aug 28, 2008 9:34 pm
Subject: Re: File types and explanations, game rules

Is there any particular issue that you guys could maybe give me to look at, or some small functionality that I could try to contribute? I'm afraid that me simply reading the code isn't helping much.

Also, did you guys want the English corrected for the UI and stuff?

beko Aug 29, 2008 5:59 am
Subject: Re: File types and explanations, game rules

geez.. shaktazuki it's nice that you want to help but nearly anything you need to know is or was written down somewhere before so I suggest you start reading. There is a Bugtracker with tons of bugs where you could start to look.

As for patches: Usually patches can be send to any developer avaible. At least one of us is around on the IRC every evening and sometimes during the daytime too (GMT+1). I like the "diff" way since this is easier for me to verify and commit. Watch out for the tools "diff.exe" and "patch.exe". I'm not sure but it is possible that both are installed together with Tortoise SVN. It's up to you how you send us patches. You may upload them on a webserver, send a mail, dcc on the IRC or even upload them on the bbs. As for me I will not care for patches not in the diff style or on the bbs. It's simply to much work that needs time I don't have. Perhaps the others do.

The language file would be a good point to start btw. It sure needs some polishing Wink