Artlav | Aug 21, 2008 12:04 pm |
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Subject: Windows build environment. Building M.A.X.R. under Windows is a nightmare. The instructions provided are cumbersome and require downloading a lot of unrelated data, besides being called aged. I've put together a build environment out of Mingw32 and SDL parts and some batch files to build the SVN M.A.X.R. under Windows in one click, all-in-one-place style: http://www.rumaxclub.ru/...ingw32.zip (5.7 Mb) To use it, unpack over SVN tree, replacing max.rc, and run trunk/build.bat. It should compile and link automatically, with maxr.exe appearing in the same trunk directory. Icon files are taken from ../game, so SVN tree directory structure is needed. All parts being GPL, i think it should be legal to put it together like that and redistribute. In any case, it's a proposal, not an must use thing. |
beko | Aug 21, 2008 4:28 pm |
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Subject: Re: Windows build environment. Hey, neat job Artlav. Thanks for that I'd like to try it but the usual.. no windows over here Hope the others can take a look at it and give you some feedback! |
Eiko | Aug 21, 2008 7:15 pm |
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Subject: Re: Windows build environment. Runs perfectly here. Thanks a lot, Artlav. I think beko should add this to the 'compile'-section on the web page. |
delta-7 | Aug 02, 2009 3:23 pm |
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Subject: Re: Windows build environment. Yes, it's not that easy to set up the environment for beginners :p, using "Visual Studio 2005 Express"! There are some problems with missing headerfiles like: windows.h, winnt.h etc. Anyway, i followed the instructions for setting up an dev.environment by using MinGW that are shown on this page AND that works! Are these settings and tools still up to date ? ? With which tools are you developing MAXR currently? i look forward to set up svn |
delta-7 | Aug 03, 2009 2:09 am |
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Subject: Re: Windows build environment. How can i get the new project files from svn? I installed TortoiseSVN.. svn://maxthegame.dyndns.org/MAX/trunk doesn't work |
beko | Aug 03, 2009 8:35 am |
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Subject: Re: Windows build environment. That's aged. Where's that information from? It's svn://maxr.org |
alzi | Aug 03, 2009 8:45 am |
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Subject: Re: Windows build environment. Hi delta-7, Quote: You don't need any of this headerfiles for maxr since the porject ist completly platformindependent There are some problems with missing headerfiles like: windows.h, winnt.h etc. Quote: I do not realy know becouse this package was created by one of the russian developers but i think everything sould still work.Are these settings and tools still up to date ? ? Quote: Me and Eiko are using Visual Studio. Beko works under linux and was using Kdevelop but I'm not sure whether this is still the case. Pagra works under Mac and i realy don' know how the IDE is called there :PWith which tools are you developing MAXR currently? Quote: "svn://maxthegame.dyndns.org/MAX/trunk" is aged. Try "svn://maxr.org/MAX/trunk" How can i get the new project files from svn? alzi |
delta-7 | Aug 04, 2009 12:06 am |
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Subject: Re: Windows build environment. Hi beko and alzi, the information a found on here: http://www.famkos.net/...d_unter_VS thank you for the new location, i'll try it. special thanks to u both! With MinGW i could compile the 0.2.5. source well and the exe works. The instruction on this page for MinGW is ok! But the instructions for Visual Studio 2005.. mm.. maybe i didnt spend enough time or did see an important info.. |
beko | Aug 05, 2009 9:50 am |
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Subject: Re: Windows build environment. > the information a found on here: http://www.famkos.net/...d_unter_VS That one is double aged Where did you find a link to that? Information on the old wiki isn't valid any more and the only reason that it can still be accessed is because of my lazyness. |
Artlav | Dec 10, 2009 7:06 pm |
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Subject: Re: Windows build environment. A kind of hello again. I just wonder if this was of any use, seeing it never been mentioned anywhere. |