Artlav Aug 21, 2008 1:04 pm
Subject: Windows build environment.

Building M.A.X.R. under Windows is a nightmare.
The instructions provided are cumbersome and require downloading a lot of unrelated data, besides being called aged.

I've put together a build environment out of Mingw32 and SDL parts and some batch files to build the SVN M.A.X.R. under Windows in one click, all-in-one-place style:
http://www.rumaxclub.ru/...ingw32.zip (5.7 Mb)

To use it, unpack over SVN tree, replacing max.rc, and run trunk/build.bat.
It should compile and link automatically, with maxr.exe appearing in the same trunk directory.
Icon files are taken from ../game, so SVN tree directory structure is needed.

All parts being GPL, i think it should be legal to put it together like that and redistribute.
In any case, it's a proposal, not an must use thing.

beko Aug 21, 2008 5:28 pm
Subject: Re: Windows build environment.

Hey, neat job Artlav. Thanks for that Smiling I'd like to try it but the usual.. no windows over here Laughing Hope the others can take a look at it and give you some feedback! Smiling

Eiko Aug 21, 2008 8:15 pm
Subject: Re: Windows build environment.

Runs perfectly here. Thanks a lot, Artlav. Smiling

I think beko should add this to the 'compile'-section on the web page. Wink

delta-7 Aug 02, 2009 4:23 pm
Subject: Re: Windows build environment.

Yes, it's not that easy to set up the environment for beginners :p, using "Visual Studio 2005 Express"! There are some problems with missing headerfiles like: windows.h, winnt.h etc. Anyway, i followed the instructions for setting up an dev.environment by using MinGW that are shown on this page AND that works! Smiling
Are these settings and tools still up to date ? ?
With which tools are you developing MAXR currently?
i look forward to set up svn

delta-7 Aug 03, 2009 3:09 am
Subject: Re: Windows build environment.

How can i get the new project files from svn?
I installed TortoiseSVN..
svn://maxthegame.dyndns.org/MAX/trunk doesn't work

beko Aug 03, 2009 9:35 am
Subject: Re: Windows build environment.

That's aged. Where's that information from? It's svn://maxr.org Grinning

alzi Aug 03, 2009 9:45 am
Subject: Re: Windows build environment.

Hi delta-7,

Quote:
There are some problems with missing headerfiles like: windows.h, winnt.h etc.
You don't need any of this headerfiles for maxr since the porject ist completly platformindependent Wink

Quote:
Are these settings and tools still up to date ? ?
I do not realy know becouse this package was created by one of the russian developers but i think everything sould still work.

Quote:
With which tools are you developing MAXR currently?
Me and Eiko are using Visual Studio. Beko works under linux and was using Kdevelop but I'm not sure whether this is still the case. Pagra works under Mac and i realy don' know how the IDE is called there :P

Quote:
How can i get the new project files from svn?
I installed TortoiseSVN..
svn://maxthegame.dyndns.org/MAX/trunk doesn't work
"svn://maxthegame.dyndns.org/MAX/trunk" is aged. Try "svn://maxr.org/MAX/trunk" Wink

alzi

delta-7 Aug 04, 2009 1:06 am
Subject: Re: Windows build environment.

Hi beko and alzi,

the information a found on here: http://www.famkos.net/...d_unter_VS
thank you for the new location, i'll try it.

special thanks to u both!

With MinGW i could compile the 0.2.5. source well and the exe works. The instruction on this page for MinGW is ok!
But the instructions for Visual Studio 2005.. mm.. maybe i didnt spend enough time or did see an important info..

beko Aug 05, 2009 10:50 am
Subject: Re: Windows build environment.

> the information a found on here: http://www.famkos.net/...d_unter_VS

That one is double aged Laughing

Where did you find a link to that? Information on the old wiki isn't valid any more and the only reason that it can still be accessed is because of my lazyness.

Artlav Dec 10, 2009 8:06 pm
Subject: Re: Windows build environment.

A kind of hello again.
I just wonder if this was of any use, seeing it never been mentioned anywhere.