shaktazuki | Sep 24, 2008 1:22 am |
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Subject: Re: max file formats Wow. Gus wrote back. He said he probably doesn't remember much, but I went ahead and asked him this: Quote: Is the source code accessible? I understand Interplay still holds copyrights to it - is there someone in particular I should talk to? It would be soooo cool if he knows any of this stuff. |
shaktazuki | Sep 24, 2008 8:20 am |
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Subject: Re: max file formats I think this was helpful! Quote: I doubt anyone knows where the source is now. Interplay of course owns the rights, but I suspect they haven't made an effort to preserve it. |
Sal | Sep 24, 2008 11:22 am |
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Subject: Re: max file formats yeah that´s not bad, nice he wrote back and took the time to do so. good work shaktazuki! for the alien experience, they get updates on the things they "do" If it´s alot under attack, it will gain defense ( shield & hit points) It seems to be a rather simple system, but yeah, an index file with, "when and how"- what happens, is of importance here. You are really eager to make your own 1to1 MAX Clone aren´t you? ![]() |
beko | Sep 24, 2008 3:16 pm |
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Subject: Re: max file formats It's nice to see somebody digging into that stuff ![]() |
shaktazuki | Sep 24, 2008 7:08 pm |
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Subject: Re: max file formats Quote by Sal: You are really eager to make your own 1to1 MAX Clone aren“t you? ![]() Yes! I'm also talking with Interplay to see if the source code still exists. I'm in the middle of researching how to implement a MVE player using SDL. I found someone who's quite knowledgeable about the format. With what Gus told me, I think I might be able to come up with a reasonable approximation of the original resource distribution algorithm. I have a disassembler, but maxrun.exe is so big it doesn't help much (and I haven't done anything with assembly language since the University). |
Sal | Sep 24, 2008 7:34 pm |
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Subject: Re: max file formats Sounds pretty cool, how far is your own MAX? It looks like you are very fundamental and constructing in a very systematic way, I am impressed so far ( the fact that you try to clone it to the max is reason enough ![]() |
shaktazuki | Sep 24, 2008 8:43 pm |
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Subject: Re: max file formats I'm not far at all; I haven't started coding the actual game yet, just thinking a lot about how the algorithms might work and what features I want to have. I also have to figure out how to use SDL - for that, I have done some experimentation with audio in preparation for implementing the MVE player. I have to re-teach myself how to program because I haven't done any programming in the 5 years since I got my degree in computer science. |
Sal | Sep 24, 2008 9:25 pm |
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Subject: Re: max file formats now that sounds nice ![]() how old are you and where are you from? |
shaktazuki | Sep 24, 2008 11:23 pm |
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Subject: Re: max file formats I'm 33, from Southern California, just a bit north of Los Angeles. How about you guys? |
Sal | Sep 25, 2008 12:08 am |
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Subject: Re: max file formats I will speak for me ![]() I am 25, living and going to school (again- lucky xD ) in Mönchengaldbach, Germany. I am very dedicated fan of MAX... beko even said " He is the reason why this all started " ..and well, yeah that true.. ![]() cause I wanted more than a side with some text..i wanted a MESSAGE BOARD! Yeah, what else... MAX is a huge godlike game for me. I love it, like Grim Fandango... its so deep and magic..dunno how to say that. I can speak english out of games and ze inetrnets lol I researched the original M.A.X. alot. I dont have any developer skills at all, but I have the ability to research stuff... even if its with a hex editor ( like for the M.A.X. save files ^^ ) Tried to exchange the MAX.res files with the one from the demo´s and all.. I do alot "try & error " let´s say it that way. I hate to lose in M.A.X. XD An old friend plays with dirty tricks..! ..like one awac one awac lol..he is a skillfull crazy dude, and shoots up everything he can lol I know, I abuse this thread.. but hey, it´s fun so far. I modelled a lot of 3d stuff for fun long long time ago. They used a simple "buidi up" system for the models, so you can start with default objects and rebuild it. And I am only "watching" the MAX R process, cause for me, its still far from the original game ( rules and stuff )...and if it still crashes online.., well I can have that too with the original M.A.X. Truth is, I could help more to get a better version, to fix bugs and so on. But there was alot of work, bypassing the actual game, that disturbed me. Especially the similarity is very important for me. I might get on the train, supporting, but I still dont know. yeah that was all I wanted to say ... dont get angry with me xD sal |