shaktazuki | Sep 24, 2008 1:22 am |
---|---|
Subject: Re: max file formats Wow. Gus wrote back. He said he probably doesn't remember much, but I went ahead and asked him this: Quote: Is the source code accessible? I understand Interplay still holds copyrights to it - is there someone in particular I should talk to? It would be soooo cool if he knows any of this stuff. |
shaktazuki | Sep 24, 2008 8:20 am |
---|---|
Subject: Re: max file formats I think this was helpful! Quote: I doubt anyone knows where the source is now. Interplay of course owns the rights, but I suspect they haven't made an effort to preserve it. |
Sal | Sep 24, 2008 11:22 am |
---|---|
Subject: Re: max file formats yeah that´s not bad, nice he wrote back and took the time to do so. good work shaktazuki! for the alien experience, they get updates on the things they "do" If it´s alot under attack, it will gain defense ( shield & hit points) It seems to be a rather simple system, but yeah, an index file with, "when and how"- what happens, is of importance here. You are really eager to make your own 1to1 MAX Clone aren´t you? |
beko | Sep 24, 2008 3:16 pm |
---|---|
Subject: Re: max file formats It's nice to see somebody digging into that stuff |
shaktazuki | Sep 24, 2008 7:08 pm |
---|---|
Subject: Re: max file formats Quote by Sal: You are really eager to make your own 1to1 MAX Clone arenĀ“t you? Yes! I'm also talking with Interplay to see if the source code still exists. I'm in the middle of researching how to implement a MVE player using SDL. I found someone who's quite knowledgeable about the format. With what Gus told me, I think I might be able to come up with a reasonable approximation of the original resource distribution algorithm. I have a disassembler, but maxrun.exe is so big it doesn't help much (and I haven't done anything with assembly language since the University). |
Sal | Sep 24, 2008 7:34 pm |
---|---|
Subject: Re: max file formats Sounds pretty cool, how far is your own MAX? It looks like you are very fundamental and constructing in a very systematic way, I am impressed so far ( the fact that you try to clone it to the max is reason enough ) |
shaktazuki | Sep 24, 2008 8:43 pm |
---|---|
Subject: Re: max file formats I'm not far at all; I haven't started coding the actual game yet, just thinking a lot about how the algorithms might work and what features I want to have. I also have to figure out how to use SDL - for that, I have done some experimentation with audio in preparation for implementing the MVE player. I have to re-teach myself how to program because I haven't done any programming in the 5 years since I got my degree in computer science. |
Sal | Sep 24, 2008 9:25 pm |
---|---|
Subject: Re: max file formats now that sounds nice how old are you and where are you from? |
shaktazuki | Sep 24, 2008 11:23 pm |
---|---|
Subject: Re: max file formats I'm 33, from Southern California, just a bit north of Los Angeles. How about you guys? |
Sal | Sep 25, 2008 12:08 am |
---|---|
Subject: Re: max file formats I will speak for me I am 25, living and going to school (again- lucky xD ) in Mönchengaldbach, Germany. I am very dedicated fan of MAX... beko even said " He is the reason why this all started " ..and well, yeah that true.. cause I wanted more than a side with some text..i wanted a MESSAGE BOARD! Yeah, what else... MAX is a huge godlike game for me. I love it, like Grim Fandango... its so deep and magic..dunno how to say that. I can speak english out of games and ze inetrnets lol I researched the original M.A.X. alot. I dont have any developer skills at all, but I have the ability to research stuff... even if its with a hex editor ( like for the M.A.X. save files ^^ ) Tried to exchange the MAX.res files with the one from the demo´s and all.. I do alot "try & error " let´s say it that way. I hate to lose in M.A.X. XD An old friend plays with dirty tricks..! ..like one awac one awac lol..he is a skillfull crazy dude, and shoots up everything he can lol I know, I abuse this thread.. but hey, it´s fun so far. I modelled a lot of 3d stuff for fun long long time ago. They used a simple "buidi up" system for the models, so you can start with default objects and rebuild it. And I am only "watching" the MAX R process, cause for me, its still far from the original game ( rules and stuff )...and if it still crashes online.., well I can have that too with the original M.A.X. Truth is, I could help more to get a better version, to fix bugs and so on. But there was alot of work, bypassing the actual game, that disturbed me. Especially the similarity is very important for me. I might get on the train, supporting, but I still dont know. yeah that was all I wanted to say ... dont get angry with me xD sal |