shaktazuki | Sep 25, 2008 6:34 am |
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Subject: Re: max file formats If I'm understanding you correctly, you sound like you want the same thing I do. I've only played MAX multiplayer twice for real. Lost on the first one, won the second one - this game stresses me out like no other. |
shaktazuki | Sep 25, 2008 7:38 pm |
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Subject: Re: max file formats I have just found out that this project might be superfluous. There's a website, http://www.gog.com , which will offer MAX 1 and 2 as a packaged deal, somehow made compatible with WinXP and Vista, and rumored to have TCP/IP compatibility. I'm trying to find out more. |
Sal | Sep 25, 2008 7:51 pm |
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Subject: Re: max file formats hmm they probably use a kind of "emulator" for all the games.. <-< nice find, lets wait for the open beta more background info http://www.gamespot.com/...bj=6197407 |
beko | Sep 26, 2008 5:47 am |
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Subject: Re: max file formats uhm guys... keep it low.That looks like some sort of "game + specials + p1mp3d dosbox emulator = ready to go exe". It's a nice idea especially becasue you can actually really "buy" and "own" the game itself without drm and copy protection but honestly.. speaking for M.A.X. this is already all here. M.A.X. works just fine with dosbox (or dosemu on linux). We brought together the specials of the discs as well like background pictures, sounds, patches and walkthroughs and there are some wiki articles about dosbox/dosemu floating around as well. I absolutly doubt that they can cast TCP/IP support out of nothing. I guess if they want to make multiplayer over TCP/IP possible they'll make use of some sort of IPX tunneling like Khan(?) Central did it in the older days. Proof me wrong but I think you're exaggerating here. |
shaktazuki | Sep 26, 2008 6:12 am |
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Subject: Re: max file formats Oh, I don't doubt you're right. DOSBox already does the TCP/IP thing for MAX. hmmmm... |
beko | Sep 26, 2008 6:16 am |
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Subject: Re: max file formats neat ![]() Well, that leaves you with M.A.X. and out of sync as usual I'd say. Duke started a project to analyze the IPX traffic to repeat messages in case they are lost but I didn't hear any news about that. Actually I don't even think that the out of sync is caused by a lost message. I'd put my money simply on "forgotten" messages that are never sent. |
Sal | Sep 26, 2008 12:01 pm |
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Subject: Re: max file formats So, I am in the closed beta at gog.com. Shall I pick up the both games for 5.99? come on ppl, support me xD My own theorie is coming... found out in the forum Quote: MAX 1 is using DOSBox and its possible to play this game windowed just by using Alt+Enter. |
Sal | Sep 26, 2008 12:57 pm |
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Subject: Re: max file formats I just found MAX 1.56 on the free internet here -> http://www.abandonia.com/...ation.html tztz I dont know why 1.56?! Ppl there on the forum have obviosly issues with this version. Anyway, just a small hint. the " last change " info on the maxrun.exe files , indicates the version number- here maxrun.exe 156 20. November 1996, 01:56:00 MAxrun.exe 1.04 26. March 1997, 01:04:00 Its pretty old stuff, you guys probably knew that all along ![]() oh and EDIT Dosbox gives me the creeps! I just dont like it >_< |
shaktazuki | Sep 26, 2008 10:42 pm |
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Subject: Re: max file formats Since I already have MAX and DOSBox, and never liked MAX2 anyways, I guess I'll pass. Why pay for something you already have, right? |
beko | Sep 27, 2008 5:59 am |
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Subject: Re: max file formats well, Sal did ![]() ![]() |