Mr. Weedy | Sep 27, 2008 11:24 am |
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Subject: Re: max file formats You can always try Game Extractor: http://www.watto.org/extract/info.html (From the left side, under downloads) It may or may not be able to read those files which you said. At least it read the MNG and MBX files of the Hostile Waters game and also extracted them properly. ![]() |
Sal | Sep 27, 2008 5:23 pm |
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Subject: Re: max file formats Quote by beko: well, Sal did Nope I didnt buy it, cause I dislike Dosbox ![]() Quote: yep, that´s right! Why pay for something you already have, right? |
beko | Sep 27, 2008 5:28 pm |
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Subject: Re: max file formats oh.. thought you tried it. I'd buy M.A.X. one more time if I get the 1st edition box + manual too ![]() |
shaktazuki | Sep 27, 2008 10:50 pm |
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Subject: Re: max file formats Quote by Mr. Weedy: You can always try Game Extractor: http://www.watto.org/extract/info.html (From the left side, under downloads) It will extract them from the RES file. What I want to do, however, is use the RES directly in game without having to convert the contents to another file format and saving the converted files and then using the converted files. |
beko | Sep 28, 2008 7:36 am |
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Subject: Re: max file formats the russians do it that way. you may PM Artlaw and ask him about. |
shaktazuki | Sep 28, 2008 8:50 am |
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Subject: Re: max file formats Thank you, I'll try that. By the way, I was not trying to take undue credit, nor offend anyone, by my postings on the Interplay board. |
Eiko | Sep 28, 2008 12:29 pm |
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Subject: Re: max file formats shaktazuki: I'm sorry about my comment in the other thread. I just felt a little bit disappointed, that everybody wants to write their own project. |
shaktazuki | Sep 28, 2008 6:05 pm |
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Subject: Re: max file formats Please don't be disappointed. It is just hard to communicate, I'm a very inexperienced programmer, and you guys don't have the patience for all my ignorant questions (or the answers ;)) I still hope to contribute more to this project, if you guys want the contributions - I'm working on an MVE player and a resource distribution algorithm which might be a good approximation of the original game's. |
Artlav | Sep 28, 2008 11:10 pm |
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Subject: Re: max file formats Quote by shaktazuki: It will extract them from the RES file. What I want to do, however, is use the RES directly in game without having to convert the contents to another file format and saving the converted files and then using the converted files. Quote by beko: It's been long since we done it that way, current versions got most of the graphics directly from max.res, without any excess disk operations using a virtual filesystem scheme.the russians do it that way. you may PM Artlaw and ask him about. Also, PDA version have all files packed into MAXG resource format, based on the same scheme. shaktazuki: The "Artlaw" account on this forum is lost, this one i use. I've answered about file formats in your post on my club forum, to repeat it in here: Quote by Artlav:
Quote by Sal: Sounds good, do you have any searchable clues for that description? FON sounds like fonts, and original fonts will be useful to MAXG, and probably MAXR too. but Fon is the same like from fallout ( afaik! ) and other interplay games... |
alzi | Sep 28, 2008 11:22 pm |
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Subject: Re: max file formats Hey Artlav! I have decoded the *.FON files some time ago, but we don't use this decoder in our projekt becouse we have made our own font images. If it is interesting for yours, i can describe the format for you and give you a sample code ![]() |