Mr. Weedy Sep 27, 2008 11:24 am
Subject: Re: max file formats

You can always try Game Extractor: http://www.watto.org/extract/info.html (From the left side, under downloads)

It may or may not be able to read those files which you said. At least it read the MNG and MBX files of the Hostile Waters game and also extracted them properly. Wink

Sal Sep 27, 2008 5:23 pm
Subject: Re: max file formats

Quote by beko:
well, Sal did Smiling Thanks for the information Sal. Was just as I thought. What about the goodies? Laughing

Nope I didnt buy it, cause I dislike Dosbox Grinning and like Mr.S said

Quote:
Why pay for something you already have, right?
yep, that´s right!

beko Sep 27, 2008 5:28 pm
Subject: Re: max file formats

oh.. thought you tried it.

I'd buy M.A.X. one more time if I get the 1st edition box + manual too Smiling

shaktazuki Sep 27, 2008 10:50 pm
Subject: Re: max file formats

Quote by Mr. Weedy:
You can always try Game Extractor: http://www.watto.org/extract/info.html (From the left side, under downloads)

It may or may not be able to read those files which you said. At least it read the MNG and MBX files of the Hostile Waters game and also extracted them properly. Wink

It will extract them from the RES file. What I want to do, however, is use the RES directly in game without having to convert the contents to another file format and saving the converted files and then using the converted files.

beko Sep 28, 2008 7:36 am
Subject: Re: max file formats

the russians do it that way. you may PM Artlaw and ask him about.

shaktazuki Sep 28, 2008 8:50 am
Subject: Re: max file formats

Thank you, I'll try that.

By the way, I was not trying to take undue credit, nor offend anyone, by my postings on the Interplay board.

Eiko Sep 28, 2008 12:29 pm
Subject: Re: max file formats

shaktazuki: I'm sorry about my comment in the other thread. I just felt a little bit disappointed, that everybody wants to write their own project.

shaktazuki Sep 28, 2008 6:05 pm
Subject: Re: max file formats

Please don't be disappointed. It is just hard to communicate, I'm a very inexperienced programmer, and you guys don't have the patience for all my ignorant questions (or the answers ;))

I still hope to contribute more to this project, if you guys want the contributions - I'm working on an MVE player and a resource distribution algorithm which might be a good approximation of the original game's.

Artlav Sep 28, 2008 11:10 pm
Subject: Re: max file formats

Quote by shaktazuki:
It will extract them from the RES file. What I want to do, however, is use the RES directly in game without having to convert the contents to another file format and saving the converted files and then using the converted files.
Quote by beko:
the russians do it that way. you may PM Artlaw and ask him about.
It's been long since we done it that way, current versions got most of the graphics directly from max.res, without any excess disk operations using a virtual filesystem scheme.
Also, PDA version have all files packed into MAXG resource format, based on the same scheme.

shaktazuki: The "Artlaw" account on this forum is lost, this one i use.
I've answered about file formats in your post on my club forum, to repeat it in here:
Quote by Artlav:

There are description of max.res and files inside it, found here, for example:
http://www.rumaxclub.ru/...102&lev=0
BabelFish gives a usable translation, but if needed i can do a clear one for you.

WRL format is well-described, but where it is described, i cannot remember now.
If you still need it, i can describe it for you.

FON format was never decoded by my best knowledge.

DMO is a save game, format of the saved games is partially decoded - good enough to import games into MAXGold, but not vice-versa, due to many blind spots.
What do you expect to do with it? A save game editor of some kind?


Quote by Sal:
but Fon is the same like from fallout ( afaik! ) and other interplay games...
Sounds good, do you have any searchable clues for that description? FON sounds like fonts, and original fonts will be useful to MAXG, and probably MAXR too.

alzi Sep 28, 2008 11:22 pm
Subject: Re: max file formats

Hey Artlav!

I have decoded the *.FON files some time ago, but we don't use this decoder in our projekt becouse we have made our own font images. If it is interesting for yours, i can describe the format for you and give you a sample code Wink