shaktazuki | Oct 14, 2008 2:42 am |
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Subject: M.A.X. source is lost to Interplay I just got word back from Chris Taylor at Interplay - they don't have the source ![]() ![]() ![]() |
Didi | Oct 14, 2008 7:01 am |
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Subject: Re: M.A.X. source is lost to Interplay Now i know about the collapse of interplay. |
Artlav | Oct 14, 2008 9:37 am |
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Subject: Re: M.A.X. source is lost to Interplay Quote by shaktazuki: That's a pity.I just got word back from Chris Taylor at Interplay - they don't have the source All i ever got from them was silence, how did you get thru? |
beko | Oct 14, 2008 3:22 pm |
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Subject: Re: M.A.X. source is lost to Interplay same here. silence. they only claimed to support MAX still. Perhaps something changed in company police since the refounding. |
Sal | Oct 14, 2008 11:39 pm |
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Subject: Re: M.A.X. source is lost to Interplay I hope its not lost completly... funny though.. do you think they would guve us the source if they had it? |
shaktazuki | Oct 16, 2008 2:39 am |
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Subject: Re: M.A.X. source is lost to Interplay Quote by Artlav:
I asked Fallouts@Chris (or whatever his name on the forum is) directly - he's the lead developer for their MMO Fallout game, Chris Taylor. He told me they only have the compiled code. Quote by Sal: I hope its not lost completly... funny though.. I think they would. There's no commercial interest in the game, so they'd gain a lot of goodwill from us and whoever else wanted the code and lose nothing by giving it to us. The fact that Chris didn't blow me off implies that he made a genuine effort to locate it. He could have just left me hanging. |
Sal | Oct 16, 2008 12:18 pm |
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Subject: Re: M.A.X. source is lost to Interplay I hope someone has the source...damn... |
Mr. Weedy | Oct 24, 2008 8:45 pm |
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Subject: Re: M.A.X. source is lost to Interplay I'm not a coder but I would imaginate that there are some sort of hacking/reverting programs which can read encrypted codes and turn them back to readable code. But that's just a guess and most likely there aren't any because that program would have to try millions ways to find the correct key to revert the encrypting of the code and after that it wouldh ave to try all kinds of ways which letter should replace each encrypted letter. |
Artlav | Oct 24, 2008 9:29 pm |
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Subject: Re: M.A.X. source is lost to Interplay Quote by Mr. Weedy: It sounds like you are confusing something.I'm not a coder but I would imaginate that there are some sort of hacking/reverting programs which can read encrypted codes and turn them back to readable code. Source code does not mean encrypted source, it means the source of the game - the program itself. So, it's not a question of decrypting something, but a case of lost blueprints to an equivalent of a very complex piece of machinery. If you mean getting sources out of the binaries (max.exe), then it is not too feasible, and will take more effort than making the thing anew, as OpenTTD example shows. |
Mr. Weedy | Oct 25, 2008 11:32 am |
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Subject: Re: M.A.X. source is lost to Interplay Yeah, I meant getting sources out of binaries but as you said, it isn't a very good idea. |