Toranaga | Jan 16, 2009 8:22 pm |
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Subject: Re: Gold Upgrades and Research Hello Mira, thank you. It would be interesting to get a formula for calculating the values. But it is not needed to get the behaviour of the original M.A.X. The simple reason is, that there is no next step after 673 in M.A.X. (when the price would be above 800 a further upgrade is not possible in the original). In MAXReloaded we have all possible upgrade-price-rows as values in the source code. We directly retrieved them from the original (by playing with a large large large research/upgrade base). Anyway it would be interesting to get a good formula (we have already a formula, but to me it looks a little strange) for values that were not in the original M.A.X. but which someone introduces when designing new kinds of units or doing some balancing stuff. If you want, I can provide you with some further rows as examples of the same underlying formula. |
beko | Jan 16, 2009 9:00 pm |
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Subject: Re: Gold Upgrades and Research could be interesting for "learning units" as well ![]() |
Mira | Jan 17, 2009 1:52 pm |
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Subject: Re: Gold Upgrades and Research Hi, About Gold Upgrade, The statics for gold upgrade depend to: Ammo -- Armor are linked Attack -- Speed are linked Range -- Scan are linked Shots (alone) Hits (alone?) So the function how give the value of gold upgrade is not so easy to find, it depend of many parameter. There is another parameter: See the RANGE upgraded - if the unit have low RANGE, [like Infantry] the upgrade will be +1 per upgrade. - if the unit have high RANGE, [like scanner] the upgrade will be +2 per upgrade. I have the following result : FOR RANGE upgraded: +1 per upgrade: 3-> 61 - 299 4-> 34-125-364 5-> 23-68-172-386-791 6-> 17-44-98-201-386-694 7-> no example 8-> no example 9-> 9-19-33-57-93-149-230-345-505 +2 per upgrade: 10 -> 23-68-172-386-791 11-> no example 12-> 17-44-98-201-386-694 I have found that to DOUBLE the attribute, you must pay at all a multiple of 720 gold. For SHOTS: 1 -> 720 (you double) 2 -> 79 - 641 so to upgrade from 2 to 4 you must pay 79+641 = 720 gold... not a coincidence. For range: 5--> 23-68-172-386-791 so to upgrade from 5 to 10 you must pay 23+68+172+386+791 = 1440 gold. 6-> 17-44-98-201-386-694 so to upgrade from 6 to 12 you must pay: 17+44+98+201+386+694=1440 gold too, not a coincidence. I can explain you why you cannot upgrade 3 range unit more than 5: because to go from 3 to 6 you must pay 1440. or we have 3-> 61-299 to go from 3 to 5 we must pay 61+299=360 gold. from 5 to 6 we must pay : 1440-360= 1080 or because 1080>800 we cannot upgrade to 6 a unit that have 3 RANGE. So the original upgrade function have a human imposed limitation: not to pay more than 800. (you have already say that) I can find this function but ... with time. |
Toranaga | Jan 17, 2009 7:07 pm |
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Subject: Re: Gold Upgrades and Research Hello, here is some meat for your formula finding. These are all values that exist in original M.A.X. Hitpoints, Armor and Ammo are linked Attack and Speed are linked Range and Scan are linked Shots are alone You can read it this way: hitpointsArmorAmmo_6 [9] = 51; The price to update Hitpoints, Armor or Ammo from the current value 9, where the start value of the unit was 6, is 51 credits. I find this result very interesting: "to double the value costs a sum of 720 credits" That seems to play an important role in the design of the original formula. But let me repeat: We have an implementation for upgrade calculation, that can do anything, what you can do in original M.A.X. The formula for upgrade costs is only interesting for further expansions that go beyond the original. So don't invest too much time, if you don't really want to... Greetings, Toranaga // ------------------------------ HITPOINTS and ARMOR and AMMO hitpointsArmorAmmo_2 [2] = 39; hitpointsArmorAmmo_2 [3] = 321; hitpointsArmorAmmo_4 [4] = 8; hitpointsArmorAmmo_4 [5] = 31; hitpointsArmorAmmo_4 [6] = 91; hitpointsArmorAmmo_4 [7] = 230; hitpointsArmorAmmo_4 [8] = 513; hitpointsArmorAmmo_6 [6] = 4; hitpointsArmorAmmo_6 [7] = 11; hitpointsArmorAmmo_6 [8] = 24; hitpointsArmorAmmo_6 [9] = 51; hitpointsArmorAmmo_6 [10] = 96; hitpointsArmorAmmo_6 [11] = 174; hitpointsArmorAmmo_6 [12] = 297; hitpointsArmorAmmo_6 [13] = 491; hitpointsArmorAmmo_6 [14] = 780; hitpointsArmorAmmo_8 [8] = 2; hitpointsArmorAmmo_8 [9] = 6; hitpointsArmorAmmo_8 [10] = 11; hitpointsArmorAmmo_8 [11] = 20; hitpointsArmorAmmo_8 [12] = 35; hitpointsArmorAmmo_8 [13] = 56; hitpointsArmorAmmo_8 [14] = 91; hitpointsArmorAmmo_8 [15] = 139; hitpointsArmorAmmo_8 [16] = 208; hitpointsArmorAmmo_8 [17] = 305; hitpointsArmorAmmo_8 [18] = 438; hitpointsArmorAmmo_8 [19] = 617; hitpointsArmorAmmo_9 [9] = 2; hitpointsArmorAmmo_9 [10] = 5; hitpointsArmorAmmo_9 [11] = 8; hitpointsArmorAmmo_9 [12] = 14; hitpointsArmorAmmo_9 [13] = 23; hitpointsArmorAmmo_9 [14] = 38; hitpointsArmorAmmo_9 [15] = 57; hitpointsArmorAmmo_9 [16] = 86; hitpointsArmorAmmo_9 [17] = 127; hitpointsArmorAmmo_9 [18] = 181; hitpointsArmorAmmo_9 [19] = 254; hitpointsArmorAmmo_9 [20] = 353; hitpointsArmorAmmo_9 [21] = 480; hitpointsArmorAmmo_9 [22] = 645; hitpointsArmorAmmo_10 [10] = 5; hitpointsArmorAmmo_10 [12] = 17; hitpointsArmorAmmo_10 [14] = 43; hitpointsArmorAmmo_10 [16] = 97; hitpointsArmorAmmo_10 [18] = 198; hitpointsArmorAmmo_10 [20] = 377; hitpointsArmorAmmo_10 [22] = 682; hitpointsArmorAmmo_12 [12] = 4; hitpointsArmorAmmo_12 [14] = 11; hitpointsArmorAmmo_12 [16] = 24; hitpointsArmorAmmo_12 [18] = 51; hitpointsArmorAmmo_12 [20] = 96; hitpointsArmorAmmo_12 [22] = 174; hitpointsArmorAmmo_12 [24] = 297; hitpointsArmorAmmo_12 [26] = 491; hitpointsArmorAmmo_12 [28] = 780; hitpointsArmorAmmo_14 [14] = 3; hitpointsArmorAmmo_14 [16] = 8; hitpointsArmorAmmo_14 [18] = 16; hitpointsArmorAmmo_14 [20] = 30; hitpointsArmorAmmo_14 [22] = 54; hitpointsArmorAmmo_14 [24] = 94; hitpointsArmorAmmo_14 [26] = 155; hitpointsArmorAmmo_14 [28] = 245; hitpointsArmorAmmo_14 [30] = 378; hitpointsArmorAmmo_14 [32] = 567; hitpointsArmorAmmo_16 [16] = 2; hitpointsArmorAmmo_16 [18] = 6; hitpointsArmorAmmo_16 [20] = 11; hitpointsArmorAmmo_16 [22] = 20; hitpointsArmorAmmo_16 [24] = 35; hitpointsArmorAmmo_16 [26] = 56; hitpointsArmorAmmo_16 [28] = 91; hitpointsArmorAmmo_16 [30] = 139; hitpointsArmorAmmo_16 [32] = 208; hitpointsArmorAmmo_16 [34] = 305; hitpointsArmorAmmo_16 [36] = 438; hitpointsArmorAmmo_16 [38] = 617; hitpointsArmorAmmo_18 [18] = 2; hitpointsArmorAmmo_18 [20] = 5; hitpointsArmorAmmo_18 [22] = 8; hitpointsArmorAmmo_18 [24] = 14; hitpointsArmorAmmo_18 [26] = 23; hitpointsArmorAmmo_18 [28] = 38; hitpointsArmorAmmo_18 [30] = 57; hitpointsArmorAmmo_18 [32] = 86; hitpointsArmorAmmo_18 [34] = 127; hitpointsArmorAmmo_18 [36] = 181; hitpointsArmorAmmo_18 [38] = 254; hitpointsArmorAmmo_18 [40] = 353; hitpointsArmorAmmo_18 [42] = 480; hitpointsArmorAmmo_18 [44] = 645; hitpointsArmorAmmo_20 [20] = 2; hitpointsArmorAmmo_20 [22] = 3; hitpointsArmorAmmo_20 [24] = 7; hitpointsArmorAmmo_20 [26] = 10; hitpointsArmorAmmo_20 [28] = 17; hitpointsArmorAmmo_20 [30] = 26; hitpointsArmorAmmo_20 [32] = 40; hitpointsArmorAmmo_20 [34] = 57; hitpointsArmorAmmo_20 [36] = 82; hitpointsArmorAmmo_20 [38] = 116; hitpointsArmorAmmo_20 [40] = 160; hitpointsArmorAmmo_20 [42] = 217; hitpointsArmorAmmo_20 [44] = 293; hitpointsArmorAmmo_20 [46] = 389; hitpointsArmorAmmo_20 [48] = 509; hitpointsArmorAmmo_20 [50] = 660; hitpointsArmorAmmo_24 [24] = 1; hitpointsArmorAmmo_24 [26] = 3; hitpointsArmorAmmo_24 [28] = 4; hitpointsArmorAmmo_24 [30] = 7; hitpointsArmorAmmo_24 [32] = 10; hitpointsArmorAmmo_24 [34] = 14; hitpointsArmorAmmo_24 [36] = 21; hitpointsArmorAmmo_24 [38] = 30; hitpointsArmorAmmo_24 [40] = 40; hitpointsArmorAmmo_24 [42] = 56; hitpointsArmorAmmo_24 [44] = 75; hitpointsArmorAmmo_24 [46] = 99; hitpointsArmorAmmo_24 [48] = 129; hitpointsArmorAmmo_24 [50] = 168; hitpointsArmorAmmo_24 [52] = 216; hitpointsArmorAmmo_24 [54] = 275; hitpointsArmorAmmo_24 [56] = 346; hitpointsArmorAmmo_24 [58] = 434; hitpointsArmorAmmo_24 [60] = 538; hitpointsArmorAmmo_24 [62] = 663; hitpointsArmorAmmo_26 [26] = 5; hitpointsArmorAmmo_26 [31] = 15; hitpointsArmorAmmo_26 [36] = 38; hitpointsArmorAmmo_26 [41] = 84; hitpointsArmorAmmo_26 [46] = 168; hitpointsArmorAmmo_26 [51] = 319; hitpointsArmorAmmo_26 [56] = 567; hitpointsArmorAmmo_28 [28] = 4; hitpointsArmorAmmo_28 [33] = 13; hitpointsArmorAmmo_28 [38] = 30; hitpointsArmorAmmo_28 [43] = 64; hitpointsArmorAmmo_28 [48] = 126; hitpointsArmorAmmo_28 [53] = 232; hitpointsArmorAmmo_28 [58] = 404; hitpointsArmorAmmo_28 [63] = 677; hitpointsArmorAmmo_32 [32] = 3; hitpointsArmorAmmo_32 [37] = 10; hitpointsArmorAmmo_32 [42] = 20; hitpointsArmorAmmo_32 [47] = 41; hitpointsArmorAmmo_32 [52] = 75; hitpointsArmorAmmo_32 [57] = 134; hitpointsArmorAmmo_32 [62] = 225; hitpointsArmorAmmo_32 [67] = 365; hitpointsArmorAmmo_32 [72] = 574; hitpointsArmorAmmo_36 [36] = 3; hitpointsArmorAmmo_36 [41] = 7; hitpointsArmorAmmo_36 [46] = 15; hitpointsArmorAmmo_36 [51] = 27; hitpointsArmorAmmo_36 [56] = 50; hitpointsArmorAmmo_36 [61] = 84; hitpointsArmorAmmo_36 [66] = 137; hitpointsArmorAmmo_36 [71] = 218; hitpointsArmorAmmo_36 [76] = 332; hitpointsArmorAmmo_36 [81] = 497; hitpointsArmorAmmo_36 [86] = 724; hitpointsArmorAmmo_40 [40] = 2; hitpointsArmorAmmo_40 [45] = 6; hitpointsArmorAmmo_40 [50] = 11; hitpointsArmorAmmo_40 [55] = 20; hitpointsArmorAmmo_40 [60] = 35; hitpointsArmorAmmo_40 [65] = 56; hitpointsArmorAmmo_40 [70] = 91; hitpointsArmorAmmo_40 [75] = 139; hitpointsArmorAmmo_40 [80] = 208; hitpointsArmorAmmo_40 [85] = 305; hitpointsArmorAmmo_40 [90] = 438; hitpointsArmorAmmo_40 [95] = 617; hitpointsArmorAmmo_56 [56] = 4; hitpointsArmorAmmo_56 [66] = 13; hitpointsArmorAmmo_56 [76] = 30; hitpointsArmorAmmo_56 [86] = 64; hitpointsArmorAmmo_56 [96] = 126; hitpointsArmorAmmo_56 [106] = 232; hitpointsArmorAmmo_56 [116] = 404; hitpointsArmorAmmo_56 [126] = 677; |
Toranaga | Jan 17, 2009 7:08 pm |
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Subject: Re: Gold Upgrades and Research // ------------------------------ ATTACK and SPEED attackSpeed_5 [5] = 11; attackSpeed_5 [6] = 34; attackSpeed_5 [7] = 86; attackSpeed_5 [8] = 193; attackSpeed_5 [9] = 396; attackSpeed_5 [10] = 755; attackSpeed_6 [6] = 8; attackSpeed_6 [7] = 22; attackSpeed_6 [8] = 49; attackSpeed_6 [9] = 101; attackSpeed_6 [10] = 193; attackSpeed_6 [11] = 347; attackSpeed_6 [12] = 595; attackSpeed_7 [7] = 6; attackSpeed_7 [8] = 16; attackSpeed_7 [9] = 32; attackSpeed_7 [10] = 60; attackSpeed_7 [11] = 109; attackSpeed_7 [12] = 188; attackSpeed_7 [13] = 309; attackSpeed_7 [14] = 490; attackSpeed_7 [15] = 757; attackSpeed_8 [8] = 5; attackSpeed_8 [9] = 12; attackSpeed_8 [10] = 22; attackSpeed_8 [11] = 40; attackSpeed_8 [12] = 69; attackSpeed_8 [13] = 113; attackSpeed_8 [14] = 181; attackSpeed_8 [15] = 278; attackSpeed_8 [16] = 416; attackSpeed_8 [17] = 611; attackSpeed_9 [9] = 4; attackSpeed_9 [10] = 10; attackSpeed_9 [11] = 16; attackSpeed_9 [12] = 29; attackSpeed_9 [13] = 46; attackSpeed_9 [14] = 75; attackSpeed_9 [15] = 115; attackSpeed_9 [16] = 172; attackSpeed_9 [17] = 253; attackSpeed_9 [18] = 362; attackSpeed_9 [19] = 509; attackSpeed_9 [20] = 705; attackSpeed_10 [10] = 11; attackSpeed_10 [12] = 34; attackSpeed_10 [14] = 86; attackSpeed_10 [16] = 193; attackSpeed_10 [18] = 396; attackSpeed_10 [20] = 755; attackSpeed_11 [11] = 10; attackSpeed_11 [13] = 26; attackSpeed_11 [15] = 64; attackSpeed_11 [17] = 137; attackSpeed_11 [19] = 269; attackSpeed_11 [21] = 500; attackSpeed_12 [12] = 8; attackSpeed_12 [14] = 22; attackSpeed_12 [16] = 49; attackSpeed_12 [18] = 101; attackSpeed_12 [20] = 193; attackSpeed_12 [22] = 347; attackSpeed_12 [24] = 595; attackSpeed_14 [14] = 6; attackSpeed_14 [16] = 16; attackSpeed_14 [18] = 32; attackSpeed_14 [20] = 60; attackSpeed_14 [22] = 109; attackSpeed_14 [24] = 188; attackSpeed_14 [26] = 309; attackSpeed_14 [28] = 490; attackSpeed_14 [30] = 757; attackSpeed_15 [15] = 6; attackSpeed_15 [17] = 13; attackSpeed_15 [19] = 26; attackSpeed_15 [21] = 49; attackSpeed_15 [23] = 86; attackSpeed_15 [25] = 144; attackSpeed_15 [27] = 233; attackSpeed_15 [29] = 364; attackSpeed_15 [31] = 554; attackSpeed_16 [16] = 5; attackSpeed_16 [18] = 12; attackSpeed_16 [20] = 22; attackSpeed_16 [22] = 40; attackSpeed_16 [24] = 69; attackSpeed_16 [26] = 113; attackSpeed_16 [28] = 181; attackSpeed_16 [30] = 278; attackSpeed_16 [32] = 416; attackSpeed_16 [34] = 611; attackSpeed_18 [18] = 4; attackSpeed_18 [20] = 10; attackSpeed_18 [22] = 16; attackSpeed_18 [24] = 29; attackSpeed_18 [26] = 46; attackSpeed_18 [28] = 75; attackSpeed_18 [30] = 115; attackSpeed_18 [32] = 172; attackSpeed_18 [34] = 253; attackSpeed_18 [36] = 362; attackSpeed_18 [38] = 509; attackSpeed_18 [40] = 705; attackSpeed_20 [20] = 4; attackSpeed_20 [22] = 7; attackSpeed_20 [24] = 13; attackSpeed_20 [26] = 21; attackSpeed_20 [28] = 34; attackSpeed_20 [30] = 52; attackSpeed_20 [32] = 79; attackSpeed_20 [34] = 114; attackSpeed_20 [36] = 164; attackSpeed_20 [38] = 232; attackSpeed_20 [40] = 320; attackSpeed_20 [42] = 435; attackSpeed_20 [44] = 586; attackSpeed_20 [46] = 777; attackSpeed_22 [22] = 3; attackSpeed_22 [24] = 7; attackSpeed_22 [26] = 10; attackSpeed_22 [28] = 16; attackSpeed_22 [30] = 26; attackSpeed_22 [32] = 38; attackSpeed_22 [34] = 56; attackSpeed_22 [36] = 81; attackSpeed_22 [38] = 113; attackSpeed_22 [40] = 156; attackSpeed_22 [42] = 214; attackSpeed_22 [44] = 286; attackSpeed_22 [46] = 380; attackSpeed_22 [48] = 498; attackSpeed_22 [50] = 646; attackSpeed_24 [24] = 3; attackSpeed_24 [26] = 5; attackSpeed_24 [28] = 9; attackSpeed_24 [30] = 13; attackSpeed_24 [32] = 20; attackSpeed_24 [34] = 29; attackSpeed_24 [36] = 42; attackSpeed_24 [38] = 59; attackSpeed_24 [40] = 81; attackSpeed_24 [42] = 112; attackSpeed_24 [44] = 149; attackSpeed_24 [46] = 198; attackSpeed_24 [48] = 259; attackSpeed_24 [50] = 336; attackSpeed_24 [52] = 432; attackSpeed_24 [54] = 549; attackSpeed_24 [56] = 693; attackSpeed_28 [28] = 9; attackSpeed_28 [33] = 26; attackSpeed_28 [38] = 60; attackSpeed_28 [43] = 128; attackSpeed_28 [48] = 252; attackSpeed_28 [53] = 463; attackSpeed_30 [30] = 8; attackSpeed_30 [35] = 22; attackSpeed_30 [40] = 49; attackSpeed_30 [45] = 101; attackSpeed_30 [50] = 193; attackSpeed_30 [55] = 347; attackSpeed_30 [60] = 595; attackSpeed_36 [36] = 6; attackSpeed_36 [41] = 15; attackSpeed_36 [46] = 29; attackSpeed_36 [51] = 55; attackSpeed_36 [56] = 99; attackSpeed_36 [61] = 169; attackSpeed_36 [66] = 274; attackSpeed_36 [71] = 435; attackSpeed_36 [76] = 665; // ------------------------------ RANGE and SCAN rangeScan_3 [3] = 61; rangeScan_3 [4] = 299; rangeScan_4 [4] = 34; rangeScan_4 [5] = 125; rangeScan_4 [6] = 364; rangeScan_5 [5] = 23; rangeScan_5 [6] = 68; rangeScan_5 [7] = 172; rangeScan_5 [8] = 386; rangeScan_5 [9] = 791; rangeScan_6 [6] = 17; rangeScan_6 [7] = 44; rangeScan_6 [8] = 98; rangeScan_6 [9] = 201; rangeScan_6 [10] = 386; rangeScan_6 [11] = 694; rangeScan_7 [7] = 13; rangeScan_7 [8] = 31; rangeScan_7 [9] = 64; rangeScan_7 [10] = 121; rangeScan_7 [11] = 218; rangeScan_7 [12] = 375; rangeScan_7 [13] = 618; rangeScan_8 [8] = 11; rangeScan_8 [9] = 23; rangeScan_8 [10] = 45; rangeScan_8 [11] = 80; rangeScan_8 [12] = 138; rangeScan_8 [13] = 226; rangeScan_8 [14] = 361; rangeScan_8 [15] = 556; rangeScan_9 [9] = 9; rangeScan_9 [10] = 19; rangeScan_9 [11] = 33; rangeScan_9 [12] = 57; rangeScan_9 [13] = 93; rangeScan_9 [14] = 149; rangeScan_9 [15] = 230; rangeScan_9 [16] = 345; rangeScan_9 [17] = 505; rangeScan_9 [18] = 724; rangeScan_10 [10] = 23; rangeScan_10 [12] = 68; rangeScan_10 [14] = 172; rangeScan_10 [16] = 386; rangeScan_10 [18] = 791; rangeScan_11 [11] = 20; rangeScan_11 [13] = 53; rangeScan_11 [15] = 128; rangeScan_11 [17] = 273; rangeScan_11 [19] = 539; rangeScan_12 [12] = 17; rangeScan_12 [14] = 44; rangeScan_12 [16] = 98; rangeScan_12 [18] = 201; rangeScan_12 [20] = 386; rangeScan_12 [22] = 694; rangeScan_14 [14] = 13; rangeScan_14 [16] = 31; rangeScan_14 [18] = 64; rangeScan_14 [20] = 121; rangeScan_14 [22] = 218; rangeScan_14 [24] = 375; rangeScan_14 [26] = 618; rangeScan_16 [16] = 11; rangeScan_16 [18] = 23; rangeScan_16 [20] = 45; rangeScan_16 [22] = 80; rangeScan_16 [24] = 138; rangeScan_16 [26] = 226; rangeScan_16 [28] = 361; rangeScan_16 [30] = 556; rangeScan_18 [18] = 9; rangeScan_18 [20] = 19; rangeScan_18 [22] = 33; rangeScan_18 [24] = 57; rangeScan_18 [26] = 93; rangeScan_18 [28] = 149; rangeScan_18 [30] = 230; rangeScan_18 [32] = 345; rangeScan_18 [34] = 505; rangeScan_18 [36] = 724; rangeScan_20 [20] = 8; rangeScan_20 [22] = 15; rangeScan_20 [24] = 26; rangeScan_20 [26] = 42; rangeScan_20 [28] = 68; rangeScan_20 [30] = 104; rangeScan_20 [32] = 157; rangeScan_20 [34] = 229; rangeScan_20 [36] = 328; rangeScan_20 [38] = 463; rangeScan_20 [40] = 640; rangeScan_24 [24] = 6; rangeScan_24 [26] = 11; rangeScan_24 [28] = 17; rangeScan_24 [30] = 27; rangeScan_24 [32] = 40; rangeScan_24 [34] = 58; rangeScan_24 [36] = 84; rangeScan_24 [38] = 117; rangeScan_24 [40] = 163; rangeScan_24 [42] = 223; rangeScan_24 [44] = 298; rangeScan_24 [46] = 396; rangeScan_24 [48] = 518; rangeScan_24 [50] = 673; // ------------------------------ SHOTS shots_1 [1] = 720; shots_2 [2] = 79; shots_2 [3] = 641; |
Toranaga | Mar 26, 2009 10:01 pm |
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Subject: Re: Gold Upgrades and Research Update: The research centers and gold refineries are working in the current developer version and will be included in the next release. Yes, you read correctly: Research Centers, too! ![]() |
Sal | Mar 27, 2009 1:13 am |
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Subject: Re: Gold Upgrades and Research oh boy, thanks alot guys! |
beko | Mar 27, 2009 1:12 pm |
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Subject: Re: Gold Upgrades and Research![]() ![]() ![]() |
beko | Mar 27, 2009 2:03 pm |
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Subject: Re: Gold Upgrades and Research neat.. did the research menu itself still work or did you have to make changes on it? I know that I didn't touch that in ages ![]() |
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Attachments: max_reloaded_startup161.jpg (Filesize: 182.48 KB) |
Toranaga | Mar 27, 2009 8:36 pm |
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Subject: Re: Gold Upgrades and Research The research menu did work. I only changed the handling of the research sliders a little. The main work was everything that happens behind the curtain... |