balthasar Nov 16, 2008 12:37 am
Subject: Problems starting multiplayer game

Hi,

first I want to thank the development team for their great work recreating this great game.

I built SVN revision 1593 (currently the latest) running under Linux and KDE. I can start a server, connect with clients and use the in-game chat, but I have problems actually starting the game: I get the following error message in the chat/log window:

<local player name> missing translation: Text Multiplayer Not_Ready

The data loading entries in the file maxr.log typically look like this:
==============================(MARK)==============
================
(WW): Couldn't open buildings/mine_deep/effect.pcx
(WW): Couldn't open sounds/dummy.wav
(WW): Couldn't open sounds/dummy.wav
(WW): Couldn't open sounds/dummy.wav
(WW): Couldn't open sounds/dummy.wav
(DD): ID 01 24 verified
(WW): Can't read Muzzle_Type-Node in buildings/pad/data.xml
(WW): Can't read Can_Rearm-Node in buildings/pad/data.xml
(DD): Unitdata read

But single player seems to work (apart from some "missing translation" errors).

Thanks in advance for your help!

beko Nov 16, 2008 11:25 am
Subject: Re: Problems starting multiplayer game

ew.. lemme guess.. you used resinstaller and the max version from abadon games, right? We noticed some days ago that some files we need are missing in that version.

Is it just the deep mine? If so copy the files from the usual mine (without data.xml!). This building is classified as alien building and currently not in use anyway.

The translation error is a bug if you are up to date with your language files.

balthasar Nov 16, 2008 10:22 pm
Subject: Re: Problems starting multiplayer game

Thanks for the fast answer - the missing file which caused the problem is player_ready.pcx. Without it I didn't see that I have to click there to declare the player ready. It seems like it works otherwise.

beko Nov 17, 2008 5:39 pm
Subject: Re: Problems starting multiplayer game

uuuh. that one is provided by us. what packet did you use to install?

balthasar Nov 17, 2008 11:36 pm
Subject: Re: Problems starting multiplayer game

I just realized my stupidity: I used the packet that I downloaded many months ago, version 0.15, and used the executable compiled from updated SVN sources. Sorry for the noise!

beko Nov 18, 2008 5:58 pm
Subject: Re: Problems starting multiplayer game

np, you're welcome Smiling

..and it wouldn't be the first time that an important file is missing in the release Shy