beko | Apr 21, 2009 10:05 am |
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Subject: Debug Night Debug Night Hi Guest! It's time to prepare our next release. For this Eiko announced a huge test game on wednesday (22nd) evening at 19 o'clock (GMT+1). Please join us on the [url=docs.php?id=11]IRC[/url] where all the games will start and report bugs on our [url=docs.php?id=22]Bugtracker[/url] (login with your forum account). We hope for several network games with our new features gold upgrades, research, stealth, stealing, disabling, group selection and an overworked graphics engine for better performance. You'll need the latest developer version fresh from SVN to play and perhaps a testing map. Windowsuser can download a patch for the latest release 0.2.4 on the IRC featuring a crash report handler. Linuxusers may refer to the nightly builds. You can always compile MAXR on your own of course. Please keep in mind that this isn't some kind of league but a debug session. We expect bugs to be reported and not to be exploited! Some bugs can be fixed on the server without restarting a game too. We want action, screenshots and clean fun here - try different strategies and not the boring p1mp my rocket launcher and play death from above types only. Let's MAX! |
EpsilonVI | Apr 22, 2009 3:04 am |
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Subject: Re: Debug Night Whack! Count me in! |
beko | Apr 22, 2009 8:26 am |
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Subject: Re: Debug Night Sure, just keep in mind: GMT+1 |
Sandman | Apr 22, 2009 2:47 pm |
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Subject: Re: Debug Night We all signed up for army-action tonight here: http://www.maxr.org/...ge=1#p5021 |
beko | Apr 22, 2009 10:37 pm |
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Subject: Re: Debug Night Pretty stable. We managed 8 players and encountered only one crash (already fixed in SVN) I dropped out early but managed to kick Eikos and Sals ass with my beloved mobile infantry After that Pedi kicked my ass with some p1mped missile crawlers and hit'n'run and I lost the fun for that match |
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EpsilonVI | Apr 23, 2009 5:52 am |
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Subject: Re: Debug Night Awesome match, had a great time! Although some of you had the bullets flyin around, it was calm at the opposite side of the world. Too bad it ended so early Too bad i forgot to screenshoot. Sorry for that... Well, when is the next round? |
beko | Apr 23, 2009 8:27 am |
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Subject: Re: Debug Night Start one |
Pedi | Apr 23, 2009 6:25 pm |
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Subject: Re: Debug Night hm, I had much more materials than Sal. You might see it on the number of minestations and at the size of my base ;). On one screenshot its the round 111. But we/I didnt play so long ... (?) |
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Sal | Apr 23, 2009 11:24 pm |
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Subject: Re: Debug Night Quote: hm, I had much more materials than Sal. hey! I had bad ass enemies! xD and eiko on the other hand... |