beko Apr 21, 2009 10:05 am
Subject: Debug Night

Debug Night

Hi Guest! It's time to prepare our next release. For this Eiko announced a huge test game on wednesday (22nd) evening at 19 o'clock (GMT+1). Please join us on the [url=docs.php?id=11]IRC[/url] where all the games will start and report bugs on our [url=docs.php?id=22]Bugtracker[/url] (login with your forum account).

We hope for several network games with our new features gold upgrades, research, stealth, stealing, disabling, group selection and an overworked graphics engine for better performance. You'll need the latest developer version fresh from SVN to play and perhaps a testing map. Windowsuser can download a patch for the latest release 0.2.4 on the IRC featuring a crash report handler. Linuxusers may refer to the nightly builds. You can always compile MAXR on your own of course.

Please keep in mind that this isn't some kind of league but a debug session. We expect bugs to be reported and not to be exploited! Some bugs can be fixed on the server without restarting a game too. We want action, screenshots and clean fun here - try different strategies and not the boring p1mp my rocket launcher and play death from above types only.


Let's MAX! Holy Eight


EpsilonVI Apr 22, 2009 3:04 am
Subject: Re: Debug Night

Whack! Grinning Count me in!

beko Apr 22, 2009 8:26 am
Subject: Re: Debug Night

Sure, just keep in mind: GMT+1 Wink

Sandman Apr 22, 2009 2:47 pm
Subject: Re: Debug Night

We all signed up for army-action tonight here:
http://www.maxr.org/...ge=1#p5021

beko Apr 22, 2009 10:37 pm
Subject: Re: Debug Night

Pretty stable. We managed 8 players and encountered only one crash (already fixed in SVN) Smiling

I dropped out early but managed to kick Eikos and Sals ass with my beloved mobile infantry Grinning

After that Pedi kicked my ass with some p1mped missile crawlers and hit'n'run and I lost the fun for that match No comment
Attachments:
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Sal Apr 22, 2009 11:30 pm
Subject: Re: Debug Night

OK here are some screens of the great debug test Grinning
It was great fun, but then some bugs occured and I had to stop Grinning
More infos to come later ^^

Eiko in the upper left / brown
beko blue with his crazy infantry <<







EpsilonVI Apr 23, 2009 5:52 am
Subject: Re: Debug Night

Awesome match, had a great time!
Although some of you had the bullets flyin around, it was calm at the opposite side of the world. Too bad it ended so early Wink
Too bad i forgot to screenshoot. Sorry for that...

Well, when is the next round?

beko Apr 23, 2009 8:27 am
Subject: Re: Debug Night

Start one Wink

Pedi Apr 23, 2009 6:25 pm
Subject: Re: Debug Night

hm, I had much more materials than Sal. You might see it on the number of minestations and at the size of my base ;). On one screenshot its the round 111. But we/I didnt play so long ... (?)
Attachments:
maxr_22.04_001.JPG (Filesize: 165.38 KB)
maxr_22.04_002.JPG (Filesize: 157.85 KB)
maxr_22.04_003.JPG (Filesize: 141.14 KB)

Sal Apr 23, 2009 11:24 pm
Subject: Re: Debug Night

Quote:
hm, I had much more materials than Sal.

hey! I had bad ass enemies! xD and eiko on the other hand... Grinning