NeoGuardian May 01, 2009 11:33 pm
Subject: I should be an arhitect

Is this a beauty or what In love


Mr. Weedy May 01, 2009 11:41 pm
Subject: Re: I should be an arhitect

Lol. That's not beautiful. Laughing This is:






Ok. You have nice based compared to mine. Smiling If only I had started my mass scout production earlier I would have had a lot more scouts and my victory would have been 100% sure. Laughing

Sal May 01, 2009 11:58 pm
Subject: Re: I should be an arhitect

Wow! Now that looks very cool! Thanks for the screenshots, I like both bases Grinning
Any bugs or problems in the game so far?
great shots Grinning

NeoGuardian May 02, 2009 12:06 am
Subject: Re: I should be an arhitect

Yeah, you're right Mr. Weedy Smiling

OK bugs report:
- after a reload of a game the Cost Research was not working properly
-- previous to reload I had 30% cost research working well,
-- with Constructor a Mine should cost 50$ in 3 turns, but after reload it had default value 56$ in 5 turns,
-- Factories reported right cost for building units when selecting, but actually built units by default values/time,
-- Engineers seemed to built with reduced values/time,
- game froze, because Mr. Weedy's game crashed/disconnected while my assault gun was firing
-- after a reconnect AG was stil aiming without firing so turn could not end, because a move was in process,
- previously in game Mr. Weedy or Corny had noticed his mines had names in my and his language (i was the server).

Toranaga May 02, 2009 11:11 am
Subject: Re: I should be an arhitect

Hehe, looks like a fun game Laughing

About the cost-research after reload bug: I think I have fixed it in the newest svn version (was Ticket #165). Just as additional info for me: Is it possible, that the costs were back to default only for that vehicles/buildings, that had no other upgrades (like Hitpoints research or any gold upgrade)?
And what do you mean with "Factories reported right cost for building units when selecting, but actually built units by default values/time"? Could you describe this a little further, especially where the correct costs were displayed? Thanks

Mr. Weedy May 03, 2009 2:49 pm
Subject: Re: I should be an arhitect

Yeah I noticed it too that the building and unit names and whatnot names were all gibberish like arktiler or something like that. In polish or something.

Also I have already reported this bug but my scouts kept freezing to their places because they were "moving" even they staid on their places. Could have been a problem caused by the path finder and the fact that multiple scouts moved over the same area and the path finder didn't take into account other units which could cross the same area and when the area was already taken and another scout was trying to go there because its path finder told it was free it froze to its place.

Also the "no path to destination" message was spammed shit loads. Laughing It was almost like nononoonoonononnoonononoo path nonononoonnono path blocke patpatpaptaptpataptpatpappatpapth blocked nonononoon. When I moved my scouts around. :P

Corny May 03, 2009 6:43 pm
Subject: Re: I should be an arhitect

Haha, I first wondered "whaaaaat I never said this!", but I forgot that the names have to be kept when you continue a game...
Anyway, I wondered about your architectural achievement already in the early game when I was scouting Grinning