NeoGuardian | May 01, 2009 11:33 pm |
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Subject: I should be an arhitect Is this a beauty or what ![]() ![]() |
Mr. Weedy | May 01, 2009 11:41 pm |
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Subject: Re: I should be an arhitect Lol. That's not beautiful. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Ok. You have nice based compared to mine. ![]() ![]() |
Sal | May 01, 2009 11:58 pm |
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Subject: Re: I should be an arhitect Wow! Now that looks very cool! Thanks for the screenshots, I like both bases ![]() Any bugs or problems in the game so far? great shots ![]() |
NeoGuardian | May 02, 2009 12:06 am |
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Subject: Re: I should be an arhitect Yeah, you're right Mr. Weedy ![]() OK bugs report: - after a reload of a game the Cost Research was not working properly -- previous to reload I had 30% cost research working well, -- with Constructor a Mine should cost 50$ in 3 turns, but after reload it had default value 56$ in 5 turns, -- Factories reported right cost for building units when selecting, but actually built units by default values/time, -- Engineers seemed to built with reduced values/time, - game froze, because Mr. Weedy's game crashed/disconnected while my assault gun was firing -- after a reconnect AG was stil aiming without firing so turn could not end, because a move was in process, - previously in game Mr. Weedy or Corny had noticed his mines had names in my and his language (i was the server). |
Toranaga | May 02, 2009 11:11 am |
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Subject: Re: I should be an arhitect Hehe, looks like a fun game ![]() About the cost-research after reload bug: I think I have fixed it in the newest svn version (was Ticket #165). Just as additional info for me: Is it possible, that the costs were back to default only for that vehicles/buildings, that had no other upgrades (like Hitpoints research or any gold upgrade)? And what do you mean with "Factories reported right cost for building units when selecting, but actually built units by default values/time"? Could you describe this a little further, especially where the correct costs were displayed? Thanks |
Mr. Weedy | May 03, 2009 2:49 pm |
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Subject: Re: I should be an arhitect Yeah I noticed it too that the building and unit names and whatnot names were all gibberish like arktiler or something like that. In polish or something. Also I have already reported this bug but my scouts kept freezing to their places because they were "moving" even they staid on their places. Could have been a problem caused by the path finder and the fact that multiple scouts moved over the same area and the path finder didn't take into account other units which could cross the same area and when the area was already taken and another scout was trying to go there because its path finder told it was free it froze to its place. Also the "no path to destination" message was spammed shit loads. ![]() |
Corny | May 03, 2009 6:43 pm |
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Subject: Re: I should be an arhitect Haha, I first wondered "whaaaaat I never said this!", but I forgot that the names have to be kept when you continue a game... Anyway, I wondered about your architectural achievement already in the early game when I was scouting ![]() |