beko Aug 25, 2009 9:28 am
Subject: Re: MAXR 0.2.6 Release

Yes, it was me who wrote only about "6" clans in the Changelog itself. We implemented of course all 8 clans - it's just that I didn't finish all 8 clanlogos in time so we have only 6 nice clan graphics in the free graphics set - I guess I was confused about that Laughing

Sorry for that Wink

beko Aug 25, 2009 9:18 am
Subject: MAXR 0.2.6 Release

MAXR 0.2.6 Release

Here it is. It's new, it's shiny and it features [url=showtopic.php?id=430]clans[/url], the long wished automove for attacking and loading, automatic map download from the server and the first usable version of the reports dialog Hurra

1. Releases

Distributionnoarch/universalx86ppcx86_64
AmigaOS Amiga OS4 (lha) -- No (not yet) Question maxr-0.2.4 No (not yet)
Arch Linux Arch (pkg.tar.gz) -- Yes maxr-0.2.6 No (not yet) Yes maxr-0.2.6
Debian Package Debian (deb) -- Yes maxr-0.2.6 No (not yet) Yes maxr-0.2.6
Fedora Linux Fedora 10 (rpm) -- Yes maxr-0.2.6 Yes maxr-0.2.6 Yes maxr-0.2.6
Fedora Linux Fedora 11 (rpm) -- Yes maxr-0.2.6 Yes maxr-0.2.6 Yes maxr-0.2.6
Mac OSX >= 10.4 (dmg) Yes maxr-0.2.6 -- -- --
Tux Source (tar.gz) Yes maxr-0.2.6
Yes resinstaller-0.6
-- -- --
Tux Selfrunning (run) -- Question maxr-0.2.4 No (not yet) No (not yet)
Debian Package Ubuntu (Jaunty) -- Question maxr-0.2.5
Question resinstaller-0.5 [url=showtopic.php?id=419](!)[/url]
No (not yet) Question maxr_0.2.5
Question resinstaller-0.5 [url=showtopic.php?id=419](!)[/url]
Windows Windows (exe) -- Yes maxr-0.2.6 -- No (not yet)

Your download isn't on this list? Check [url=docs.php?id=3]downloads[/url]. If it is not there you may help us and create the missing package!

2. Patches

Windows Windows

   Package maxr-0.2.6-patch.zip Patch from maxr 0.2.5 to 0.2.6

Manual:

      Package manual.pdf
      Search [URL=docs.php?id=40] Frequently Asked Questions[/url]
      Tux Windows Installation (may be aged - see INSTALL instead)
      Tux Windows Building (may be aged - see BUILDING instead)

Important:

Due many changes we recommand a fresh install of MAXR especially when you make use of the resinstaller. Some game resources changed and if you e.g. don't see a mining station but just an odd colour spot you know that you have to rerun resinstaller 0.6.

Info:

If maxr fails to start maxr.log is a good place to start. If you're stucked it might be a good idea to take a look at the manual. Please report crashes, bugs, odd behaivors or differences to the original game on the [url=docs.php?id=22]Bugtracker[/url] (login with your forum account and your password).

Hint: Drop by on the IRC to find other players. There is no game lobby or some sort of master server. MAXR is a standalone app and you have to find other players the old way. Ask your friends, on the irc or even on the bbs. Remember about timezones when you party.

Make sure to check the manual for hotkeys and ingame commands.

Job offer: You got some free time and want to get involved? Waste precious leisure time without getting money for it? We're still looking for [url=docs.php?id=12]translators[/url], testers, sound artists, packager for various distros and especially an amiga porter! Just report on the bbs or on the irc or send us a mail/postcard Smiling

Quote by ChangeLog:

M.A.X. Reloaded 0.2.6
=========================================
-new features:
*8 clans
*mapdownload from server
*reports dialog
*automove for attacking and loading
-complete new code for menus
-new structure for unit data.xmls
-fixed infiltrators
-fixed mine distribution-algo
-fixed energy, fuel, human, etc. management
-tons of bugs fixed

Many many thanks to all the coders, artists, testers, packagers that made this release possible Respect

If you like this project please donate!

Sal Aug 25, 2009 12:26 pm
Subject: Re: MAXR 0.2.6 Release

Great work! I already downloading the new release, thanks to all coders and you hard work guys.

fisherman Aug 25, 2009 3:49 pm
Subject: Re: MAXR 0.2.6 Release

Thank you all very much! It's great to look back from time to time and max reloaded devlops further and further! Keep it up!

AlphaRebel Aug 25, 2009 6:21 pm
Subject: Re: MAXR 0.2.6 Release

WOOT! \o/
Keep it up guys Grinning

Leo Aug 26, 2009 5:40 pm
Subject: Re: MAXR 0.2.6 Release

Wow, it looks really nice!
How do the automove features work exactly? Can they cancel themselves in some circumstances?
If you plan to setup a mini-lobby on the server, just the kind that lists the hosted games so the app can fetch the IP, I can help.

Zuul Sep 03, 2009 11:46 pm
Subject: Re: MAXR 0.2.6 Release

Great :). *downloading*

beko Sep 08, 2009 2:20 pm
Subject: Re: MAXR 0.2.6 Release

Quote by Leo:
Wow, it looks really nice!
How do the automove features work exactly? Can they cancel themselves in some circumstances?
If you plan to setup a mini-lobby on the server, just the kind that lists the hosted games so the app can fetch the IP, I can help.
Uh.. no the automoves don't cancel themselves yet. It's for now only if you want to load units into something or it you want to attack something. Make sure the path is free Smiling

ThiagoLG Oct 10, 2009 7:05 pm
Subject: Re: MAXR 0.2.6 Release

Good! Beautiful project! In love I played for 3hours 1x1 and the game is totally stable. I modified the game for me (not changed the new graphics but i included the sounds and all maps) and created a install (max_setup.exe) for my friends here on Brazil. Is the first time i played sucessfuly on internet.

I waiting now for the new releases and new sounds (reloaded).

Thanks all friends developers of M.A.X. R!

Off topic: I trying do my best to learn english, google translator no more needed Laughing

Edited: I removed your link. Sorry, we can not encourage piracy. Give that url to your friends in private. It's simply not legal to offer any licensed stuff from Interplay. If you want to help make new sounds and maps for maxr Wink -- beko