fisherman | Jan 10, 2011 3:21 pm |
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Subject: Re: Building MAXR with Visual Studio 2010 First of all, thanks for this guide! Sure, it has been there for some time. I've recently started again to play MAXR with a friend of mine and the last release (that we are using) contains many bugs that we could get rid of by building it ourselves. I tried and it didn't work with VS 2010 Express (gives some MFC-Class not found message). With a MSDNAA VS 2010 Pro it worked easily. Now I'm in the same situation as xochipilli probably is: I'd like to build the resinstaller. It seems that some OGG-Encoder library needs to be added manually? |
beko | Jan 10, 2011 11:48 pm |
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Subject: Re: Building MAXR with Visual Studio 2010 That's probably the ogg vorbis encoding stuff. Dunno how this works for windows but it should be similar to SDL. You can save yourself some trouble and get the svn build from Eiko (Downloads => SVN). This package has afaik resinstaller from svn included and should work on windows out of the box. |
fisherman | Jan 12, 2011 1:14 am |
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Subject: Re: Building MAXR with Visual Studio 2010 Yes, thank you a lot! The Resinstaller from the nightly did the job. Glad that I still have my antique M.A.X.-CD around |
beko | Jan 12, 2011 11:39 am |
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Subject: Re: Building MAXR with Visual Studio 2010 np, yw |
xochipilli | Jan 12, 2011 1:55 pm |
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Subject: Re: Building MAXR with Visual Studio 2010 It works, thanks |
beko | Jan 14, 2011 5:34 pm |
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Subject: Re: Building MAXR with Visual Studio 2010 good no know. I hope someone can explain building the resinstaller on windows too. I set up a "codeblocks" project for maxr and resinstaller. Once I got the idea it was pretty easy and straight forward. I hope to find some time and write a howto for this as well. |