beko May 11, 2011 5:05 pm
Subject: We need you for dedicated server testing

Hi folks,
if you kept an eye on our svn you will have noticed that Toranaga commited a lot of changes to his dedicated server branch. This first version of a dedicated server compiled and started just fine on my linux box as well. The next logical step is debugging and for this I need you to play maxr with me on a dedicated server running on maxr.org

Yes, you read right: maxr.org will probably feature a dedicated server.. one day. I'd like to say soon but let's see how things develop.

Either way please send gratulations, postcards or beer to Toranaga for this great improvement of maxr Respect

Back to topic: If you want to help here simply send me a PM or sign up here so I can inform you when the first debug match starts. Also keep an eye on your inbox when you do so. Please provide your operating system as well because you'll need a tweaked version of the maxr svn build (no news for you if you're already familiar with our svn nightlys. you can also skip this if you can compile maxr on your own).

ness May 28, 2011 12:06 pm
Subject: Re: We need you for dedicated server testing

Excellent !

Do you like Belgian beers ? Grinning

Sure I'd like to help, but I'm on a few other projects right now, will try to have time to get the svn stuff and compile.
I'll come back here when I think I'm ready.

Congrats !

Ness

ness May 28, 2011 4:13 pm
Subject: Re: We need you for dedicated server testing

hey, I couldn't wait Smiling

I just compiled the game from the svn ! I'm ready to test. Running an MSVC2010 build on windows 7 - x64.
Feel free to mail me.

regards

beko May 31, 2011 8:25 am
Subject: Re: We need you for dedicated server testing

Hi ness,
good to hear. Did you compile it on native 64bit? Also did you use the dedicated branch?

@all other interested: Sorry for taking so long. There's just to much work on my table right now Disappointed Don't expect a date before next week.

beko Jun 08, 2011 12:26 pm
Subject: Re: We need you for dedicated server testing

I'm going to start a dedicated game this Sunday 12. June 2011 at 10 a.m. UTC+1h (CET). We're going to start meeting about half an hour earlier on our chatroom on the IRC to get everything up and running.

Kuan_ji Jun 08, 2011 8:34 pm
Subject: Re: We need you for dedicated server testing

Cool!
I'm without time, but it's a great notice Grinning

Keep it alive Smiling

ness Jun 09, 2011 8:31 pm
Subject: Re: We need you for dedicated server testing

I did a 32bits compilation but on a x64 OS. I even don't know how to build in 64bits Tongue

I got the "MAX/trunk" from SVN... What do I have to do to get the "dedicated branch", I'm not used to SVN ?

I will do my best to be there on Sunday Smiling

See you

ness Jun 09, 2011 8:47 pm
Subject: Re: We need you for dedicated server testing

OK, just found the dedicated branch, but the build fails :

"servergame.obj : error LNK2001: symbole externe non résolu "void __cdecl sendPlayerList(class cList<class sMenuPlayer *> *)" (?sendPlayerList@@YAXPAV?$cList@PAVsMenuPlayer@@@@
@Z)
1>c:\Users\sfabry\Documents\Visual Studio 2010\Projects\MAXRdedicated\Release\MAXRdedicated.exe : fatal error LNK1120: 1 externes non résolus"

Hum, i tried to find the problem but it sounds like chinese to me Smiling

beko Jun 10, 2011 7:55 am
Subject: Re: We need you for dedicated server testing

Sounds french to me

There are two (or three?) dedicated server related header files missing in your project settings. You'll have to add them so your compiler knows that those have to be compiled too. Once compiled the linker will be able to successful build the project.

alzi Jun 10, 2011 7:47 pm
Subject: Re: We need you for dedicated server testing

Hm, i get the same linking error here and I realy don't know why.
This makes no sense.
The function is declared in menuevents.h, defined in menuevents.cpp and gets compiled into menuevents.obj. But the linker says it can't be resolved. And only from servergame.obj. All other objects that have references to the same function get linked correctly. I'm searching for the problem for an hour now and couldn't find anything -.-

Edit: haha, found it! There where some predeclarations of structures as classes. This lead to the fact that the linker didn't regognize that the sendPlayerList() in menuevents.obj was the same as in servergame.obj. I have commited the changes to the SVN, so now you should be able to build it Smiling