beko | Dec 04, 2011 6:47 pm | ||||||||||||||||||||
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Subject: MAXR 0.2.7 Release MAXR 0.2.7 Release One year of development and here it is. We're happy to announce MAXR 0.2.7 with many new features and bugfixes. The Changelog speaks for itself: 1. Releases
Your download isn't on this list? Check downloads. If it is not there you may help us and create the missing package! 2. Patches No patches this time. Due to many changes in the source and config and many bugreports we got because of broken installations we want you to reinstall maxr this time. Manual: manual.pdf Frequently Asked Questions Installation (may be aged - see INSTALL instead) Building (may be aged - see BUILDING instead) Important: Due many changes we recommand a fresh install of MAXR especially when you make use of the resinstaller. Some game resources changed and if you e.g. don't have sound any more you know that you have to rerun resinstaller 0.7. Info: If maxr fails to start maxr.log is a good place to start. If you're stucked it might be a good idea to take a look at the manual. Please report crashes, bugs, odd behaivors or differences to the original game on the Bugtracker (login with your forum account and your password). Hint: Drop by on the IRC to find other players. There is no game lobby or some sort of master server. MAXR is a standalone application and you have to find other players the old way. Ask your friends, on the irc or even on the bbs. Remember about timezones when you party. Make sure to check the manual for hotkeys and ingame commands. Job offer: You got some free time and want to get involved? Waste precious leisure time without getting money for it? We're still looking for translators, testers, sound artists, packager for various distros and especially an amiga porter! Just report on the bbs or on the irc or send us a mail/postcard Quote by ChangeLog:
Many many thanks to all the coders, artists, svn players, packagers that made this release possible If you like this project please donate! |
Rocky | Dec 04, 2011 6:53 pm |
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Subject: Re: MAXR 0.2.7 Release vielen vielen dank, ihr seid die besten weiter so! |
beko | Dec 04, 2011 6:57 pm |
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Subject: Re: MAXR 0.2.7 Release Hi Rocky, I'd like to give that back: You are the best. We may be a tiny community here but without you, the players, this would not exist |
fyzzo | Dec 04, 2011 7:02 pm |
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Subject: Re: MAXR 0.2.7 Release I love you all ^.^ I will play it next week or so and give feedback edit: maybe I could ask my Ubuntu-using friend if he can compile it, and you can add it to the downloads, should I? |
beko | Dec 04, 2011 7:11 pm |
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Subject: Re: MAXR 0.2.7 Release compile is no problem. the package is it. if he want's to step in as maintainer he's welcome of course. I use ubuntu and debian for myself but I'm not going to be a maintainer too. I'm busy enough already |
Sal | Dec 04, 2011 7:50 pm |
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Subject: Re: MAXR 0.2.7 Release WOOOOOOOOOOHHHHH! Ja, super geil. Ich zieh es mir gleich. Haben erst letztens die 3er Session gespielt Uiui, das wird ein kurzer MAX-Winter =D |
beko | Dec 04, 2011 9:59 pm |
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Subject: Re: MAXR 0.2.7 Release Important: Eiko just found a bug that crashs maxr when you do a right click on a unit that stands on rubble of destroyed units/buildings. Avoid that! |
xochipilli | Dec 04, 2011 10:44 pm |
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Subject: Re: MAXR 0.2.7 Release Now I just need to find some free time So, now we can play MP crossplatform? Will older safefiles work on this release? |
Eiko | Dec 05, 2011 9:33 am |
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Subject: Re: MAXR 0.2.7 Release Quote by beko: Important: Eiko just found a bug that crashs maxr when you do a right click on a unit that stands on rubble of destroyed units/buildings. Correct. I wonder why nobody ever reported this on the tracker... This bug must have been in maxr since January 2009. That was release 0.2.4. Quote by xochipilli:
Yes, should work |
beko | Dec 05, 2011 9:51 am |
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Subject: Re: MAXR 0.2.7 Release > Will older safefiles work on this release? Not so sure about that. Afair saves without clan information won't work. |