Eiko | Dec 05, 2011 11:21 am |
---|---|
Subject: Re: MAXR 0.2.7 Release IIRC it should work without clan information. Because clans can still be disabled by option. But to be sure: Just try it out |
xochipilli | Dec 05, 2011 7:13 pm |
---|---|
Subject: Re: MAXR 0.2.7 Release Quote: Will do IIRC it should work without clan information. Because clans can still be disabled by option. Quote: Very akward, couldn't imagine that it would also happen with bulldozers, lots of players should have noticed.Important: Eiko just found a bug that crashs maxr when you do a right click on a unit that stands on rubble of destroyed units/buildings. @ eiko, In one of your impressive amount of bugfixes last weekend, you adress a fix for a crash, when disabling vehicles with an infiltrator (Changeset 2804). I've had other players claiming the same happens trying to disable buildings ( turrets etc ), would that also be fixed? |
Eiko | Dec 05, 2011 7:32 pm |
---|---|
Subject: Re: MAXR 0.2.7 Release Quote by xochipilli:
Happens only, when you do a right click on the bulldozer. There is no reason to do that, but when you do, maxr will crash :-/ Quote by xochipilli:
The Bugfix was only related to vehicles. I never saw a crash, when disabling a building. And there was no uploaded chrash report about that. So there is nothing I can do atm. |
fyzzo | Dec 05, 2011 7:40 pm |
---|---|
Subject: Re: MAXR 0.2.7 Release I use the "old" Control, where right-click doesn't switch between the units on one Place, maybe that's the reason I have no crash there? |
empirical weather | Jan 11, 2012 5:17 pm |
---|---|
Subject: Re: MAXR 0.2.7 Release Thanks a lot for the new release. Its good to know that this game is moving on and still gets support. I'm going to try a few games if my brother has some free time. I noticed that units can shoot themselves with the attack order. Is that supposed to be? |
Eiko | Jan 11, 2012 6:45 pm |
---|---|
Subject: Re: MAXR 0.2.7 Release Quote by empirical weather:
No, it's not ;-) This is allready fixed in the SVN Version and will be included in the next release. |
gabba | Jan 25, 2012 9:56 am |
---|---|
Subject: Re: MAXR 0.2.7 Release Congrats for the release guys! I was starting to worry about the life of the project. If any French players find issues with the French translation, send them my way. I shall be watching . |
Nager | Jan 27, 2012 4:37 pm |
---|---|
Subject: Re: MAXR 0.2.7 Release Wheee. Great to see you're still alive and kicking. Keep it up and see you in IRC and ingame soon! |
Dauss | Feb 25, 2012 11:39 pm |
---|---|
Subject: Re: MAXR 0.2.7 Release I'm so pleased to see the project still kicking. I'd donate if I weren't dirt poor. If I can be of any other help (aside from translating non-english languages or programming) please let me know. |