Eiko Dec 05, 2011 10:21 am
Subject: Re: MAXR 0.2.7 Release

IIRC it should work without clan information. Because clans can still be disabled by option.

But to be sure: Just try it out Wink

xochipilli Dec 05, 2011 6:13 pm
Subject: Re: MAXR 0.2.7 Release

Quote:
IIRC it should work without clan information. Because clans can still be disabled by option.

But to be sure: Just try it out Wink
Will do Smiling

Quote:
Important: Eiko just found a bug that crashs maxr when you do a right click on a unit that stands on rubble of destroyed units/buildings.

Avoid that!

Correct. I wonder why nobody ever reported this on the tracker... This bug must have been in maxr since January 2009. That was release 0.2.4. Surprised
Very akward, couldn't imagine that it would also happen with bulldozers, lots of players should have noticed.

@ eiko,
In one of your impressive amount of bugfixes last weekend, you adress a fix for a crash, when disabling vehicles with an infiltrator (Changeset 2804). I've had other players claiming the same happens trying to disable buildings ( turrets etc ), would that also be fixed?

Eiko Dec 05, 2011 6:32 pm
Subject: Re: MAXR 0.2.7 Release

Quote by xochipilli:

Very akward, couldn't imagine that it would also happen with bulldozers, lots of players should have noticed.

Happens only, when you do a right click on the bulldozer. There is no reason to do that, but when you do, maxr will crash :-/
Quote by xochipilli:

@ eiko,
In one of your impressive amount of bugfixes last weekend, you adress a fix for a crash, when disabling vehicles with an infiltrator (Changeset 2804). I've had other players claiming the same happens trying to disable buildings ( turrets etc ), would that also be fixed?

The Bugfix was only related to vehicles. I never saw a crash, when disabling a building. And there was no uploaded chrash report about that. So there is nothing I can do atm.

fyzzo Dec 05, 2011 6:40 pm
Subject: Re: MAXR 0.2.7 Release

I use the "old" Control, where right-click doesn't switch between the units on one Place, maybe that's the reason I have no crash there?

empirical weather Jan 11, 2012 4:17 pm
Subject: Re: MAXR 0.2.7 Release

Thanks a lot for the new release. Its good to know that this game is moving on and still gets support.
I'm going to try a few games if my brother has some free time.

I noticed that units can shoot themselves with the attack order. Is that supposed to be?

Eiko Jan 11, 2012 5:45 pm
Subject: Re: MAXR 0.2.7 Release

Quote by empirical weather:

Is that supposed to be?

No, it's not ;-) This is allready fixed in the SVN Version and will be included in the next release.

gabba Jan 25, 2012 8:56 am
Subject: Re: MAXR 0.2.7 Release

Congrats for the release guys! I was starting to worry about the life of the project.

If any French players find issues with the French translation, send them my way. I shall be watching Van Griffin .

Nager Jan 27, 2012 3:37 pm
Subject: Re: MAXR 0.2.7 Release

Wheee. Great to see you're still alive and kicking. Smiling
Keep it up and see you in IRC and ingame soon!

Dauss Feb 25, 2012 10:39 pm
Subject: Re: MAXR 0.2.7 Release

I'm so pleased to see the project still kicking. I'd donate if I weren't dirt poor. If I can be of any other help (aside from translating non-english languages or programming) please let me know.