Nix Jan 06, 2012 5:30 pm
Subject: Re: Couple of questions

I guess it's faster if my friend just downloads the libraries Wink

The explanation was just ok, no need to use any extra resources on helping me Smiling

alzi Jan 06, 2012 5:33 pm
Subject: Re: Couple of questions

Did you see the edit? You can use those libraries. Just extract them and edit the paths that you have add to visual studio (include and library paths).

Nix Jan 06, 2012 6:11 pm
Subject: Re: Couple of questions

Quote by alzi:
Did you see the edit? You can use those libraries. Just extract them and edit the paths that you have add to visual studio (include and library paths).

Yes, thank you very much Smiling

Eiko Jan 06, 2012 7:11 pm
Subject: Re: Couple of questions

Hi Nix!

I'm looking forward to see your improvements in maxr Smiling To make it easier for us to integrate your changes, please send them as a patch file. When you are finished with a particular feature, you can generate e patch file with the svn tools. Please send this file to any of the devs (attachments in the forum don't work atm), or the preferred way: attach the file to the related ticket on the tracker.

Thanks for your work!

Nix Jan 06, 2012 9:18 pm
Subject: Re: Couple of questions

Is it ok if I send only the .h or .cpp files I've changed?

The features aren't thoroughly tested and most likely use very crude C++ etiqutte. Well, actually I copypasted a lot so the syntax might be quite ok Smiling

Features:

- Sentry ability given to support units too. I tried to exclude infiltrators at first, that's why there is stuff with .canDisable, but I figured I'll leave them in, seems to work fine Smiling (unit.cpp, hud.cpp)

- Done and Next/Prev Vehicle buttons tweaked. Next/Prev selects now builders with finished jobs too. Done excludes the unit from Next/Prev cycle unless it's selected again or end turn is pressed. Didn't manage to get the buildings to join the Next/Prev cycle so I did own buttons for them below the minimap. Done button is still missing the "execute path" feature that should be there. I guess that could be added when we get a set path functionality. (hud.cpp, hud.h, player.cpp, player.h)

fyzzo Jan 06, 2012 10:08 pm
Subject: Re: Couple of questions

Awesome.
That are also features I've missed!

Quote by alzi:

Quote by Nix:
- Support units should have "Sentry" command available too. Don't see it on for example Scanners?

Hm, you're right there is one in the original max. But what do they need it for? Do you know how their behavior changes if you set e.g. a scanner on sentry?
Didn't you read my Post there: http://www.maxr.org/...t&id=7157 in this thread: http://www.maxr.org/showtopic.php?id=425&page=3 (The post wasn't 100% correct, but that part is)
or this Ticket http://trac.maxr.org/ticket/448 ? Wink
I see Nix posted there, too Grinning
Sry to write it in German, but it's just faster for me and I think the devs understand it Grinning
(The Buttons work, yes, but as you said, the cycle was/is wrong - that's what the ticket is about Grinning )

Nix Jan 07, 2012 11:07 am
Subject: Re: Couple of questions

Quote by fyzzo:
Awesome.
That are also features I've missed!

Quote by alzi:

Quote by Nix:
- Support units should have "Sentry" command available too. Don't see it on for example Scanners?

Hm, you're right there is one in the original max. But what do they need it for? Do you know how their behavior changes if you set e.g. a scanner on sentry?
Didn't you read my Post there: http://www.maxr.org/...t&id=7157 in this thread: http://www.maxr.org/showtopic.php?id=425&page=3 (The post wasn't 100% correct, but that part is)
or this Ticket http://trac.maxr.org/ticket/448 ? Wink
I see Nix posted there, too Grinning
Sry to write it in German, but it's just faster for me and I think the devs understand it Grinning
(The Buttons work, yes, but as you said, the cycle was/is wrong - that's what the ticket is about Grinning )

No problem with the German posts, I don't understand them but Google Translator does Smiling

Scanners and other support vehicles need sentry just to make the Next/Prev vehicle list shorter when you start having more vehicles at use. I was thinking on adding a "Next/Prev Sentry" button too, as there's quite a lot of room below the minimap.

If you want to try out my build, you can add me on Skype (name is Niko Nitovuori, shouldn't be anyone with same name :)), and I'll send you the .exe.

beko Jan 07, 2012 11:18 am
Subject: Re: Couple of questions

> I was thinking on adding a "Next/Prev Sentry" button too, as there's quite a lot of room below the minimap.

There is no room. The HUD simply doesn't scale. Start maxr with the original screen resolution of 640 and you'll see.

There are already some extensions that need space. The "P" button is one of that. It displays it's data inline similiar to the chat button if there is not enough space.

I highly suggest not to add new UI elements anywhere because the changes probably won 't be accepted.

> If you want to try out my build, you can add me on Skype

And here I thought there is no more complicated way than ICQ to share a file *sigh*

Nix Jan 07, 2012 12:06 pm
Subject: Re: Couple of questions

Yeah I was thinking to use the extra buttons as "own use only". There's room with high resolutions, but not with 640x480 as you said.

Skype is good for me as I can have a conversation with the recipient of the file too, not just share the file. Smiling

fyzzo Jan 07, 2012 3:36 pm
Subject: Re: Couple of questions

Quote by Nix:

Scanners and other support vehicles need sentry just to make the Next/Prev vehicle list shorter when you start having more vehicles at use. I was thinking on adding a "Next/Prev Sentry" button too, as there's quite a lot of room below the minimap.
Yes - I know, but alzi should have known it, too if he have read my posts Grinning