Nix | Jan 07, 2012 8:21 pm |
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Subject: Re: Couple of questions Files added to the ticket now. http://trac.maxr.org/ticket/448 |
Eiko | Jan 07, 2012 11:10 pm |
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Subject: Re: Couple of questions Could you create an patch file for this? Sending the complete source files is not a very good idea. Because the files can have been changed by someone else in the meantime. So merging the changes together is not trivial. But creating a patch file is not very difficult. If you use tortoise SVN, right click on the folder, which contains the working copy an select tortoise->create patch. If you do not use tortoise, you can use the command svn diff. |
Eiko | Jan 23, 2012 1:38 am |
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Subject: Re: Couple of questions Hi Nix! Now I finally applied all your changes. I needed to write parts of the code differently, but your patch was a big help nevertheless. Thanks! ![]() Should offline mining stations, research centres and gold refineries also be included in the next unit cycle? And what about factories, that have no orders on the list? And has the done-button in the unit menu the same functionality as the done-button on the hud? Or is the buttons only function to close the unit menu? |
fyzzo | Jan 23, 2012 9:52 am |
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Subject: Re: Couple of questions Quote: short: yesShould offline mining stations, research centres and gold refineries also be included in the next unit cycle? And what about factories, that have no orders on the list? when you read my ticket again: http://trac.maxr.org/ticket/448 Quote: ... (auch Fabriken, Forschungszentren & Bergwerke die aus sind!) ... ![]() Well I forgot the golf refineries, but thats the same. Quote: It's the same - It continues the pathes and stuff.
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Eiko | Jan 23, 2012 11:24 pm |
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Subject: Re: Couple of questions Everything is now implemented as you wish, master! ![]() |
Nix | Jan 27, 2012 11:46 am |
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Subject: Re: Couple of questions Thanks for "cleaning" my dabbling coding attempts ![]() I forgot totally the "Done" button in unit menu, didn't touch it at all. I'm not sure if in the original MAX other idle buildings than factories were in the next unit cycle, but that would be useful, yes. |