Nix | Jan 09, 2012 4:54 pm |
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Subject: Adding a "Support Cost" to units? After a couple of MP games of MAXR, it seemed to me that it was quite easy to spam massive amounts of units, endlessly. What would people think of an added "support cost" for units? It could be some fractional amount of materials/fuel/gold for each unit. I was also thinking it'd progress higher the bigger your list of vehicles grew. The support costs would be factored in the distribution calculations (or "Allocate" window as it was in original MAX). Example: Infantry support cost 0.1mat/0.1gold Fighter 0.1mat/0.2fuel Missile Crawler 0.2mat/0.1fuel Player with 10 Infantry, 10 Fighters and 10 Missile Crawlers would pay = 4 (10x0.1+10x0.1+10x0.2) materials, 1 (10x0.1) gold and 3 (0.2x10+0.1x10) fuel support costs. The costs can be tweaked of course. I was thinking this would add some thought to players unit building strategies and require some extra mining attempts to create a larger war machine. This could also be used to mitigate the effect of "overpowered" units too, like adding support cost for Missile Launchers (0.2mat, 0.5fuel for example). Also supply buildings (Depot, Hangar, Dock) could be made to consume fuel or materials too. What do you think? |
beko | Jan 09, 2012 5:09 pm |
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Subject: Re: Adding a "Support Cost" to units? I think that you should play on smaller maps and don't focus in base building but "making war" and you'll see that every damn unit is valueable. |
Nix | Jan 09, 2012 5:15 pm |
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Subject: Re: Adding a "Support Cost" to units? I was thinking I'd get an answer like that, I'm on hardcore M.A.X. fan forums after all The support cost idea was actually more of my thoughts based on experiences on singleplayer games which are way different from MP games of course. I just got the feeling the idea could be implemented in MP too. This kind of features could be added as MP host options, couldn't they (if I was about to create the code for it, of course )? |
beko | Jan 09, 2012 5:55 pm |
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Subject: Re: Adding a "Support Cost" to units? If you have a code snippet one might consider it. Until that I'm afraid there's not much chance for this. It's a non original feature wish and our resources on manpower are soooo damn precious :/ Don't take it personal please Feedback is still welcome. Edited typos. |
Nix | Jan 09, 2012 6:21 pm |
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Subject: Re: Adding a "Support Cost" to units? Quote by beko: If you have a code snippet one might consider it. Until that I'm afraid there's not much chance for this. It's a non original feature wish and our resources on manpower are soooo damn precious :/ Don't take it personal please Feedback is still welcome. Well considering my coding skills I guess I'll rather just concentrate in trying to fix broken/missing stuff than start adding new stuff |
Sal | Jan 09, 2012 6:50 pm |
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Subject: Re: Adding a "Support Cost" to units? Quote by Nix: Hi Nix,
I sincerely want to say that you work is very appreciated. I am not a coder, only a spectator in this very special community. People like you make my wish come true to play M.A.X. as it was intended. So, just thanks. I believe you will have no troubles to help our hard working maxr team. sal |
fyzzo | Jan 09, 2012 7:06 pm |
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Subject: Re: Adding a "Support Cost" to units? I agree with Sal and beko as well. It's very nice, when someone new improves this great project I think everything that brings big changes in the original MAX-Gaming could be added as a "mod" somewhere in the future by the actual modder then. |
xochipilli | Jan 10, 2012 1:01 pm |
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Subject: Re: Adding a "Support Cost" to units? Unlike in most other games, in MAX there are allready support costs, 'cause you have to invest resources to reload, repair, upgrade etc. Adding a support cost every turn just seems unnecessary, you could make repairing or reloading more expensive as an alternative. You can also reduce the resource frequency and the amount of raw materials in your game settings to make every unit even more valuable |