Toranaga Feb 03, 2012 10:10 am
Subject: Visibility of Submarines/Infiltrators - when should they get invisible again?

Ticket 504 says (created by me):
Detected enemy units get invisible directly after next turn start. Original: Get invisible after first movement in next turn.

But fyzzo asks:
You mean stealth Units right? Well I don't know if it is a good idea to hide them after the first movement, because on "Simultaneous" it means "who is faster?" the Attacker or the Mover.

My answer (in the ticket):
Yes, I mean Stealth Units like Submarine, Infiltrator. In the original it was "Who is faster" (or the defender wins, when he has an attack command scheduled because it is executed right after turn start). In MAXR it is "Stealth Unit Owner always wins".

I would like to come to a conclusion, what the behavior should be. But maybe it's best to simply make it like in the original?

beko Feb 03, 2012 2:25 pm
Subject: Re: Visibility of Submarines/Infiltrators - when should they get invisible again?

Original is the best bet. I don't want to fiddle with any game balances if we don't really have to. It would upset many of the fans that love max exactly as it is Surprised

fyzzo Feb 04, 2012 12:22 am
Subject: Re: Visibility of Submarines/Infiltrators - when should they get invisible again?

Okay, yea I think the original is okay then Grinning