Sal Feb 17, 2012 2:34 am
Subject: MAX played on windows 95

No emulation!
for comparing purpose.

http://youtu.be/GUt_GFDq6E0
The animation speed and movement might be interesting (" LOOK BEKO LOOK!" :P )

beko Feb 17, 2012 10:36 am
Subject: Re: MAX played on windows 95

What's your point?

Do I have to capture my Linux Desktop with a camera as well?

It works just neat and smooth for me. I do not know what your problem is nor can I fix it.

Edit: I also still do not see a ticket from you on the bugtracker for whatever is going wrong so don't blame maxr if something is off and isn't fixed in years.

Sal Feb 17, 2012 11:34 am
Subject: Re: MAX played on windows 95

Hahaha , a common answer from you beko.
Yes, pls capture your maxr linux version, to see the difference.

I will make some tickets, I promise.

The point was to show the animation speed, the smoothness. There is a difference.

I just wanted to make sure its running not emulated, with no speed ups or other emulation issues.

beko Feb 17, 2012 12:05 pm
Subject: Re: MAX played on windows 95

of course there is a difference.. it's another engine and we know that the rendering sucks Angry

still: what is your point?

Sal Feb 17, 2012 12:09 pm
Subject: Re: MAX played on windows 95

I believe that the animation speed can be changed? Afaik its not about the fps, its more the speed rate maxr is using for the animations.
I already said what my point is. I don't think the rendering sucks, it might be not as efficient so far, but it looks damn sharp with a higher resolution.
I will make a ticket, look at the video as a reference point, that's at least enough for me.

Oh and it runs windows 95 from a usb stick :P So yeah, its a show off, as ususal.

Eiko Feb 17, 2012 12:13 pm
Subject: Re: MAX played on windows 95

Animation speed is not comparable with the original, because I think, that the original speed is not constant, but depents on the CPU speed. At least it looks much faster in the video, than it was on my old Win95 PC.

But you are right, the vehicles are driving much smoother in the org. They accelerate and break smoothly. That's something we haven't implemented. But, as beko said, feel free to open a ticket for that. Smiling

Sal Feb 17, 2012 12:25 pm
Subject: Re: MAX played on windows 95

Quote by Eiko:
Animation speed is not comparable with the original, because I think, that the original speed is not constant, but depents on the CPU speed. At least it looks much faster in the video, than it was on my old Win95 PC.
You are right and you said it yourself. Now it seems that the animation is spe(e?!)d up. I think there has to be a animation speed cap in the original MAX? I can't imagine it was tight with the CPU speed to match a calculated speed. Rather the CPU was limiting the experience back then, why we should make it lag on purpose?

I could build up a 266 Mhz (with64 mb of ram) win95 machine in no time to proof that it was still running faster, though it has only 266 Mhz CPU.
Some tests with dosbox might help too

To have a screen video helps. And yes, I will open a ticket, its just so full of a lot of other things, and I don't have the overview yet. Nevertheless, I will do it Wink

So Eiko, is it possible to speed up the animation ate to match it with the video? Wink

Thanks for the patience

fyzzo Feb 17, 2012 4:50 pm
Subject: Re: MAX played on windows 95

I will make some tests in max with dosbox and record them, later :>

fyzzo Feb 17, 2012 9:29 pm
Subject: Re: MAX played on windows 95

Can't edit my Post:
If someone wants to see it http://youtu.be/T550nQ-BAMs
I think less than 25000 is not recommended - the "thinking" of the Units is slower and it gets laggy when you scroll, but the most movements are still smooth.