Sal | Jul 12, 2013 9:24 pm |
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Subject: How-to run M.A.X more than 150 turns original author nonsinn ! M.A.X. >150 turnsFirst of all, i know there are some information here and somewhere else on the internet, but everywhere just 'a part of a greater whole'. So I just wanna gave you a (little and short) HOW-TO-summary here and hope you save the hours I needed to get all information …and btw I saw this possibility while I looked around in the developers area ) I used some variables and hope, that some day in future for every expander a solution would be available . Sources of information:
Stuff you need:
What are we doing (and why)
made a LE from M.A.X.
Little fix for the new Expanderthere is a MAXRUN.BAT in your M.A.X.-dir, open it and replace the original stuffMaxrun.exe -fD:\MAX\MAX with <new-MAXRUN.BAT> Continue with *changed-dfend-settings.png* Don't change the expander label so we maybe can help you if you need some help, and add a screeny like the *changed-dfend-settings.png* (below the line) to your *it won't work* reply . |
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Attachments: how-to-fix-max-crashes--changed-dfend-settings.png (Filesize: 248.92 KB) how-to-fix-max-crashes--the-work.png (Filesize: 49.46 KB) |
Sal | Jul 12, 2013 9:52 pm |
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Subject: Re: How-to run M.A.X more than 150 turns addition by nonsinn using DOS/4G v.2.01a:=> you need »DOS4G.EXE«content of the bat:DOS4G MAXRUN.LE pros and cons:able to continue old games…sometimes game closed without any message… (…for the lazy about typing and searching…) |