beko Feb 06, 2015 1:17 pm
Subject: Re: Contribute unit art

That looks really mean to me In love

I somehow expect tentacles at the front. Like this fish with the glowing antenna to lure food to his mouth.

khesm Feb 07, 2015 6:40 am
Subject: Re: Contribute unit art


I'm still working on finding the right amount "fishyness", the other alien vehicles are not as animalistic as this.
I'm considering something like a glowing lure for a radio mast, the upper part where the turrets sit needs to be more interesting.

khesm Feb 08, 2015 3:03 am
Subject: Re: Contribute unit art

Final:

khesm Feb 08, 2015 4:42 pm
Subject: Re: Contribute unit art

Some slight touch up:

beko Feb 09, 2015 3:44 pm
Subject: Re: Contribute unit art

Everytime I think: "This is great it can't be done better" you simply add another greater version Respect

Love the dynamic of the curving in the water. Super awesome. Mayhap you could tweak the turrets a little bit to "look back to the firing opponent" as it the enemy fire was about to get a reply.

khesm Feb 12, 2015 2:21 pm
Subject: Re: Contribute unit art

Thank you beko.

I actually tried putting some rotation on the turrets but it compromised the flow of the image and directed too much attention away from the ship.

khesm Mar 03, 2015 12:09 am
Subject: Re: Contribute unit art

Trying something different for the Alien Assault Gun:




Thought the original concept looked way too bulky for an artillery role, so I went for something more skeletal and similar to the human Assault Gun.
Also wanted it to be more recognizable when viewed from above.
Not sure I like it all. I'm very open to criticism.

Sal Mar 03, 2015 6:10 pm
Subject: Re: Contribute unit art

Before I start, great work so far!

Though the combat vehicle looks fast from in perspective view, it seems rather bulky from the top view but flat from the side.
I like the faster look, but some change in proportion might lead to a desired look.

Very atmospheric shots, but more brightness could help to see more details.
Any new ideas you had in mind?
Best regards,
sal

khesm Mar 03, 2015 8:12 pm
Subject: Re: Contribute unit art

I see what you mean with the top view, it does look a lot heavier, I will work on giving it a more sleek appearance. It is also not optimal that the three main shapes are all roughly the same size when viewed from the top, it is pulling attention away from the giant weapon barrel which should be the main point of interest.
There is also something wrong with the shape of the "pilot" side when viewed from the top, it annoys my eyes but I can't put a finger on why. It might be that the shape is too complicated.
The weapon barrel could also use details like exhaust vents and barrel segments to imply power, recoil handling and heat dispersion. Right now it looks like some kind of energy cannon which doesn't fit its artillery role.

khesm Mar 04, 2015 7:03 pm
Subject: Re: Contribute unit art

Some changes:


Added details to the cannon to make it look more functional and reworked the legs for a more aggressive and mechanical look.
Also changed some proportions around.