Paulus | Aug 31, 2005 2:20 pm |
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Subject: more gameboards for max? SORRY I was talking about [MM] max. |
Artlaw | Aug 31, 2005 2:54 pm |
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Subject: more gameboards for max? If you wish to have a new maps in classic M.A.X. you can try my map generator. Compatible with both M.A.X. and new MaxGold. Found at http://www.slonix.ru/maxclub/maxgold.asp Or in "Íîâûå êàðòû"->"Ãåíåðàòîð ñëó÷àéíûõ êàðò äëÿ M.A.X. è ÌàêñÃîëä" at http://www.slonix.ru/maxclub/files.asp |
[MM] | Aug 31, 2005 3:23 pm |
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Subject: more gameboards for max? Visit http://wwwstud.fh-zwickau.de/~micmo/max.html and download the a1.20 full which is about 80mb. The updates I'm publishing are a little smaller MM |
Sal | Aug 31, 2005 6:35 pm |
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Subject: more gameboards for max? Hey Artlaw, nice to see you back. Tell me, what happend since last time with your version? Is there a new update ? And how are you? |
Artlaw | Aug 31, 2005 7:00 pm |
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Subject: more gameboards for max? #Sal#Tell me, what happend since last time with your version? Ok... MaxGold 2005 beta 2 major difference since MaxGold beta 1: Internals: A lot of opimisations Multithreaded G-engine Unit task stream Class based interface Interface: Constructor rectangle select New mods: Fire/move oss when unloading Autosave disableable edge scroll Save with defined name Background music support (old, but earlyer unmentioned) Game model: New attack algorithm and frendly fire attack Resource consumption/creation Install: *.mgcp packing system 10% rate optimisation. Now it beats any packer that i aware of. <hr> MaxGold GL Update: During a month after beta 2 release i made a discovery: DirectDraw is a half-dead turtle. So, all graphic engine code was dumped and rewritten with better interface, under OpenGL 1.x. Now it's 2x-12x faster and much niceier (But the sound system was broken in process). This is the main difference. Another one is construction system reimlementation, that allows any builder/builded interface. That means, we can create a completle new unisets - alien races, for example. Ill be glad, if anyone will test the OpenGL engine on their systems. It got better multilanguage support (english). #Sal#And how are you? There is a serious talk ahead with my hosting provider about everyday downs, otherwise - fine |
Paulus | Sep 01, 2005 9:35 pm |
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Subject: more gameboards for max? Hello I have got editors from russian site and the problem is that buttons have strange letters on them i think the problem is in russian fonts. Maybe some can help me? What should i do? Great thanks for help |
Guest | Sep 01, 2005 11:04 pm |
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Subject: more gameboards for max? You should ask at the russian bbs if you use their tools I'm sure they can help you much better |
Artlaw | Sep 02, 2005 5:16 am |
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Subject: more gameboards for max? About generator, i forgot - the standalone version was not translated. Here it is in english: http://www.slonix.ru/...mizere.zip Talking about the map editor - ony in russian, since it's sources is long since lost, but it should be rather plain... MaxGold is multilingual. |
Paulus | Sep 02, 2005 11:19 am |
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Subject: more gameboards for max? HI ARTLAW RANDOMIZER IS GREAT! How can unpack mgcp file? I was looking on the web but found nothing |
Artlaw | Sep 02, 2005 6:54 pm |
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Subject: more gameboards for max? #Paulus#How can unpack mgcp file? I was looking on the web but found nothing That's right. mgcp is my own calculus based hi-compression packer. In order to unpack them, you should get the MaxGold installer at http://www.slonix.ru/maxclub/maxgold/mga/angl |