InsOp Sep 12, 2015 9:46 am
Subject: Formula for relation between speed and shots left

Hey folks,
I wondered how the relation is between the speed left and shots left.
The AA-Vehicle e.g. cant shoot when it moved one step. But the Bomber can.
Now are there thresholds to any of those values or is it done for each unit individually?
-> is there a formula?

Eiko Sep 13, 2015 3:05 pm
Subject: Re: Formula for relation between speed and shots left

Hi InsOp,

the formula in maxr is:
remainingShots = remainingMovePoints * maxShots / maxMovePoints

nonsinn Sep 13, 2015 5:07 pm
Subject: Re: Formula for relation between speed and shots left

Some units like the bomber have the boolean 'Can_Drive_And_Fire' set to YES. Those units can move without losing shots.

All others fighting units will lose shots according to the formula Eiko mention.

⇒ for your AA-Vehicle: get a 2nd shot and you can move a little bit before attacking (1shot lost from moving and with the 2nd one you can attack).

InsOp Sep 13, 2015 5:52 pm
Subject: Re: Formula for relation between speed and shots left

ah I see, thank you for your insight!

edit: so the consequence of a shot is for the remainingMovePoints is like this:

remainingMovePoints = (remainingShots * maxMovePoints) / maxShots

and i guess the result is always rounded, isnt it?

Eiko Sep 13, 2015 6:37 pm
Subject: Re: Formula for relation between speed and shots left

nearly correct Smiling

Since the unit can have moved before the short, the formula is implemented this way:

MovePointsAfterShot = MovePointsBeforeShot - (maxMovePoints / maxShots)

And yes, result is always rounded.