Vollauvent | Mar 29, 2017 1:30 pm |
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Subject: bridges not twice speed when a vehicule goes on a bridge, this one go not on twice speed like in description => bug? |
beko | Mar 29, 2017 3:30 pm |
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Subject: Re: bridges not twice speed Bridges don't change speed if I remember this correctly. So it's probably a description thing. Please report including selected lang file to https://git.maxr.org/maxr/maxr/issues |
nonsinn | Mar 29, 2017 9:08 pm |
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Subject: Re: bridges not twice speed It should work correct according to the https://git.maxr.org/...ta.xml#L27 but I'm not totally sure if it is working on the coast-tiles too or not… the xml is strange for the coast one… |
Vollauvent | Mar 30, 2017 9:23 am |
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Subject: Re: bridges not twice speed on original MAX vehicule goes twice speed on bridges |
Sal | Mar 30, 2017 11:32 am |
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Subject: Re: bridges not twice speed I can confirm this, checked it just now. |
nonsinn | Apr 01, 2017 12:50 pm |
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Subject: Re: bridges not twice speed duno what you guys doing, I have a 0.2.9 started a new match, build a line of bridgetiles move with my pionier over it 6 tilse cost me 3 movepoints… that's exactly how it should be… even the surveyor is making use of it… you know 0.5 mp per tile is 'the same' as doubling the speed … (the displayed remaining mp are not total correct 'cause of the corner I had in the path…) |
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Attachments: bridge-speed.png (Filesize: 124.39 KB) |