Mechanized Assault & eXploration Reloaded



#1 Apr 21, 2009 10:05 am
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Debug Night
Debug Night

Hi Guest! It's time to prepare our next release. For this Eiko announced a huge test game on wednesday (22nd) evening at 19 o'clock (GMT+1). Please join us on the [url=docs.php?id=11]IRC[/url] where all the games will start and report bugs on our [url=docs.php?id=22]Bugtracker[/url] (login with your forum account).

We hope for several network games with our new features gold upgrades, research, stealth, stealing, disabling, group selection and an overworked graphics engine for better performance. You'll need the latest developer version fresh from SVN to play and perhaps a testing map. Windowsuser can download a patch for the latest release 0.2.4 on the IRC featuring a crash report handler. Linuxusers may refer to the nightly builds. You can always compile MAXR on your own of course.

Please keep in mind that this isn't some kind of league but a debug session. We expect bugs to be reported and not to be exploited! Some bugs can be fixed on the server without restarting a game too. We want action, screenshots and clean fun here - try different strategies and not the boring p1mp my rocket launcher and play death from above types only.


Let's MAX! Holy Eight


Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
↑  ↓

#2 Apr 22, 2009 3:04 am
EpsilonVI EpsilonVI Offline
Mitglied
Registered since: May 10, 2008
Posts: 6


Subject: Re: Debug Night
Whack! Grinning Count me in!
Christoph
↑  ↓

#3 Apr 22, 2009 8:26 am
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: Debug Night
Sure, just keep in mind: GMT+1 Wink
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
↑  ↓

#4 Apr 22, 2009 2:47 pm
Sandman Sandman Offline
, Approved Member
Registered since: Jul 30, 2004
Posts: 105


Subject: Re: Debug Night
We all signed up for army-action tonight here:
http://www.maxr.org/...ge=1#p5021
"AAAAAAAAAAAAAAAAAAAAaaaaaaaaaahhhh..." [spotted Infiltrator!] Angel
↑  ↓

#5 Apr 22, 2009 10:37 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: Debug Night
Pretty stable. We managed 8 players and encountered only one crash (already fixed in SVN) Smiling

I dropped out early but managed to kick Eikos and Sals ass with my beloved mobile infantry Grinning

After that Pedi kicked my ass with some p1mped missile crawlers and hit'n'run and I lost the fun for that match No comment

Thumbnails of attached images:
Screen_22.04.09-220513.jpg
Filetype: File Type Information for: jpg jpg
Downloads: 44
Filesize: 248.93 KB
Image size: 1024 x 768 Pixels


Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
↑  ↓

#6 Apr 22, 2009 11:30 pm
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,525


Subject: Re: Debug Night
OK here are some screens of the great debug test Grinning
It was great fun, but then some bugs occured and I had to stop Grinning
More infos to come later ^^

Eiko in the upper left / brown
beko blue with his crazy infantry <<







A.H.
- easy logic -
This post has been edited 1 times. Last edit on Apr 22, 2009 11:36 pm by Sal. ↑  ↓

#7 Apr 23, 2009 5:52 am
EpsilonVI EpsilonVI Offline
Mitglied
Registered since: May 10, 2008
Posts: 6


Subject: Re: Debug Night
Awesome match, had a great time!
Although some of you had the bullets flyin around, it was calm at the opposite side of the world. Too bad it ended so early Wink
Too bad i forgot to screenshoot. Sorry for that...

Well, when is the next round?
Christoph
↑  ↓

#8 Apr 23, 2009 8:27 am
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: Debug Night
Start one Wink
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
↑  ↓

#9 Apr 23, 2009 6:25 pm
Pedi Pedi Offline
Approved Member
Registered since: Nov 26, 2008
Posts: 98


Subject: Re: Debug Night
hm, I had much more materials than Sal. You might see it on the number of minestations and at the size of my base ;). On one screenshot its the round 111. But we/I didnt play so long ... (?)

Thumbnails of attached images:
maxr_22.04_001.JPG
Filetype: File Type Information for: jpg jpg
Downloads: 45
Filesize: 165.38 KB
Image size: 1024 x 768 Pixels
maxr_22.04_002.JPG
Filetype: File Type Information for: jpg jpg
Downloads: 42
Filesize: 157.85 KB
Image size: 1024 x 768 Pixels
maxr_22.04_003.JPG
Filetype: File Type Information for: jpg jpg
Downloads: 39
Filesize: 141.14 KB
Image size: 1024 x 768 Pixels


Forschung ist die beste "Medizin"
↑  ↓

#10 Apr 23, 2009 11:24 pm
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,525


Subject: Re: Debug Night
Quote:
hm, I had much more materials than Sal.

hey! I had bad ass enemies! xD and eiko on the other hand... Grinning
A.H.
- easy logic -
↑  ↓

Pages (2): 1, 2


All times are GMT +02:00. Current time: 12:42 pm.