Mechanized Assault & eXploration Reloaded



#1 May 01, 2009 11:33 pm
NeoGuardian NeoGuardian Offline
Mitglied
Registered since: Apr 16, 2009
Posts: 7


Subject: I should be an arhitect
Is this a beauty or what In love


Miha Kocevar
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#2 May 01, 2009 11:41 pm
Mr. Weedy Offline
Mitglied
Registered since: Aug 30, 2008
Posts: 22


Subject: Re: I should be an arhitect
Lol. That's not beautiful. Laughing This is:






Ok. You have nice based compared to mine. Smiling If only I had started my mass scout production earlier I would have had a lot more scouts and my victory would have been 100% sure. Laughing
This post has been edited 1 times. Last edit on May 01, 2009 11:43 pm by Mr. Weedy. ↑  ↓

#3 May 01, 2009 11:58 pm
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,525


Subject: Re: I should be an arhitect
Wow! Now that looks very cool! Thanks for the screenshots, I like both bases Grinning
Any bugs or problems in the game so far?
great shots Grinning
A.H.
- easy logic -
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#4 May 02, 2009 12:06 am
NeoGuardian NeoGuardian Offline
Mitglied
Registered since: Apr 16, 2009
Posts: 7


Subject: Re: I should be an arhitect
Yeah, you're right Mr. Weedy Smiling

OK bugs report:
- after a reload of a game the Cost Research was not working properly
-- previous to reload I had 30% cost research working well,
-- with Constructor a Mine should cost 50$ in 3 turns, but after reload it had default value 56$ in 5 turns,
-- Factories reported right cost for building units when selecting, but actually built units by default values/time,
-- Engineers seemed to built with reduced values/time,
- game froze, because Mr. Weedy's game crashed/disconnected while my assault gun was firing
-- after a reconnect AG was stil aiming without firing so turn could not end, because a move was in process,
- previously in game Mr. Weedy or Corny had noticed his mines had names in my and his language (i was the server).
Miha Kocevar
This post has been edited 2 times. Last edit on May 02, 2009 12:11 am by NeoGuardian. ↑  ↓

#5 May 02, 2009 11:11 am
Toranaga Toranaga Offline
Developer
Registered since: Dec 28, 2005
Posts: 232


Subject: Re: I should be an arhitect
Hehe, looks like a fun game Laughing

About the cost-research after reload bug: I think I have fixed it in the newest svn version (was Ticket #165). Just as additional info for me: Is it possible, that the costs were back to default only for that vehicles/buildings, that had no other upgrades (like Hitpoints research or any gold upgrade)?
And what do you mean with "Factories reported right cost for building units when selecting, but actually built units by default values/time"? Could you describe this a little further, especially where the correct costs were displayed? Thanks
Paul Grathwohl (pagra)
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#6 May 03, 2009 2:49 pm
Mr. Weedy Offline
Mitglied
Registered since: Aug 30, 2008
Posts: 22


Subject: Re: I should be an arhitect
Yeah I noticed it too that the building and unit names and whatnot names were all gibberish like arktiler or something like that. In polish or something.

Also I have already reported this bug but my scouts kept freezing to their places because they were "moving" even they staid on their places. Could have been a problem caused by the path finder and the fact that multiple scouts moved over the same area and the path finder didn't take into account other units which could cross the same area and when the area was already taken and another scout was trying to go there because its path finder told it was free it froze to its place.

Also the "no path to destination" message was spammed shit loads. Laughing It was almost like nononoonoonononnoonononoo path nonononoonnono path blocke patpatpaptaptpataptpatpappatpapth blocked nonononoon. When I moved my scouts around. :P
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#7 May 03, 2009 6:43 pm
Corny Offline
Mitglied
Registered since: Apr 25, 2009
Posts: 9


Subject: Re: I should be an arhitect
Haha, I first wondered "whaaaaat I never said this!", but I forgot that the names have to be kept when you continue a game...
Anyway, I wondered about your architectural achievement already in the early game when I was scouting Grinning
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