Mechanized Assault & eXploration Reloaded



#31 Sep 23, 2008 2:39 am
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Posts: 123


Subject: Re: Schildgenerator ??
I want that demo!

Please?
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#32 Sep 23, 2008 6:09 am
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: Schildgenerator ??
Sal has it Smiling Post him. I'm sorry but the thread doesn't seem to be pushed to the top. Seems like I broke something here when I migrated the bbs database a few months ago. Thread shows only up on the list on the lower side Disappointed
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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#33 Sep 23, 2008 6:59 am
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Posts: 123


Subject: Re: Schildgenerator ??
Ok, thanks!
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#34 Sep 23, 2008 11:19 am
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,525


Subject: Re: Schildgenerator ??
yo guys, the demo is still up ( from mid august xD ! ) use the search engine thingie ...or
check that link Grinning

http://www.maxthegame.de/...83&q=Demo

The Demo is great and I love the look of the engineers ( or how they´re spelled ...)

BAMS!

It was a great show, thanks for coming, keep the magic in your hearts, your..

~^*-DONTON -*^~

( Mister A the Magicman ! ) Laughing Laughing Laughing Laughing Laughing
A.H.
- easy logic -
This post has been edited 1 times. Last edit on Sep 23, 2008 11:20 am by Sal. ↑  ↓

#35 Sep 23, 2008 9:10 pm
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Posts: 123


Subject: Re: Schildgenerator ??
The link you're referring to appears to be the standard 1.03a demo - do you know where to get the 1.0 demo?

Thanks!
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#36 Sep 23, 2008 9:32 pm
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,525


Subject: Re: Schildgenerator ??
oh man, I am confused...yeah I uploaded the wrong file, my fault,sorry.

This is the real Demo V 1.0 ( I took the wrong zip files, judging by the size )
I checked on a xp32bit system and found out...

here is the Demo...enjoy!
http://files.filefront.com/...einfo.html


A.H.
- easy logic -
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#37 Sep 23, 2008 10:13 pm
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Posts: 123


Subject: Re: Schildgenerator ??
Thou art the man!
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#38 Sep 24, 2008 6:10 am
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: Schildgenerator ??
yeah, he is Grinning It's somehow his fault this website exists after all Cool
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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#39 Apr 07, 2012 1:18 am
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,525


Subject: Re: Schildgenerator ??
After some years managed to at least BUILD the Monopole mine in the demo and 1.04. Since I am not a hacker and can only use some hex editor,you know, this is not big magic =D Method was to modify the save file. I got in between when the constructor was building and then I changed its id =D

Anyway, no new information , but I can start and stop the thing in the demo ( not in MAX 1.04 where it connects nicely to my base )
A bit more investigation could activate probably more features ( with the dev info maque and artlav left )but I dont know how to use bytes, breaking points whatever ...
enjoy Grinning

Thumbnails of attached images:
MAX0046_mpworks.jpg
Filetype: File Type Information for: jpg jpg
Downloads: 372
Filesize: 403.89 KB
Image size: 640 x 1920 Pixels
MAX0058.jpg
Filetype: File Type Information for: jpg jpg
Downloads: 361
Filesize: 219.92 KB
Image size: 640 x 960 Pixels


A.H.
- easy logic -
This post has been edited 4 times. Last edit on Apr 07, 2012 11:49 am by Sal. ↑  ↓

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