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» MAXR now supports different charsets for translations. NEED VOLUNTEERS
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AntA the Jezivi
Mitglied
Registered since: Jan 03, 2009
Posts: 6
Subject:
Re: MAXR now supports different charsets for translations. NEED VOLUNTEERS
LOL, I just finished it. }:-)
Translation will take some time though. This was a Christmas week here in Serbia so work at the uni was overwhelming, and I've got to test and tweak the translation some more... }:-/
So, I guess You have no use for those pcx's any more?
Милорад Антић
beko
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279
Subject:
Re: MAXR now supports different charsets for translations. NEED VOLUNTEERS
we _do_ need the gfx of course.
It's just that the encoding for the XMLs can be done in utf8 now.
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
Mira
Mitglied
Registered since: Jan 11, 2009
Posts: 16
Subject:
Re: MAXR now supports different charsets for translations. NEED VOLUNTEERS
Hello.
I'm new but i can translate part of the game in French language.
Olivier
This post has been edited
1
times. Last edit on Jan 11, 2009 10:47 pm by Mira.
beko
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279
Subject:
Re: MAXR now supports different charsets for translations. NEED VOLUNTEERS
Hi Mira, welcome to the bbs
I'm not sure but maybe there's already a guy on a frensh translation at the moment. I think I read something on the irc like that. Perhaps it makes sense to start a mailinglist for such stuff now.
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
Mira
Mitglied
Registered since: Jan 11, 2009
Posts: 16
Subject:
Re: MAXR now supports different charsets for translations. NEED VOLUNTEERS
Year !
I'm not alone ! Cool.
But I don't use IRC
Translate is easy because i have all what i need, the XML file is simple to edit.
Can I contact this guy by forum ? (maybe creating a new topic : FRENCH TRANSLATION)
Olivier
beko
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279
Subject:
Re: MAXR now supports different charsets for translations. NEED VOLUNTEERS
You may try a new thread. I really can not remember but there are several french people around on the bbs.
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
PK.
Mitglied
Registered since: Apr 13, 2009
Posts: 3
Subject:
Re: MAXR now supports different charsets for translations. NEED VOLUNTEERS
I can translate maxr to polish. I prefer english anyway but it might help to spread game to polish players someday.
How can I help
beko
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279
Subject:
Re: MAXR now supports different charsets for translations. NEED VOLUNTEERS
Hi PK, nice to see you back!
To help read
this
and grab the latest
SVN version
and simply start writing your translation. Join us on the IRC about details
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
AntA the Jezivi
Mitglied
Registered since: Jan 03, 2009
Posts: 6
Subject:
Re: MAXR now supports different charsets for translations. NEED VOLUNTEERS
Sorry for the hiatus.
Anyways, now I have .pcx's and language file done, but for some odd reason it won't run on my machine (I guess I wrote smth wrong in max.xml). So now I need someone to test it for me (and see what I've done wrong };-) ). And do I upload those files here or I should I send them to someone?
Милорад Антић
beko
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279
Subject:
Re: MAXR now supports different charsets for translations. NEED VOLUNTEERS
Send me
I guess it's just the colour depth or the encoding of the XML.
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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