Mechanized Assault & eXploration Reloaded



#21 Aug 25, 2008 2:08 am
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Posts: 123


Subject: Re: File types and explanations, game rules
Ok, I dumped all three SDL dlls in each directory and now it doesn't give me the error, but neither does anything else really happen - it seems to start and quit simultaneously. Perhaps this is because I don't have the content files where the executable is expecting them. Where should I put max.res, or what files go where? Also, I actually have the original game, so I don't have the music as ogg.
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#22 Aug 25, 2008 10:23 am
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: File types and explanations, game rules
you can download the release 0.2.0 and use the resinstaller in the packed. It will convert and copy all needed data from the original max.

you could also setup a second project for the resinstaller and compile it by your self. that would be usefull, if the resinstaller gets updated.
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#23 Aug 25, 2008 8:32 pm
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Posts: 123


Subject: Re: File types and explanations, game rules
Ok, I'm up and running with the most recent source.

If anyone's interested, I stripped all the null-terminated strings out of maxrun.exe - here it is.

Attachments:
File Type Information for: txt  maxrun.txt
Downloads: 6819
Filesize: 114.96 KB

This post has been edited 2 times. Last edit on Aug 26, 2008 8:58 am by shaktazuki. ↑  ↓

#24 Aug 27, 2008 6:59 am
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Posts: 123


Subject: Re: File types and explanations, game rules
Ok, just a dumb question, but why convert the music files to .ogg, since you can play them as wav?
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#25 Aug 27, 2008 10:36 am
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: File types and explanations, game rules
just because is saves 170 MB disc space, which would otherwise be wasted for nothing Wink
This post has been edited 1 times. Last edit on Aug 27, 2008 10:57 am by Eiko. ↑  ↓

#26 Aug 28, 2008 7:11 am
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Posts: 123


Subject: Re: File types and explanations, game rules
That didn't help me, since I have a full installation!

Anyways, what's the SVN link for the reinstaller?
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#27 Aug 28, 2008 11:00 am
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Posts: 123


Subject: Re: File types and explanations, game rules
AFXRES.H error fixed: http://www.koders.com/...FA73B.aspx

yikes.

You guys need to include the maxr.ico and maxr.bmp files in the svn too!
This post has been edited 1 times. Last edit on Aug 28, 2008 11:12 am by shaktazuki. ↑  ↓

#28 Aug 28, 2008 4:53 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: File types and explanations, game rules
Those files are in the SVN:

svn://maxthegame.dyndns.org/MAX/game/maxr.ico
svn://maxthegame.dyndns.org/MAX/game/maxr.bmp

And they will not be listed at the source directory since this stuff is a.) platform dependend and b.) game data as in graphics that are not source related.
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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#29 Aug 28, 2008 9:34 pm
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Posts: 123


Subject: Re: File types and explanations, game rules
Is there any particular issue that you guys could maybe give me to look at, or some small functionality that I could try to contribute? I'm afraid that me simply reading the code isn't helping much.

Also, did you guys want the English corrected for the UI and stuff?
This post has been edited 1 times. Last edit on Aug 28, 2008 11:02 pm by shaktazuki. ↑  ↓

#30 Aug 29, 2008 5:59 am
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: File types and explanations, game rules
geez.. shaktazuki it's nice that you want to help but nearly anything you need to know is or was written down somewhere before so I suggest you start reading. There is a Bugtracker with tons of bugs where you could start to look.

As for patches: Usually patches can be send to any developer avaible. At least one of us is around on the IRC every evening and sometimes during the daytime too (GMT+1). I like the "diff" way since this is easier for me to verify and commit. Watch out for the tools "diff.exe" and "patch.exe". I'm not sure but it is possible that both are installed together with Tortoise SVN. It's up to you how you send us patches. You may upload them on a webserver, send a mail, dcc on the IRC or even upload them on the bbs. As for me I will not care for patches not in the diff style or on the bbs. It's simply to much work that needs time I don't have. Perhaps the others do.

The language file would be a good point to start btw. It sure needs some polishing Wink
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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