Mechanized Assault & eXploration Reloaded



#31 Aug 29, 2008 9:15 am
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Posts: 123


Subject: Re: File types and explanations, game rules
English language pack updated. Misspellings corrected, phrases altered to reflect original M.A.X. where applicable.

Update: Sorry, caught a couple more. And I just noticed "Resource Density" should read "Resource levels". Drat!

Attachments:
File Type Information for: txt  lang_eng.txt
Downloads: 618
Filesize: 25.19 KB
File Type Information for: txt  lang_eng.txt
Downloads: 548
Filesize: 25.19 KB

This post has been edited 2 times. Last edit on Aug 29, 2008 9:29 am by shaktazuki. ↑  ↓

#32 Aug 29, 2008 12:44 pm
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: File types and explanations, game rules
Thanks for updating the file.

since you have TortoiseSVN installed, you can right-click on a file and then select TortoiseSVN->create Patch. It will generate a file, which contains only the changes you made. That has several advantages:
- we are able to see quickly what was changed
- when two or more persons made changes on the file at the same time, the changes can be merged into the file. This is important, when working in a team.
- and not so important: the file will be smaller

Did you check the length of your changed strings? So that the strings are not too long and overdraw something?

I think an other good thing for the beginning would be to fix the game menus in higher resolutions, if you want.
This post has been edited 2 times. Last edit on Aug 29, 2008 1:17 pm by Eiko. ↑  ↓

#33 Aug 29, 2008 5:10 pm
shaktazuki Offline
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Registered since: Apr 30, 2008
Posts: 123


Subject: Re: File types and explanations, game rules
I didn't check the lengths of the new, so some of the menu doesn't look quite so nice. If you're going for a perfect reconstruction of MAX, then there needs to be a few changes to the menu sections to accommodate the original descriptions, as well as changes to how the game handles the in-game messages.

Menus in high definition, you say? I'm on it!

Did you want the menus to be faithful to the original MAX? If so, I need an explanation of the "game options" menu. Here's how the original looks (in English).

Thumbnails of attached images:
maxrun_002.png
Filetype: File Type Information for: png png
Downloads: 557
Filesize: 73.41 KB
Image size: 640 x 480 Pixels

This post has been edited 2 times. Last edit on Aug 29, 2008 10:15 pm by shaktazuki. ↑  ↓

#34 Aug 30, 2008 9:41 am
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: File types and explanations, game rules
well, we want a MAX Clone, right. But I think it doesn't need to be absolutely perfect, so you can't distinguish it from the original anymore. Most important it to adopt the game rules and the general look and feel. Differences in the strings are ok. As long as it is correct english, of course. So its more important for the strings to fit in their place, than to be literally equal to the original. Of course you can try to rearrange the menus to make the original strings fit. But keep in mind, that we support several languages in which maybe a string is longer than in English.

Our gamecore does not support all the options from the original (yet). And we have some options the original doesn't have. So we can't use a completely original-looking options menu.
This post has been edited 3 times. Last edit on Aug 30, 2008 12:13 pm by Eiko. ↑  ↓

#35 Aug 30, 2008 6:20 pm
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Posts: 123


Subject: Re: File types and explanations, game rules
Here's another revised english language pack that clarifies some of the game options menu.

Attachments:
File Type Information for: txt  lang_eng.txt
Downloads: 558
Filesize: 25.28 KB

↑  ↓

#36 Aug 30, 2008 10:27 pm
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Posts: 123


Subject: Re: File types and explanations, game rules
What's the SVN link for the reinstaller?

Thanks!
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#37 Aug 31, 2008 12:30 am
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: File types and explanations, game rules
I'm not at home for the nes 2 days. But if i remeber correctly it is: svn://maxthegame.dyndns.org/MAX/resinstaller

have a look at the tracker under 'browse source'. there you can see all the paths. good night Smiling
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#38 Aug 31, 2008 12:57 am
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Posts: 123


Subject: Re: File types and explanations, game rules
That was it. You guys have been very helpful.
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#39 Sep 01, 2008 7:50 am
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Posts: 123


Subject: Re: File types and explanations, game rules
Did you guys notice another language pack update a couple posts up from this one? Wink
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#40 Sep 01, 2008 8:02 am
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: File types and explanations, game rules
I noticed it. And I'll have a look a it when I am at home again Wink
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