Mechanized Assault & eXploration Reloaded



#31 Sep 27, 2008 11:24 am
Mr. Weedy Offline
Mitglied
Registered since: Aug 30, 2008
Posts: 22


Subject: Re: max file formats
You can always try Game Extractor: http://www.watto.org/extract/info.html (From the left side, under downloads)

It may or may not be able to read those files which you said. At least it read the MNG and MBX files of the Hostile Waters game and also extracted them properly. Wink
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#32 Sep 27, 2008 5:23 pm
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,525


Subject: Re: max file formats
Quote by beko:
well, Sal did Smiling Thanks for the information Sal. Was just as I thought. What about the goodies? Laughing

Nope I didnt buy it, cause I dislike Dosbox Grinning and like Mr.S said

Quote:
Why pay for something you already have, right?
yep, that´s right!
A.H.
- easy logic -
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#33 Sep 27, 2008 5:28 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: max file formats
oh.. thought you tried it.

I'd buy M.A.X. one more time if I get the 1st edition box + manual too Smiling
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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#34 Sep 27, 2008 10:50 pm
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Posts: 123


Subject: Re: max file formats
Quote by Mr. Weedy:
You can always try Game Extractor: http://www.watto.org/extract/info.html (From the left side, under downloads)

It may or may not be able to read those files which you said. At least it read the MNG and MBX files of the Hostile Waters game and also extracted them properly. Wink

It will extract them from the RES file. What I want to do, however, is use the RES directly in game without having to convert the contents to another file format and saving the converted files and then using the converted files.
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#35 Sep 28, 2008 7:36 am
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: max file formats
the russians do it that way. you may PM Artlaw and ask him about.
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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#36 Sep 28, 2008 8:50 am
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Posts: 123


Subject: Re: max file formats
Thank you, I'll try that.

By the way, I was not trying to take undue credit, nor offend anyone, by my postings on the Interplay board.
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#37 Sep 28, 2008 12:29 pm
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: max file formats
shaktazuki: I'm sorry about my comment in the other thread. I just felt a little bit disappointed, that everybody wants to write their own project.
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#38 Sep 28, 2008 6:05 pm
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Posts: 123


Subject: Re: max file formats
Please don't be disappointed. It is just hard to communicate, I'm a very inexperienced programmer, and you guys don't have the patience for all my ignorant questions (or the answers ;))

I still hope to contribute more to this project, if you guys want the contributions - I'm working on an MVE player and a resource distribution algorithm which might be a good approximation of the original game's.
This post has been edited 1 times. Last edit on Sep 28, 2008 6:12 pm by shaktazuki. ↑  ↓

#39 Sep 28, 2008 11:10 pm
Artlav Artlav Offline
Approved Member
Registered since: Jul 16, 2008
Posts: 22


Subject: Re: max file formats
Quote by shaktazuki:
It will extract them from the RES file. What I want to do, however, is use the RES directly in game without having to convert the contents to another file format and saving the converted files and then using the converted files.
Quote by beko:
the russians do it that way. you may PM Artlaw and ask him about.
It's been long since we done it that way, current versions got most of the graphics directly from max.res, without any excess disk operations using a virtual filesystem scheme.
Also, PDA version have all files packed into MAXG resource format, based on the same scheme.

shaktazuki: The "Artlaw" account on this forum is lost, this one i use.
I've answered about file formats in your post on my club forum, to repeat it in here:
Quote by Artlav:

There are description of max.res and files inside it, found here, for example:
http://www.rumaxclub.ru/...102&lev=0
BabelFish gives a usable translation, but if needed i can do a clear one for you.

WRL format is well-described, but where it is described, i cannot remember now.
If you still need it, i can describe it for you.

FON format was never decoded by my best knowledge.

DMO is a save game, format of the saved games is partially decoded - good enough to import games into MAXGold, but not vice-versa, due to many blind spots.
What do you expect to do with it? A save game editor of some kind?


Quote by Sal:
but Fon is the same like from fallout ( afaik! ) and other interplay games...
Sounds good, do you have any searchable clues for that description? FON sounds like fonts, and original fonts will be useful to MAXG, and probably MAXR too.
Artyom Litvinovich
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#40 Sep 28, 2008 11:22 pm
alzi alzi Offline
Developer, Moderator
Registered since: Aug 12, 2007
Posts: 339


Subject: Re: max file formats
Hey Artlav!

I have decoded the *.FON files some time ago, but we don't use this decoder in our projekt becouse we have made our own font images. If it is interesting for yours, i can describe the format for you and give you a sample code Wink
Albert Ziegenhagel
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