Mechanized Assault & eXploration Reloaded



#1 Oct 14, 2008 1:42 am
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Posts: 123


Subject: M.A.X. source is lost to Interplay
I just got word back from Chris Taylor at Interplay - they don't have the source Sad Sad Sad
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#2 Oct 14, 2008 6:01 am
Didi Offline
Approved Member
Registered since: May 24, 2005
Posts: 182


Subject: Re: M.A.X. source is lost to Interplay
Now i know about the collapse of interplay.
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#3 Oct 14, 2008 8:37 am
Artlav Artlav Offline
Approved Member
Registered since: Jul 16, 2008
Posts: 22


Subject: Re: M.A.X. source is lost to Interplay
Quote by shaktazuki:
I just got word back from Chris Taylor at Interplay - they don't have the source Sad Sad Sad
That's a pity.
All i ever got from them was silence, how did you get thru?
Artyom Litvinovich
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#4 Oct 14, 2008 2:22 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: M.A.X. source is lost to Interplay
same here. silence. they only claimed to support MAX still. Perhaps something changed in company police since the refounding.
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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#5 Oct 14, 2008 10:39 pm
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,525


Subject: Re: M.A.X. source is lost to Interplay
I hope its not lost completly... funny though..
do you think they would guve us the source if they had it?
A.H.
- easy logic -
This post has been edited 1 times. Last edit on Oct 14, 2008 10:40 pm by Sal. ↑  ↓

#6 Oct 16, 2008 1:39 am
shaktazuki Offline
Mitglied
Registered since: Apr 30, 2008
Posts: 123


Subject: Re: M.A.X. source is lost to Interplay
Quote by Artlav:
Quote by shaktazuki:
I just got word back from Chris Taylor at Interplay - they don't have the source :'( :'( :'(
That's a pity.
All i ever got from them was silence, how did you get thru?

I asked Fallouts@Chris (or whatever his name on the forum is) directly - he's the lead developer for their MMO Fallout game, Chris Taylor. He told me they only have the compiled code.

Quote by Sal:
I hope its not lost completly... funny though..
do you think they would guve us the source if they had it?

I think they would. There's no commercial interest in the game, so they'd gain a lot of goodwill from us and whoever else wanted the code and lose nothing by giving it to us.

The fact that Chris didn't blow me off implies that he made a genuine effort to locate it. He could have just left me hanging.
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#7 Oct 16, 2008 11:18 am
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,525


Subject: Re: M.A.X. source is lost to Interplay
I hope someone has the source...damn...
A.H.
- easy logic -
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#8 Oct 24, 2008 7:45 pm
Mr. Weedy Offline
Mitglied
Registered since: Aug 30, 2008
Posts: 22


Subject: Re: M.A.X. source is lost to Interplay
I'm not a coder but I would imaginate that there are some sort of hacking/reverting programs which can read encrypted codes and turn them back to readable code.

But that's just a guess and most likely there aren't any because that program would have to try millions ways to find the correct key to revert the encrypting of the code and after that it wouldh ave to try all kinds of ways which letter should replace each encrypted letter.
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#9 Oct 24, 2008 8:29 pm
Artlav Artlav Offline
Approved Member
Registered since: Jul 16, 2008
Posts: 22


Subject: Re: M.A.X. source is lost to Interplay
Quote by Mr. Weedy:
I'm not a coder but I would imaginate that there are some sort of hacking/reverting programs which can read encrypted codes and turn them back to readable code.

But that's just a guess and most likely there aren't any because that program would have to try millions ways to find the correct key to revert the encrypting of the code and after that it wouldh ave to try all kinds of ways which letter should replace each encrypted letter.
It sounds like you are confusing something.
Source code does not mean encrypted source, it means the source of the game - the program itself.
So, it's not a question of decrypting something, but a case of lost blueprints to an equivalent of a very complex piece of machinery.

If you mean getting sources out of the binaries (max.exe), then it is not too feasible, and will take more effort than making the thing anew, as OpenTTD example shows.
Artyom Litvinovich
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#10 Oct 25, 2008 10:32 am
Mr. Weedy Offline
Mitglied
Registered since: Aug 30, 2008
Posts: 22


Subject: Re: M.A.X. source is lost to Interplay
Yeah, I meant getting sources out of binaries but as you said, it isn't a very good idea.
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