Mechanized Assault & eXploration Reloaded



#11 Jan 16, 2009 8:22 pm
Toranaga Toranaga Offline
Developer
Registered since: Dec 28, 2005
Posts: 232


Subject: Re: Gold Upgrades and Research
Hello Mira,
thank you. It would be interesting to get a formula for calculating the values. But it is not needed to get the behaviour of the original M.A.X. The simple reason is, that there is no next step after 673 in M.A.X. (when the price would be above 800 a further upgrade is not possible in the original).
In MAXReloaded we have all possible upgrade-price-rows as values in the source code. We directly retrieved them from the original (by playing with a large large large research/upgrade base).

Anyway it would be interesting to get a good formula (we have already a formula, but to me it looks a little strange) for values that were not in the original M.A.X. but which someone introduces when designing new kinds of units or doing some balancing stuff. If you want, I can provide you with some further rows as examples of the same underlying formula.
Paul Grathwohl (pagra)
↑  ↓

#12 Jan 16, 2009 9:00 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: Gold Upgrades and Research
could be interesting for "learning units" as well Smiling
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
↑  ↓

#13 Jan 17, 2009 1:52 pm
Mira Offline
Mitglied
Registered since: Jan 11, 2009
Posts: 16


Subject: Re: Gold Upgrades and Research
Hi,

About Gold Upgrade,

The statics for gold upgrade depend to:
Ammo -- Armor are linked
Attack -- Speed are linked
Range -- Scan are linked
Shots (alone)
Hits (alone?)

So the function how give the value of gold upgrade is not so easy to find, it depend of many parameter.

There is another parameter: See the RANGE upgraded
- if the unit have low RANGE, [like Infantry] the upgrade will be +1 per upgrade.
- if the unit have high RANGE, [like scanner] the upgrade will be +2 per upgrade.

I have the following result :

FOR RANGE upgraded:
+1 per upgrade:
3-> 61 - 299
4-> 34-125-364
5-> 23-68-172-386-791
6-> 17-44-98-201-386-694
7-> no example
8-> no example
9-> 9-19-33-57-93-149-230-345-505

+2 per upgrade:
10 -> 23-68-172-386-791
11-> no example
12-> 17-44-98-201-386-694

I have found that to DOUBLE the attribute, you must pay at all a multiple of 720 gold.
For SHOTS:
1 -> 720 (you double)
2 -> 79 - 641 so to upgrade from 2 to 4 you must pay 79+641 = 720 gold... not a coincidence.

For range:
5--> 23-68-172-386-791 so to upgrade from 5 to 10 you must pay 23+68+172+386+791 = 1440 gold.
6-> 17-44-98-201-386-694 so to upgrade from 6 to 12 you must pay: 17+44+98+201+386+694=1440 gold too, not a coincidence.

I can explain you why you cannot upgrade 3 range unit more than 5: because
to go from 3 to 6 you must pay 1440.
or we have 3-> 61-299 to go from 3 to 5 we must pay 61+299=360 gold.
from 5 to 6 we must pay : 1440-360= 1080 or because 1080>800 we cannot upgrade to 6 a unit that have 3 RANGE.

So the original upgrade function have a human imposed limitation: not to pay more than 800. (you have already say that)
I can find this function but ... with time.
Olivier
This post has been edited 2 times. Last edit on Jan 17, 2009 2:25 pm by Mira. ↑  ↓

#14 Jan 17, 2009 7:07 pm
Toranaga Toranaga Offline
Developer
Registered since: Dec 28, 2005
Posts: 232


Subject: Re: Gold Upgrades and Research
Hello,

here is some meat for your formula finding. These are all values that exist in original M.A.X.
Hitpoints, Armor and Ammo are linked
Attack and Speed are linked
Range and Scan are linked
Shots are alone

You can read it this way:
hitpointsArmorAmmo_6 [9] = 51;
The price to update Hitpoints, Armor or Ammo from the current value 9, where the start value of the unit was 6, is 51 credits.

I find this result very interesting: "to double the value costs a sum of 720 credits"
That seems to play an important role in the design of the original formula.

But let me repeat: We have an implementation for upgrade calculation, that can do anything, what you can do in original M.A.X.
The formula for upgrade costs is only interesting for further expansions that go beyond the original.
So don't invest too much time, if you don't really want to...

Greetings,
Toranaga

// ------------------------------ HITPOINTS and ARMOR and AMMO
    hitpointsArmorAmmo_2 [2] = 39;
    hitpointsArmorAmmo_2 [3] = 321;

    hitpointsArmorAmmo_4 [4] = 8;
    hitpointsArmorAmmo_4 [5] = 31;
    hitpointsArmorAmmo_4 [6] = 91;
    hitpointsArmorAmmo_4 [7] = 230;
    hitpointsArmorAmmo_4 [8] = 513;

    hitpointsArmorAmmo_6 [6] = 4;
    hitpointsArmorAmmo_6 [7] = 11;
    hitpointsArmorAmmo_6 [8] = 24;
    hitpointsArmorAmmo_6 [9] = 51;
    hitpointsArmorAmmo_6 [10] = 96;
    hitpointsArmorAmmo_6 [11] = 174;
    hitpointsArmorAmmo_6 [12] = 297;
    hitpointsArmorAmmo_6 [13] = 491;
    hitpointsArmorAmmo_6 [14] = 780;

    hitpointsArmorAmmo_8 [8] = 2;
    hitpointsArmorAmmo_8 [9] = 6;
    hitpointsArmorAmmo_8 [10] = 11;
    hitpointsArmorAmmo_8 [11] = 20;
    hitpointsArmorAmmo_8 [12] = 35;
    hitpointsArmorAmmo_8 [13] = 56;
    hitpointsArmorAmmo_8 [14] = 91;
    hitpointsArmorAmmo_8 [15] = 139;
    hitpointsArmorAmmo_8 [16] = 208;
    hitpointsArmorAmmo_8 [17] = 305;
    hitpointsArmorAmmo_8 [18] = 438;
    hitpointsArmorAmmo_8 [19] = 617;

    hitpointsArmorAmmo_9 [9] = 2;
    hitpointsArmorAmmo_9 [10] = 5;
    hitpointsArmorAmmo_9 [11] = 8;
    hitpointsArmorAmmo_9 [12] = 14;
    hitpointsArmorAmmo_9 [13] = 23;
    hitpointsArmorAmmo_9 [14] = 38;
    hitpointsArmorAmmo_9 [15] = 57;
    hitpointsArmorAmmo_9 [16] = 86;
    hitpointsArmorAmmo_9 [17] = 127;
    hitpointsArmorAmmo_9 [18] = 181;
    hitpointsArmorAmmo_9 [19] = 254;
    hitpointsArmorAmmo_9 [20] = 353;
    hitpointsArmorAmmo_9 [21] = 480;
    hitpointsArmorAmmo_9 [22] = 645;

    hitpointsArmorAmmo_10 [10] = 5;
    hitpointsArmorAmmo_10 [12] = 17;
    hitpointsArmorAmmo_10 [14] = 43;
    hitpointsArmorAmmo_10 [16] = 97;
    hitpointsArmorAmmo_10 [18] = 198;
    hitpointsArmorAmmo_10 [20] = 377;
    hitpointsArmorAmmo_10 [22] = 682;

    hitpointsArmorAmmo_12 [12] = 4;
    hitpointsArmorAmmo_12 [14] = 11;
    hitpointsArmorAmmo_12 [16] = 24;
    hitpointsArmorAmmo_12 [18] = 51;
    hitpointsArmorAmmo_12 [20] = 96;
    hitpointsArmorAmmo_12 [22] = 174;
    hitpointsArmorAmmo_12 [24] = 297;
    hitpointsArmorAmmo_12 [26] = 491;
    hitpointsArmorAmmo_12 [28] = 780;

    hitpointsArmorAmmo_14 [14] = 3;
    hitpointsArmorAmmo_14 [16] = 8;
    hitpointsArmorAmmo_14 [18] = 16;
    hitpointsArmorAmmo_14 [20] = 30;
    hitpointsArmorAmmo_14 [22] = 54;
    hitpointsArmorAmmo_14 [24] = 94;
    hitpointsArmorAmmo_14 [26] = 155;
    hitpointsArmorAmmo_14 [28] = 245;
    hitpointsArmorAmmo_14 [30] = 378;
    hitpointsArmorAmmo_14 [32] = 567;

    hitpointsArmorAmmo_16 [16] = 2;
    hitpointsArmorAmmo_16 [18] = 6;
    hitpointsArmorAmmo_16 [20] = 11;
    hitpointsArmorAmmo_16 [22] = 20;
    hitpointsArmorAmmo_16 [24] = 35;
    hitpointsArmorAmmo_16 [26] = 56;
    hitpointsArmorAmmo_16 [28] = 91;
    hitpointsArmorAmmo_16 [30] = 139;
    hitpointsArmorAmmo_16 [32] = 208;
    hitpointsArmorAmmo_16 [34] = 305;
    hitpointsArmorAmmo_16 [36] = 438;
    hitpointsArmorAmmo_16 [38] = 617;

    hitpointsArmorAmmo_18 [18] = 2;
    hitpointsArmorAmmo_18 [20] = 5;
    hitpointsArmorAmmo_18 [22] = 8;
    hitpointsArmorAmmo_18 [24] = 14;
    hitpointsArmorAmmo_18 [26] = 23;
    hitpointsArmorAmmo_18 [28] = 38;
    hitpointsArmorAmmo_18 [30] = 57;
    hitpointsArmorAmmo_18 [32] = 86;
    hitpointsArmorAmmo_18 [34] = 127;
    hitpointsArmorAmmo_18 [36] = 181;
    hitpointsArmorAmmo_18 [38] = 254;
    hitpointsArmorAmmo_18 [40] = 353;
    hitpointsArmorAmmo_18 [42] = 480;
    hitpointsArmorAmmo_18 [44] = 645;

    hitpointsArmorAmmo_20 [20] = 2;
    hitpointsArmorAmmo_20 [22] = 3;
    hitpointsArmorAmmo_20 [24] = 7;
    hitpointsArmorAmmo_20 [26] = 10;
    hitpointsArmorAmmo_20 [28] = 17;
    hitpointsArmorAmmo_20 [30] = 26;
    hitpointsArmorAmmo_20 [32] = 40;
    hitpointsArmorAmmo_20 [34] = 57;
    hitpointsArmorAmmo_20 [36] = 82;
    hitpointsArmorAmmo_20 [38] = 116;
    hitpointsArmorAmmo_20 [40] = 160;
    hitpointsArmorAmmo_20 [42] = 217;
    hitpointsArmorAmmo_20 [44] = 293;
    hitpointsArmorAmmo_20 [46] = 389;
    hitpointsArmorAmmo_20 [48] = 509;
    hitpointsArmorAmmo_20 [50] = 660;

    hitpointsArmorAmmo_24 [24] = 1;
    hitpointsArmorAmmo_24 [26] = 3;
    hitpointsArmorAmmo_24 [28] = 4;
    hitpointsArmorAmmo_24 [30] = 7;
    hitpointsArmorAmmo_24 [32] = 10;
    hitpointsArmorAmmo_24 [34] = 14;
    hitpointsArmorAmmo_24 [36] = 21;
    hitpointsArmorAmmo_24 [38] = 30;
    hitpointsArmorAmmo_24 [40] = 40;
    hitpointsArmorAmmo_24 [42] = 56;
    hitpointsArmorAmmo_24 [44] = 75;
    hitpointsArmorAmmo_24 [46] = 99;
    hitpointsArmorAmmo_24 [48] = 129;
    hitpointsArmorAmmo_24 [50] = 168;
    hitpointsArmorAmmo_24 [52] = 216;
    hitpointsArmorAmmo_24 [54] = 275;
    hitpointsArmorAmmo_24 [56] = 346;
    hitpointsArmorAmmo_24 [58] = 434;
    hitpointsArmorAmmo_24 [60] = 538;
    hitpointsArmorAmmo_24 [62] = 663;

    hitpointsArmorAmmo_26 [26] = 5;
    hitpointsArmorAmmo_26 [31] = 15;
    hitpointsArmorAmmo_26 [36] = 38;
    hitpointsArmorAmmo_26 [41] = 84;
    hitpointsArmorAmmo_26 [46] = 168;
    hitpointsArmorAmmo_26 [51] = 319;
    hitpointsArmorAmmo_26 [56] = 567;

    hitpointsArmorAmmo_28 [28] = 4;
    hitpointsArmorAmmo_28 [33] = 13;
    hitpointsArmorAmmo_28 [38] = 30;
    hitpointsArmorAmmo_28 [43] = 64;
    hitpointsArmorAmmo_28 [48] = 126;
    hitpointsArmorAmmo_28 [53] = 232;
    hitpointsArmorAmmo_28 [58] = 404;
    hitpointsArmorAmmo_28 [63] = 677;

    hitpointsArmorAmmo_32 [32] = 3;
    hitpointsArmorAmmo_32 [37] = 10;
    hitpointsArmorAmmo_32 [42] = 20;
    hitpointsArmorAmmo_32 [47] = 41;
    hitpointsArmorAmmo_32 [52] = 75;
    hitpointsArmorAmmo_32 [57] = 134;
    hitpointsArmorAmmo_32 [62] = 225;
    hitpointsArmorAmmo_32 [67] = 365;
    hitpointsArmorAmmo_32 [72] = 574;

    hitpointsArmorAmmo_36 [36] = 3;
    hitpointsArmorAmmo_36 [41] = 7;
    hitpointsArmorAmmo_36 [46] = 15;
    hitpointsArmorAmmo_36 [51] = 27;
    hitpointsArmorAmmo_36 [56] = 50;
    hitpointsArmorAmmo_36 [61] = 84;
    hitpointsArmorAmmo_36 [66] = 137;
    hitpointsArmorAmmo_36 [71] = 218;
    hitpointsArmorAmmo_36 [76] = 332;
    hitpointsArmorAmmo_36 [81] = 497;
    hitpointsArmorAmmo_36 [86] = 724;

    hitpointsArmorAmmo_40 [40] = 2;
    hitpointsArmorAmmo_40 [45] = 6;
    hitpointsArmorAmmo_40 [50] = 11;
    hitpointsArmorAmmo_40 [55] = 20;
    hitpointsArmorAmmo_40 [60] = 35;
    hitpointsArmorAmmo_40 [65] = 56;
    hitpointsArmorAmmo_40 [70] = 91;
    hitpointsArmorAmmo_40 [75] = 139;
    hitpointsArmorAmmo_40 [80] = 208;
    hitpointsArmorAmmo_40 [85] = 305;
    hitpointsArmorAmmo_40 [90] = 438;
    hitpointsArmorAmmo_40 [95] = 617;

    hitpointsArmorAmmo_56 [56] = 4;
    hitpointsArmorAmmo_56 [66] = 13;
    hitpointsArmorAmmo_56 [76] = 30;
    hitpointsArmorAmmo_56 [86] = 64;
    hitpointsArmorAmmo_56 [96] = 126;
    hitpointsArmorAmmo_56 [106] = 232;
    hitpointsArmorAmmo_56 [116] = 404;
    hitpointsArmorAmmo_56 [126] = 677;
Paul Grathwohl (pagra)
↑  ↓

#15 Jan 17, 2009 7:08 pm
Toranaga Toranaga Offline
Developer
Registered since: Dec 28, 2005
Posts: 232


Subject: Re: Gold Upgrades and Research
// ------------------------------ ATTACK and SPEED
    attackSpeed_5 [5] = 11;
    attackSpeed_5 [6] = 34;
    attackSpeed_5 [7] = 86;
    attackSpeed_5 [8] = 193;
    attackSpeed_5 [9] = 396;
    attackSpeed_5 [10] = 755;

    attackSpeed_6 [6] = 8;
    attackSpeed_6 [7] = 22;
    attackSpeed_6 [8] = 49;
    attackSpeed_6 [9] = 101;
    attackSpeed_6 [10] = 193;
    attackSpeed_6 [11] = 347;
    attackSpeed_6 [12] = 595;

    attackSpeed_7 [7] = 6;
    attackSpeed_7 [8] = 16;
    attackSpeed_7 [9] = 32;
    attackSpeed_7 [10] = 60;
    attackSpeed_7 [11] = 109;
    attackSpeed_7 [12] = 188;
    attackSpeed_7 [13] = 309;
    attackSpeed_7 [14] = 490;
    attackSpeed_7 [15] = 757;

    attackSpeed_8 [8] = 5;
    attackSpeed_8 [9] = 12;
    attackSpeed_8 [10] = 22;
    attackSpeed_8 [11] = 40;
    attackSpeed_8 [12] = 69;
    attackSpeed_8 [13] = 113;
    attackSpeed_8 [14] = 181;
    attackSpeed_8 [15] = 278;
    attackSpeed_8 [16] = 416;
    attackSpeed_8 [17] = 611;

    attackSpeed_9 [9] = 4;
    attackSpeed_9 [10] = 10;
    attackSpeed_9 [11] = 16;
    attackSpeed_9 [12] = 29;
    attackSpeed_9 [13] = 46;
    attackSpeed_9 [14] = 75;
    attackSpeed_9 [15] = 115;
    attackSpeed_9 [16] = 172;
    attackSpeed_9 [17] = 253;
    attackSpeed_9 [18] = 362;
    attackSpeed_9 [19] = 509;
    attackSpeed_9 [20] = 705;

    attackSpeed_10 [10] = 11;
    attackSpeed_10 [12] = 34;
    attackSpeed_10 [14] = 86;
    attackSpeed_10 [16] = 193;
    attackSpeed_10 [18] = 396;
    attackSpeed_10 [20] = 755;

    attackSpeed_11 [11] = 10;
    attackSpeed_11 [13] = 26;
    attackSpeed_11 [15] = 64;
    attackSpeed_11 [17] = 137;
    attackSpeed_11 [19] = 269;
    attackSpeed_11 [21] = 500;
    
    attackSpeed_12 [12] = 8;
    attackSpeed_12 [14] = 22;
    attackSpeed_12 [16] = 49;
    attackSpeed_12 [18] = 101;
    attackSpeed_12 [20] = 193;
    attackSpeed_12 [22] = 347;
    attackSpeed_12 [24] = 595;

    attackSpeed_14 [14] = 6;
    attackSpeed_14 [16] = 16;
    attackSpeed_14 [18] = 32;
    attackSpeed_14 [20] = 60;
    attackSpeed_14 [22] = 109;
    attackSpeed_14 [24] = 188;
    attackSpeed_14 [26] = 309;
    attackSpeed_14 [28] = 490;
    attackSpeed_14 [30] = 757;

    attackSpeed_15 [15] = 6;
    attackSpeed_15 [17] = 13;
    attackSpeed_15 [19] = 26;
    attackSpeed_15 [21] = 49;
    attackSpeed_15 [23] = 86;
    attackSpeed_15 [25] = 144;
    attackSpeed_15 [27] = 233;
    attackSpeed_15 [29] = 364;
    attackSpeed_15 [31] = 554;

    attackSpeed_16 [16] = 5;
    attackSpeed_16 [18] = 12;
    attackSpeed_16 [20] = 22;
    attackSpeed_16 [22] = 40;
    attackSpeed_16 [24] = 69;
    attackSpeed_16 [26] = 113;
    attackSpeed_16 [28] = 181;
    attackSpeed_16 [30] = 278;
    attackSpeed_16 [32] = 416;
    attackSpeed_16 [34] = 611;

    attackSpeed_18 [18] = 4;
    attackSpeed_18 [20] = 10;
    attackSpeed_18 [22] = 16;
    attackSpeed_18 [24] = 29;
    attackSpeed_18 [26] = 46;
    attackSpeed_18 [28] = 75;
    attackSpeed_18 [30] = 115;
    attackSpeed_18 [32] = 172;
    attackSpeed_18 [34] = 253;
    attackSpeed_18 [36] = 362;
    attackSpeed_18 [38] = 509;
    attackSpeed_18 [40] = 705;

    attackSpeed_20 [20] = 4;
    attackSpeed_20 [22] = 7;
    attackSpeed_20 [24] = 13;
    attackSpeed_20 [26] = 21;
    attackSpeed_20 [28] = 34;
    attackSpeed_20 [30] = 52;
    attackSpeed_20 [32] = 79;
    attackSpeed_20 [34] = 114;
    attackSpeed_20 [36] = 164;
    attackSpeed_20 [38] = 232;
    attackSpeed_20 [40] = 320;
    attackSpeed_20 [42] = 435;
    attackSpeed_20 [44] = 586;
    attackSpeed_20 [46] = 777;

    attackSpeed_22 [22] = 3;
    attackSpeed_22 [24] = 7;
    attackSpeed_22 [26] = 10;
    attackSpeed_22 [28] = 16;
    attackSpeed_22 [30] = 26;
    attackSpeed_22 [32] = 38;
    attackSpeed_22 [34] = 56;
    attackSpeed_22 [36] = 81;
    attackSpeed_22 [38] = 113;
    attackSpeed_22 [40] = 156;
    attackSpeed_22 [42] = 214;
    attackSpeed_22 [44] = 286;
    attackSpeed_22 [46] = 380;
    attackSpeed_22 [48] = 498;
    attackSpeed_22 [50] = 646;

    attackSpeed_24 [24] = 3;
    attackSpeed_24 [26] = 5;
    attackSpeed_24 [28] = 9;
    attackSpeed_24 [30] = 13;
    attackSpeed_24 [32] = 20;
    attackSpeed_24 [34] = 29;
    attackSpeed_24 [36] = 42;
    attackSpeed_24 [38] = 59;
    attackSpeed_24 [40] = 81;
    attackSpeed_24 [42] = 112;
    attackSpeed_24 [44] = 149;
    attackSpeed_24 [46] = 198;
    attackSpeed_24 [48] = 259;
    attackSpeed_24 [50] = 336;
    attackSpeed_24 [52] = 432;
    attackSpeed_24 [54] = 549;
    attackSpeed_24 [56] = 693;

    attackSpeed_28 [28] = 9;
    attackSpeed_28 [33] = 26;
    attackSpeed_28 [38] = 60;
    attackSpeed_28 [43] = 128;
    attackSpeed_28 [48] = 252;
    attackSpeed_28 [53] = 463;

    attackSpeed_30 [30] = 8;
    attackSpeed_30 [35] = 22;
    attackSpeed_30 [40] = 49;
    attackSpeed_30 [45] = 101;
    attackSpeed_30 [50] = 193;
    attackSpeed_30 [55] = 347;
    attackSpeed_30 [60] = 595;

    attackSpeed_36 [36] = 6;
    attackSpeed_36 [41] = 15;
    attackSpeed_36 [46] = 29;
    attackSpeed_36 [51] = 55;
    attackSpeed_36 [56] = 99;
    attackSpeed_36 [61] = 169;
    attackSpeed_36 [66] = 274;
    attackSpeed_36 [71] = 435;
    attackSpeed_36 [76] = 665;

    // ------------------------------ RANGE and SCAN
    rangeScan_3 [3] = 61;
    rangeScan_3 [4] = 299;

    rangeScan_4 [4] = 34;
    rangeScan_4 [5] = 125;
    rangeScan_4 [6] = 364;

    rangeScan_5 [5] = 23;
    rangeScan_5 [6] = 68;
    rangeScan_5 [7] = 172;
    rangeScan_5 [8] = 386;
    rangeScan_5 [9] = 791;

    rangeScan_6 [6] = 17;
    rangeScan_6 [7] = 44;
    rangeScan_6 [8] = 98;
    rangeScan_6 [9] = 201;
    rangeScan_6 [10] = 386;
    rangeScan_6 [11] = 694;

    rangeScan_7 [7] = 13;
    rangeScan_7 [8] = 31;
    rangeScan_7 [9] = 64;
    rangeScan_7 [10] = 121;
    rangeScan_7 [11] = 218;
    rangeScan_7 [12] = 375;
    rangeScan_7 [13] = 618;

    rangeScan_8 [8] = 11;
    rangeScan_8 [9] = 23;
    rangeScan_8 [10] = 45;
    rangeScan_8 [11] = 80;
    rangeScan_8 [12] = 138;
    rangeScan_8 [13] = 226;
    rangeScan_8 [14] = 361;
    rangeScan_8 [15] = 556;

    rangeScan_9 [9] = 9;
    rangeScan_9 [10] = 19;
    rangeScan_9 [11] = 33;
    rangeScan_9 [12] = 57;
    rangeScan_9 [13] = 93;
    rangeScan_9 [14] = 149;
    rangeScan_9 [15] = 230;
    rangeScan_9 [16] = 345;
    rangeScan_9 [17] = 505;
    rangeScan_9 [18] = 724;

    rangeScan_10 [10] = 23;
    rangeScan_10 [12] = 68;
    rangeScan_10 [14] = 172;
    rangeScan_10 [16] = 386;
    rangeScan_10 [18] = 791;

    rangeScan_11 [11] = 20;
    rangeScan_11 [13] = 53;
    rangeScan_11 [15] = 128;
    rangeScan_11 [17] = 273;
    rangeScan_11 [19] = 539;

    rangeScan_12 [12] = 17;
    rangeScan_12 [14] = 44;
    rangeScan_12 [16] = 98;
    rangeScan_12 [18] = 201;
    rangeScan_12 [20] = 386;
    rangeScan_12 [22] = 694;

    rangeScan_14 [14] = 13;
    rangeScan_14 [16] = 31;
    rangeScan_14 [18] = 64;
    rangeScan_14 [20] = 121;
    rangeScan_14 [22] = 218;
    rangeScan_14 [24] = 375;
    rangeScan_14 [26] = 618;

    rangeScan_16 [16] = 11;
    rangeScan_16 [18] = 23;
    rangeScan_16 [20] = 45;
    rangeScan_16 [22] = 80;
    rangeScan_16 [24] = 138;
    rangeScan_16 [26] = 226;
    rangeScan_16 [28] = 361;
    rangeScan_16 [30] = 556;

    rangeScan_18 [18] = 9;
    rangeScan_18 [20] = 19;
    rangeScan_18 [22] = 33;
    rangeScan_18 [24] = 57;
    rangeScan_18 [26] = 93;
    rangeScan_18 [28] = 149;
    rangeScan_18 [30] = 230;
    rangeScan_18 [32] = 345;
    rangeScan_18 [34] = 505;
    rangeScan_18 [36] = 724;

    rangeScan_20 [20] = 8;
    rangeScan_20 [22] = 15;
    rangeScan_20 [24] = 26;
    rangeScan_20 [26] = 42;
    rangeScan_20 [28] = 68;
    rangeScan_20 [30] = 104;
    rangeScan_20 [32] = 157;
    rangeScan_20 [34] = 229;
    rangeScan_20 [36] = 328;
    rangeScan_20 [38] = 463;
    rangeScan_20 [40] = 640;

    rangeScan_24 [24] = 6;
    rangeScan_24 [26] = 11;
    rangeScan_24 [28] = 17;
    rangeScan_24 [30] = 27;
    rangeScan_24 [32] = 40;
    rangeScan_24 [34] = 58;
    rangeScan_24 [36] = 84;
    rangeScan_24 [38] = 117;
    rangeScan_24 [40] = 163;
    rangeScan_24 [42] = 223;
    rangeScan_24 [44] = 298;
    rangeScan_24 [46] = 396;
    rangeScan_24 [48] = 518;
    rangeScan_24 [50] = 673;

    // ------------------------------ SHOTS
    shots_1 [1] = 720;

    shots_2 [2] = 79;
    shots_2 [3] = 641;
Paul Grathwohl (pagra)
↑  ↓

#16 Mar 26, 2009 10:01 pm
Toranaga Toranaga Offline
Developer
Registered since: Dec 28, 2005
Posts: 232


Subject: Re: Gold Upgrades and Research
Update: The research centers and gold refineries are working in the current developer version and will be included in the next release. Yes, you read correctly: Research Centers, too! Cool
Paul Grathwohl (pagra)
↑  ↓

#17 Mar 27, 2009 1:13 am
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,525


Subject: Re: Gold Upgrades and Research
oh boy, thanks alot guys!
A.H.
- easy logic -
↑  ↓

#18 Mar 27, 2009 1:12 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: Gold Upgrades and Research
Juchu Gut datt Smiling Schaus mir nachher gleich an Smiling
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
↑  ↓

#19 Mar 27, 2009 2:03 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: Gold Upgrades and Research
neat.. did the research menu itself still work or did you have to make changes on it? I know that I didn't touch that in ages Smiling

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Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
↑  ↓

#20 Mar 27, 2009 8:36 pm
Toranaga Toranaga Offline
Developer
Registered since: Dec 28, 2005
Posts: 232


Subject: Re: Gold Upgrades and Research
The research menu did work. I only changed the handling of the research sliders a little.
The main work was everything that happens behind the curtain...
Paul Grathwohl (pagra)
↑  ↓

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