Mechanized Assault & eXploration Reloaded



#1 Apr 23, 2009 10:52 am
Impactor Impactor Offline
Mitglied
Registered since: Nov 30, 2007
Posts: 17


Subject: Some thoughts on the subject
After over a year of absence, I just tried the newest build and I am really pleased with the progress.

I tried Singleplayer for few minutes and there are some things I'd like to ask about.
1. Although I provided the original CD during installation, I still have no ingame music.
2. Is it possible to get the original RightMouseButton functionality back into MAXR? Now, when I play without it, I feel like missing my left hand Wink
M.A.X. ^ QuakeWorld ^ Fallout ^ Diablo - humanity never needed any other game.
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#2 Apr 23, 2009 11:26 am
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: Some thoughts on the subject
> After over a year of absence, I just tried the newest build and I am really pleased with the progress.

Welcome back Smiling

> I tried Singleplayer for few minutes and there are some things I'd like to ask about.
> 1. Although I provided the original CD during installation, I still have no ingame music.

Did you enable the music in settings? Did the resinstaller install OGG files to the music folder? If not we need resinstallers log and a directory listing of your cdrom.

> 2. Is it possible to get the original RightMouseButton functionality back into MAXR? Now, when I play without it, I feel like missing
> my left hand Wink

Yes. Change mouse style from MODERN to OLDSCHOOL in keys.xml as it is described in the manual, the FAQ and probably some other places Wink
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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#3 Apr 23, 2009 1:54 pm
Impactor Impactor Offline
Mitglied
Registered since: Nov 30, 2007
Posts: 17


Subject: Re: Some thoughts on the subject
Thanks!

As it turns out, the music is there. My volume was just to low to hear it.
And the tip on the mouse behaviour is valuable. I will read the FAQ now.

By the way, how come there is no building removal yet? Is it difficult to implement?

--------

EDIT:
I changed the mouse variable but it makes no difference ingame.
M.A.X. ^ QuakeWorld ^ Fallout ^ Diablo - humanity never needed any other game.
This post has been edited 1 times. Last edit on Apr 23, 2009 1:59 pm by Impactor. ↑  ↓

#4 Apr 23, 2009 4:55 pm
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: Some thoughts on the subject
Quote by Impactor:

By the way, how come there is no building removal yet? Is it difficult to implement?

The reason is, that we can't do everything at the same time Wink

Quote by Impactor:

I changed the mouse variable but it makes no difference ingame.

Are you sure, you set the variable exactly to the string "OLD_SCHOOL"?
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#5 Apr 23, 2009 5:25 pm
Impactor Impactor Offline
Mitglied
Registered since: Nov 30, 2007
Posts: 17


Subject: Re: Some thoughts on the subject
Quote by Eiko:

The reason is, that we can't do everything at the same time Wink

Sure, I was just curious Wink

Quote by Eiko:

Are you sure, you set the variable exactly to the string "OLD_SCHOOL"?

Nope, it was OLDSCHOOL just like in the FAQ. It is working now, since I added the underscore.

Another thing I noticed - savegame does not save map options (Grid, Scan, Range etc.). Am I doing something wrong or is it just not implemented? Is it going to be?
M.A.X. ^ QuakeWorld ^ Fallout ^ Diablo - humanity never needed any other game.
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#6 Apr 23, 2009 6:00 pm
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: Some thoughts on the subject
oh, thats wrong in the FAQ. But you could see the string "OLD_SCHOOL" in the keys.xml file. Wink

The saving of the hud settings is still under construction.
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#7 Apr 23, 2009 8:02 pm
Impactor Impactor Offline
Mitglied
Registered since: Nov 30, 2007
Posts: 17


Subject: Re: Some thoughts on the subject
Alrite. I finally found some time and played some singleplayer turns. Here is the list of shortcomings and ideas for improvement I noticed. Please, let me know what you think of them.

1. Constructor/engineer does not say what is he building when clicked.
2. "New unit" voice message when building a pipe (and probably platform, road etc).
3. Automatic start/reconfiguration of running Power Generators when compleating new power-hungry building (not sure if it is really not working).
4. Double-clicking a building/unit in a construction window does not start the production.
5. No "+" before the number of resources per turn in the allocation window.
6. Would be nice to have mouse scroll support on the contruction list
7. No ENTER confirmation of X-fers.

8. When will Gold Rafs and Research Centres be implemented? My game-style relies on them heavily. Sad

But still, this is an amazing job you are doing. Widescreen support blows me away.
M.A.X. ^ QuakeWorld ^ Fallout ^ Diablo - humanity never needed any other game.
This post has been edited 1 times. Last edit on Apr 23, 2009 8:03 pm by Impactor. ↑  ↓

#8 Apr 23, 2009 9:06 pm
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: Some thoughts on the subject
Good news: Research Centres and Gold Upgrades are already implemented and the next release is coming in a few days Smiling

Thanks for testing. All of your points are reasonable. It would be very helpful, if you could write you feedback as tickets on the bug tracker (one ticket per issue). Is is very difficult to manage the feedback from several threads, eMails, IRC etc. So feedback gets probably lost, when it is not on the bug tracker.

Please try to look, whether an issue is already reported, although reporting twice is still better than no report about an issue.

Link to the tracker: http://maxr.org/trac/
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#9 Apr 24, 2009 9:54 am
Impactor Impactor Offline
Mitglied
Registered since: Nov 30, 2007
Posts: 17


Subject: Re: Some thoughts on the subject
I added the tickets.
Some follow-up questions:

1. Is there (will there be) an option for alliances? I mean things like shared vision and no sentry-attacking of allies.
2. How about re-introducing clans? Maybe as a non-default option set by multiplayer host.
M.A.X. ^ QuakeWorld ^ Fallout ^ Diablo - humanity never needed any other game.
This post has been edited 3 times. Last edit on Apr 24, 2009 11:03 am by Impactor. ↑  ↓

#10 Apr 25, 2009 8:49 am
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: Some thoughts on the subject
The Clans will be implemented soon.

About alliances: this is not yet planed, but sounds good and many others already asked for it. So maybe this will be implemented some time in the future Smiling
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