Mechanized Assault & eXploration Reloaded



#31 Mar 11, 2012 1:54 am
xochipilli Offline
Approved Member
Registered since: Dec 29, 2009
Posts: 84


Subject: Re: Map Download Section
Crowded 6 player map, all strategies possible...

Hexhog
Players : 2-6
Size : 112*112

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This post has been edited 1 times. Last edit on Mar 11, 2012 1:56 am by xochipilli. ↑  ↓

#32 Mar 11, 2012 2:06 am
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,526


Subject: Re: Map Download Section
nice maps xochipilli!
A.H.
- easy logic -
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#33 Mar 11, 2012 3:34 am
fyzzo fyzzo Offline
Approved Member
Registered since: Sep 23, 2009
Posts: 281


Subject: Re: Map Download Section
Quote by xochipilli:
Inspired by fyzzo's video, another mirrored map Wink
One question though, (where) can I get the other extended tilesets as shown in your video fyzzo?
I'm happy that I inspired you Smiling
I got the Tilesets from Sal, maybe he could post a Link ...?
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#34 Mar 11, 2012 1:01 pm
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,526


Subject: Re: Map Download Section
Hey !
Quote:

Zitat von xochipilli:
Inspired by fyzzo's video, another mirrored map
One question though, (where) can I get the other extended tilesets as shown in your video fyzzo?

You got a pm xochipilli =) I don't think I can make the titleset public. Its from to russian max community, I found its somewhere there ages ago:D thanks to the provider!
A.H.
- easy logic -
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#35 Mar 11, 2012 11:45 pm
xochipilli Offline
Approved Member
Registered since: Dec 29, 2009
Posts: 84


Subject: Re: Map Download Section
Quote:
You got a pm xochipilli =) I don't think I can make the titleset public. Its from to russian max community, I found its somewhere there ages ago:D thanks to the provider!

Thanks alot Sal! Using one of them in the map below Wink

White Sand
Players: 2-4
Size : 112*112

Designed to suggest early conflict on white sand, dark sea or in the air.

Thumbnails of attached images:
white sand.png
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Filesize: 579.51 KB

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#36 Mar 12, 2012 12:52 pm
xochipilli Offline
Approved Member
Registered since: Dec 29, 2009
Posts: 84


Subject: Re: Map Download Section
Amazed
Players: 2-4
Size: 112*112

Well it's a maze, claim the middle first or blast your enemy away from it using the contours of the maze. Prone to have a lot submarine activity too...

Thumbnails of attached images:
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Filesize: 480.01 KB

This post has been edited 1 times. Last edit on Mar 12, 2012 12:54 pm by xochipilli. ↑  ↓

#37 Mar 12, 2012 1:33 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: Map Download Section
I don't like symmetrical maps. In fact I think they are boring and with 112*112 even over sized for a typical MAX match. Story tells you that you fight over a planet. Not over a maze.

Nice to see that new maps are created however Smiling

My 2 cents.
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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#38 Mar 12, 2012 2:05 pm
fyzzo fyzzo Offline
Approved Member
Registered since: Sep 23, 2009
Posts: 281


Subject: Re: Map Download Section
I like'em Smiling

I think I would not choose this map for a match, but it seems so "different" from the others ^^
This post has been edited 1 times. Last edit on Mar 12, 2012 2:06 pm by fyzzo. ↑  ↓

#39 Mar 12, 2012 2:15 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: Map Download Section
Oj, for the record: I do like the "chess map" someone refereed to here Smiling
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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#40 Mar 12, 2012 11:26 pm
xochipilli Offline
Approved Member
Registered since: Dec 29, 2009
Posts: 84


Subject: Re: Map Download Section
That's two pennies worth. Tongue

I do prefer more organic maps also, in fact that's what i was making at first, but while this program doesn't seem to have any load map function, it is also so crash happy that it has prematurely killed all my efforts so far at making more complex 'planet' like map to the finish.

So I made a few quick to make symmetrical maps open to many strategies, ( like making both naval and tank warfare likely ) which i imho there's lack of.
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