Subject: Re: Counterstrategy for Missile Launchers
Its hard to survive a charge if there are a certain amount of Missilelaunchers built in a certain area. You can build 10 Missile Launchers on one Spot quite fast and pimp them to at least 2 shots per round. So its 20 shots per round. If the range and damage is pimped very high you can easily blow away even a bigger, pimped tankrush. If you have to approach from the seaside, it can even be harder, because of the low speed naval units usualy have.
I did big sea, air and land rushes at once with dozends of pimped tanks, and at least 20 fast, well armored gunboats and 10 APCs with 6 marines each, waiting under water at the coast to deploy the marines on to the beach (D-Day ^^), while gunboats and scouts approach fast and airtransports brought in even more tanks. I didn't even fire one shot on those missile launchers or the radar, because of their huge range. Oh and in that game the infiltrators couldn't do their work and take down the missile launchers and anti air, cause that function didnt work that time, what I found out on that D-Day.
@ David
very good idea! I thought about, that especially missilelaunchers can not reload automaticaly and instead have to be resupplied by supplytruck only. So you move the aktive management back to the middle and you have to focus more on defending your base, moving in resupplies. Upgrading the ammount of ammo would become more important and cost some research time, that could be spent on range-research =o). There would always be a weak spot near the target "missile launchers", the supply truck.
Another possibility we usually use is that we decide not to research range and only buy it to the maximum limit with gold.
And another idea, more a mathematical solution ...more missilelaunchers lead to any sanction as less gold, slower production rates or what ever. A limit of maximum missilelaunchers could be a possibility, too.
How about, missilelaunchers can't attack infiltrators? And then..Infiltrators are equipped with 3 packs of C4

. No? Okay, just an idea... .
The second most used gameplay "strategy" is about massive aircraft rushes. If some of the fighting planes had to be resupplied of fuel after for example 200 moves, you would be forced to build up foreposts and resupply those. But thats hardcore micromanagement and so maybe an option for the hardcore mode of MAXR =o).
Sandman
"AAAAAAAAAAAAAAAAAAAAaaaaaaaaaahhhh..." [spotted Infiltrator!]
