Mechanized Assault & eXploration Reloaded



#21 Jan 27, 2012 11:20 am
WittZi WittZi Offline
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Registered since: Sep 15, 2009
Posts: 57


Subject: Re: MAXR on iPAD would be awesome!
Ahhh I see. As the most recent releases of MAXR are on Windows and OSX platforms I thought that the majority of devs were Mac and Windows based.
WittZi
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For every complex problem, there is a simple solution that is wrong.
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#22 Jan 27, 2012 11:24 am
WittZi WittZi Offline
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Registered since: Sep 15, 2009
Posts: 57


Subject: Re: MAXR on iPAD would be awesome!
Incidentally, I'm willing to throw you a few OSX licenses to build a VM that that you could use for dev work (I couldn't afford to provide iPads or iMacs)! I genuinely believe that a tablet version of MAXR would go down in history as one of the most legendary games ever made!
WittZi
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For every complex problem, there is a simple solution that is wrong.
George Bernard Shaw
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#23 Jan 27, 2012 11:28 am
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: MAXR on iPAD would be awesome!
Actually there's exactly one guy taking care of the Mac version and one guy taking are of the Linux version. Undecided

..ah.. and two guys taking care of the windows version.

Small team we are Have a look-around

4 pads? Laughing
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
This post has been edited 1 times. Last edit on Jan 27, 2012 11:29 am by beko. ↑  ↓

#24 Jan 28, 2012 3:40 am
Meechmunchie Meechmunchie Offline
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Registered since: Dec 11, 2004
Posts: 127


Subject: Re: MAXR on iPAD would be awesome!
Quote by WittZi:
I genuinely believe that a tablet version of MAXR would go down in history as one of the most legendary games ever made!
I agree. Grinning
But ... we have to support Android-Tablets then, too.

Off Topic:
«No lik it buttons as long as I'm in charge !» Tongue
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#25 Jan 30, 2012 12:56 am
WittZi WittZi Offline
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Registered since: Sep 15, 2009
Posts: 57


Subject: Re: MAXR on iPAD would be awesome!
Why would you (although I guess it would be great if you could)?

iPad's need it to be developed on iOS, so you're kind of stuck there and would have to develop for that platform specifically if you wanted an iPad version. However, with tablet versions of Ubunto on the horizon for Android devices and Windows 8 giving full tablet support in 2012 most other platforms are essentially already catered for. Ok - so you might need a few tweaks to get gestures and touch specific features working but I'm guessing that won't be so bad (easy for me to say)!
WittZi
__________________________________________________
_________________________________
For every complex problem, there is a simple solution that is wrong.
George Bernard Shaw
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#26 Jan 30, 2012 9:54 am
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: MAXR on iPAD would be awesome!
Developing for a specific OS sucks. Especially for Tablets.

There's more sense in using the power of HTML5 and JavaScript and write this OS independent in a webbrowser. I've already some thoughts on that.
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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