Mechanized Assault & eXploration Reloaded



#1 Dec 04, 2011 6:47 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: MAXR 0.2.7 Release
MAXR 0.2.7 Release

One year of development and here it is. We're happy to announce MAXR 0.2.7 with many new features and bugfixes. The Changelog speaks for itself:

1. Releases

Distributionnoarch/universalx86ppcx86_64
Mac OSX >= 10.4 (dmg) -- -- -- Yes maxr-0.2.7
Tux Source (tar.gz) Yes maxr-0.2.7
Yes resinstaller-0.7
-- -- --
Windows Windows (exe) -- Yes maxr-0.2.7 -- No (not yet)

Your download isn't on this list? Check downloads. If it is not there you may help us and create the missing package!

2. Patches

No patches this time. Due to many changes in the source and config and many bugreports we got because of broken installations we want you to reinstall maxr this time.

Manual:

      Package manual.pdf
      Search Frequently Asked Questions
      Tux Windows Installation (may be aged - see INSTALL instead)
      Tux Windows Building (may be aged - see BUILDING instead)

Important:

Due many changes we recommand a fresh install of MAXR especially when you make use of the resinstaller. Some game resources changed and if you e.g. don't have sound any more you know that you have to rerun resinstaller 0.7.

Info:

If maxr fails to start maxr.log is a good place to start. If you're stucked it might be a good idea to take a look at the manual. Please report crashes, bugs, odd behaivors or differences to the original game on the Bugtracker (login with your forum account and your password).

Hint: Drop by on the IRC to find other players. There is no game lobby or some sort of master server. MAXR is a standalone application and you have to find other players the old way. Ask your friends, on the irc or even on the bbs. Remember about timezones when you party.

Make sure to check the manual for hotkeys and ingame commands.

Job offer: You got some free time and want to get involved? Waste precious leisure time without getting money for it? We're still looking for translators, testers, sound artists, packager for various distros and especially an amiga porter! Just report on the bbs or on the irc or send us a mail/postcard Smiling

Quote by ChangeLog:

Mechanized Assault & eXploration Reloaded 0.2.7
==================================================
=====================
-implemented ecospheres/biodomes
-implemented new victory condition with points system
-implemented new server commands "/freeze" and "/unfreeze
-implemented unit renaming
-implemented self destruction
-seperated rendering code from engine => real fps possible now
-improved #196 Research report message now tells which research finished
-improved unit group handling (hotkeys work for all selected units now)
-improved zooming with mouse wheel now centers to mouse cursor position
-improved ingame chatbox
-improved quit events (ALT+F4 should work now)
-improved video mode selection
-improved movejobs
-improved #420 confirmation dialog to exit button in loadsave menu
-improved source towards command line based dedicated server
-improved "info" menu for enemy units
-improved message when a unit gets disabled
-improved autorestart of buildings when the recover from being disabled
-improved using the "My Documents" folder on windows.
-improved system for reading and writing config values
-fixed #294 calculation remaining movment points
-fixed #422 build land units in a vehicle plant, surrounded by platforms
-fixed #380 freezed clients after reconnect
-fixed #438 lost network messages
-fixed #417 endless loop on exit
-fixed multiplayer lobby: double names or colors no longer possible
-fixed surveyor ai
-fixed context menu of stopped factories with queue
-fixed displaying enemy mines
-fixed build cost formula
-fixed displaying upgrades in build menu
-fixed various graphic problems
-fixed /ready command in multiplayer lobby
-fixed infiltrators
-tons of bugs fixed

Many many thanks to all the coders, artists, svn players, packagers that made this release possible Respect

If you like this project please donate!
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
This post has been edited 1 times. Last edit on Jan 26, 2012 8:27 pm by beko. ↑  ↓

#2 Dec 04, 2011 6:53 pm
Rocky Offline
Approved Member
Registered since: Feb 27, 2007
Posts: 125


Subject: Re: MAXR 0.2.7 Release
vielen vielen dank, ihr seid die besten In love
weiter so!
↑  ↓

#3 Dec 04, 2011 6:57 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: MAXR 0.2.7 Release
Hi Rocky,
I'd like to give that back: You are the best. We may be a tiny community here but without you, the players, this would not exist Cool
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
↑  ↓

#4 Dec 04, 2011 7:02 pm
fyzzo fyzzo Offline
Approved Member
Registered since: Sep 23, 2009
Posts: 281


Subject: Re: MAXR 0.2.7 Release
I love you all ^.^
I will play it next week or so and give feedback Smiling

edit: maybe I could ask my Ubuntu-using friend if he can compile it, and you can add it to the downloads, should I?
This post has been edited 1 times. Last edit on Dec 04, 2011 7:04 pm by fyzzo. ↑  ↓

#5 Dec 04, 2011 7:11 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: MAXR 0.2.7 Release
compile is no problem. the package is it.

if he want's to step in as maintainer he's welcome of course.

I use ubuntu and debian for myself but I'm not going to be a maintainer too. I'm busy enough already Wink
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
↑  ↓

#6 Dec 04, 2011 7:50 pm
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,526


Subject: Re: MAXR 0.2.7 Release
WOOOOOOOOOOHHHHH!

Ja, super geil. Ich zieh es mir gleich. Haben erst letztens die 3er Session gespielt Grinning Uiui, das wird ein kurzer MAX-Winter =D
A.H.
- easy logic -
↑  ↓

#7 Dec 04, 2011 9:59 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: MAXR 0.2.7 Release
Important: Eiko just found a bug that crashs maxr when you do a right click on a unit that stands on rubble of destroyed units/buildings.

Avoid that!
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
↑  ↓

#8 Dec 04, 2011 10:44 pm
xochipilli Offline
Approved Member
Registered since: Dec 29, 2009
Posts: 84


Subject: Re: MAXR 0.2.7 Release
Hurra Respect Now I just need to find some free time Undecided

So, now we can play MP crossplatform?

Will older safefiles work on this release?
This post has been edited 1 times. Last edit on Dec 04, 2011 11:42 pm by xochipilli. ↑  ↓

#9 Dec 05, 2011 9:33 am
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: MAXR 0.2.7 Release
Quote by beko:
Important: Eiko just found a bug that crashs maxr when you do a right click on a unit that stands on rubble of destroyed units/buildings.

Avoid that!

Correct. I wonder why nobody ever reported this on the tracker... This bug must have been in maxr since January 2009. That was release 0.2.4. Surprised

Quote by xochipilli:

So, now we can play MP crossplatform?

Will older safefiles work on this release?

Yes, should work Smiling
↑  ↓

#10 Dec 05, 2011 9:51 am
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: MAXR 0.2.7 Release
> Will older safefiles work on this release?

Not so sure about that. Afair saves without clan information won't work.
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
↑  ↓

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