Subject: Re: Couple of questions
Is it ok if I send only the .h or .cpp files I've changed?
The features aren't thoroughly tested and most likely use very crude C++ etiqutte. Well, actually I copypasted a lot so the syntax might be quite ok
Features:
- Sentry ability given to support units too. I tried to exclude infiltrators at first, that's why there is stuff with .canDisable, but I figured I'll leave them in, seems to work fine

(unit.cpp, hud.cpp)
- Done and Next/Prev Vehicle buttons tweaked. Next/Prev selects now builders with finished jobs too. Done excludes the unit from Next/Prev cycle unless it's selected again or end turn is pressed. Didn't manage to get the buildings to join the Next/Prev cycle so I did own buttons for them below the minimap. Done button is still missing the "execute path" feature that should be there. I guess that could be added when we get a set path functionality. (hud.cpp, hud.h, player.cpp, player.h)
This post has been edited
2
times. Last edit on Jan 06, 2012 9:42 pm by Nix.