Mechanized Assault & eXploration Reloaded



#31 Jan 07, 2012 8:21 pm
Nix Offline
Mitglied
Registered since: Dec 17, 2007
Posts: 26


Subject: Re: Couple of questions
Files added to the ticket now.

http://trac.maxr.org/ticket/448
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#32 Jan 07, 2012 11:10 pm
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: Couple of questions
Could you create an patch file for this? Sending the complete source files is not a very good idea. Because the files can have been changed by someone else in the meantime. So merging the changes together is not trivial.

But creating a patch file is not very difficult. If you use tortoise SVN, right click on the folder, which contains the working copy an select tortoise->create patch. If you do not use tortoise, you can use the command svn diff.
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#33 Jan 23, 2012 1:38 am
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: Couple of questions
Hi Nix!
Now I finally applied all your changes. I needed to write parts of the code differently, but your patch was a big help nevertheless. Thanks! Happy Sorry that this took that long, but I was short of time, and my previous changes (multiple planes per field) has taken longer than expected.

Should offline mining stations, research centres and gold refineries also be included in the next unit cycle? And what about factories, that have no orders on the list?

And has the done-button in the unit menu the same functionality as the done-button on the hud? Or is the buttons only function to close the unit menu?
This post has been edited 1 times. Last edit on Jan 23, 2012 1:42 am by Eiko. ↑  ↓

#34 Jan 23, 2012 9:52 am
fyzzo fyzzo Offline
Approved Member
Registered since: Sep 23, 2009
Posts: 281


Subject: Re: Couple of questions
Quote:
Should offline mining stations, research centres and gold refineries also be included in the next unit cycle? And what about factories, that have no orders on the list?
short: yes

when you read my ticket again: http://trac.maxr.org/ticket/448
Quote:
... (auch Fabriken, Forschungszentren & Bergwerke die aus sind!) ...
Wink
Well I forgot the golf refineries, but thats the same.
Quote:

And has the done-button in the unit menu the same functionality as the done-button on the hud? Or is the buttons only function to close the unit menu?
It's the same - It continues the pathes and stuff.
This post has been edited 1 times. Last edit on Jan 23, 2012 9:54 am by fyzzo. ↑  ↓

#35 Jan 23, 2012 11:24 pm
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: Couple of questions
Everything is now implemented as you wish, master! Laughing
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#36 Jan 27, 2012 11:46 am
Nix Offline
Mitglied
Registered since: Dec 17, 2007
Posts: 26


Subject: Re: Couple of questions
Thanks for "cleaning" my dabbling coding attempts Smiling

I forgot totally the "Done" button in unit menu, didn't touch it at all.

I'm not sure if in the original MAX other idle buildings than factories were in the next unit cycle, but that would be useful, yes.
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