Mechanized Assault & eXploration Reloaded



#1 Feb 03, 2012 10:10 am
Toranaga Toranaga Offline
Developer
Registered since: Dec 28, 2005
Posts: 232


Subject: Visibility of Submarines/Infiltrators - when should they get invisible again?
Ticket 504 says (created by me):
Detected enemy units get invisible directly after next turn start. Original: Get invisible after first movement in next turn.

But fyzzo asks:
You mean stealth Units right? Well I don't know if it is a good idea to hide them after the first movement, because on "Simultaneous" it means "who is faster?" the Attacker or the Mover.

My answer (in the ticket):
Yes, I mean Stealth Units like Submarine, Infiltrator. In the original it was "Who is faster" (or the defender wins, when he has an attack command scheduled because it is executed right after turn start). In MAXR it is "Stealth Unit Owner always wins".

I would like to come to a conclusion, what the behavior should be. But maybe it's best to simply make it like in the original?
Paul Grathwohl (pagra)
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#2 Feb 03, 2012 2:25 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: Visibility of Submarines/Infiltrators - when should they get invisible again?
Original is the best bet. I don't want to fiddle with any game balances if we don't really have to. It would upset many of the fans that love max exactly as it is Surprised
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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#3 Feb 04, 2012 12:22 am
fyzzo fyzzo Offline
Approved Member
Registered since: Sep 23, 2009
Posts: 281


Subject: Re: Visibility of Submarines/Infiltrators - when should they get invisible again?
Okay, yea I think the original is okay then Grinning
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