Mechanized Assault & eXploration Reloaded



#1 Feb 17, 2012 2:34 am
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,525


Subject: MAX played on windows 95
No emulation!
for comparing purpose.

http://youtu.be/GUt_GFDq6E0
The animation speed and movement might be interesting (" LOOK BEKO LOOK!" :P )
A.H.
- easy logic -
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#2 Feb 17, 2012 10:36 am
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: MAX played on windows 95
What's your point?

Do I have to capture my Linux Desktop with a camera as well?

It works just neat and smooth for me. I do not know what your problem is nor can I fix it.

Edit: I also still do not see a ticket from you on the bugtracker for whatever is going wrong so don't blame maxr if something is off and isn't fixed in years.
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
This post has been edited 1 times. Last edit on Feb 17, 2012 10:38 am by beko. ↑  ↓

#3 Feb 17, 2012 11:34 am
Sal Sal Offline
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Registered since: Jun 07, 2004
Posts: 1,525


Subject: Re: MAX played on windows 95
Hahaha , a common answer from you beko.
Yes, pls capture your maxr linux version, to see the difference.

I will make some tickets, I promise.

The point was to show the animation speed, the smoothness. There is a difference.

I just wanted to make sure its running not emulated, with no speed ups or other emulation issues.
A.H.
- easy logic -
This post has been edited 1 times. Last edit on Feb 17, 2012 11:51 am by Sal. ↑  ↓

#4 Feb 17, 2012 12:05 pm
beko beko Offline
Developer, Administrator
Registered since: Jun 04, 2004
Posts: 2,279


Subject: Re: MAX played on windows 95
of course there is a difference.. it's another engine and we know that the rendering sucks Angry

still: what is your point?
Bernd Kosmahl
"Sir, we are surrounded!" - "Great - we can attack in any direction."
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#5 Feb 17, 2012 12:09 pm
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,525


Subject: Re: MAX played on windows 95
I believe that the animation speed can be changed? Afaik its not about the fps, its more the speed rate maxr is using for the animations.
I already said what my point is. I don't think the rendering sucks, it might be not as efficient so far, but it looks damn sharp with a higher resolution.
I will make a ticket, look at the video as a reference point, that's at least enough for me.

Oh and it runs windows 95 from a usb stick :P So yeah, its a show off, as ususal.
A.H.
- easy logic -
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#6 Feb 17, 2012 12:13 pm
Eiko Eiko Offline
Moderator, Developer
Registered since: Aug 03, 2007
Posts: 604


Subject: Re: MAX played on windows 95
Animation speed is not comparable with the original, because I think, that the original speed is not constant, but depents on the CPU speed. At least it looks much faster in the video, than it was on my old Win95 PC.

But you are right, the vehicles are driving much smoother in the org. They accelerate and break smoothly. That's something we haven't implemented. But, as beko said, feel free to open a ticket for that. Smiling
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#7 Feb 17, 2012 12:25 pm
Sal Sal Offline
, G-Mod
Registered since: Jun 07, 2004
Posts: 1,525


Subject: Re: MAX played on windows 95
Quote by Eiko:
Animation speed is not comparable with the original, because I think, that the original speed is not constant, but depents on the CPU speed. At least it looks much faster in the video, than it was on my old Win95 PC.
You are right and you said it yourself. Now it seems that the animation is spe(e?!)d up. I think there has to be a animation speed cap in the original MAX? I can't imagine it was tight with the CPU speed to match a calculated speed. Rather the CPU was limiting the experience back then, why we should make it lag on purpose?

I could build up a 266 Mhz (with64 mb of ram) win95 machine in no time to proof that it was still running faster, though it has only 266 Mhz CPU.
Some tests with dosbox might help too

To have a screen video helps. And yes, I will open a ticket, its just so full of a lot of other things, and I don't have the overview yet. Nevertheless, I will do it Wink

So Eiko, is it possible to speed up the animation ate to match it with the video? Wink

Thanks for the patience
A.H.
- easy logic -
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#8 Feb 17, 2012 4:50 pm
fyzzo fyzzo Offline
Approved Member
Registered since: Sep 23, 2009
Posts: 281


Subject: Re: MAX played on windows 95
I will make some tests in max with dosbox and record them, later :>
This post has been edited 1 times. Last edit on Feb 17, 2012 4:50 pm by fyzzo. ↑  ↓

#9 Feb 17, 2012 9:29 pm
fyzzo fyzzo Offline
Approved Member
Registered since: Sep 23, 2009
Posts: 281


Subject: Re: MAX played on windows 95
Can't edit my Post:
If someone wants to see it http://youtu.be/T550nQ-BAMs
I think less than 25000 is not recommended - the "thinking" of the Units is slower and it gets laggy when you scroll, but the most movements are still smooth.
This post has been edited 2 times. Last edit on Feb 17, 2012 9:35 pm by fyzzo. ↑  ↓

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